Tree of Savior Forum

What's the point of going Monk really?

WARNING: BIG WALL OF TEXT AHEAD.

If you are interested in making a Monk, I highly recommend to go through the whole thing.

If you already have a Monk but have doubts on its power, then I also recommend you to look through it.

If you have a Monk and you’re quite happy with it, then feel free to either skip the whole thing and defend the class f you’d like, but I recommend at least going through some points and finding points to make him/her better than he/she already is, for you.


There doesn’t seem to be any point in going Monk. Convince me otherwise, but only after you go through the points I’ve made first.

Before we start, let’s go over the strengths of the Monk, as stated multiple times in the replies:

  1. Possesses a hybrid DPS support role, allowing a flexible function in the party as a decent support or decent DPS.
  2. Great constant DPS.
  3. Large list of available debuffs and DOT damage.
  4. Energy Blast. Nuff said.

So now let’s go over the cons:

  1. Not a worthy full support nor full DPS. Essentially, you cannot replace either, and you’ll lose priority over other classes with specialized roles.
  2. Melee DPS aka Swordsman Syndrome.
  3. No physical based foundation that completely supports Monk potential from Ranks 1~4. Your choices here before you go to Monk c3 is Krivis, Priest, Dievdirbys, and Bokor, which are all classes that shine with either INT or SPR, and possess magical attacks (except for Carve Attack, but it’s just one skill…).
  4. Lack of a cohesive kit (see below for details)
  5. Really bad AoE.

The cons outweigh the Monk’s overall positive identity and as such, the Monk is one that is stuck in a sad limbo where he doesn’t shine anywhere, and the only appeal of the class comes from it’s overall theme, but that’s mostly at an aesthetic standpoint.

So you may ask, why is there no point in going Monk? This is because the rest of the Int-based DPS based Cleric classes (Krivis, Druid, Dievdirbys, Bokor) beat him out in DPS in almost every way at rank 7. Chaplain is a different story here as Chaplains are more focused supports, and can function fairly well as a full support instead of DPS on his/her own. This paragraph detailed the main point I want to make.

And to add more disappointment and more reason as to why the Monk is just bad, there’s also this lack of cohesive kit that I want to emphasize.

Unlike other classes, Monk is given the skill “Double Punch” which is a 0 CD, 0 SP ability that requires stamina. It’s the most unique part of the Monk’s kit as it allows him/her to deal consistent damage, allowing you to deal small, decent skill based damage consistently. However, it suffers from two terrible problems just so it could be on par with other powerful DPS abilities:

  • Requires point blank melee range
  • Requires consistent casting

Yes, this can be solved with defensive skills such as Safety Zone and Stone Skin. However, it falls off quite badly in terms of how the rest of the Monk kit works.

Let’s go over the Monk abilities:

  • Palm Strike - pushes back enemies (can be removed via attribute in the future), bleed.
  • Hand Knife - knocks up enemies (can be removed via attribute in the future), armor break
  • One Inch Punch - Silences enemies, DoT and massive SP drain.
  • Iron Skin - reflect, stationary, immobile
  • Golden Bell Shield - invulnerability, stationary, immobile
  • God Finger Flick - Just a load of crap. (well, not much when it gets its future debuff)
  • Energy Blast - Immobile, stationary, decent AoE, decent burst, knockback (can be removed via attribute)

The whole kit shows us that it doesn’t really mesh well together with the main unique point of a Monk which is Double Punch. I believe only Hand Knife, One Inch Punch (against normal mobs, due to silence) and future God Finger Flick would be able to support it well. Others are noticeable something you utilize to support, or deal damage in a different way.

Too many of the Monk’s abilities leave you immobile and unable to do anything else: Energy Blast, Iron Skin, and Golden Bell Shield.

Iron Skin and Golden Bell Shield gives us an idea that Monk can tank. But no, they are not tanks, if they are, then the essence of the best part of the Monk (Double Punch) is lost. These two skills are basically useless and does not have a definitive role in a Monk’s kit.

Energy Blast is great. It deals decent burst at max level, and provides a very long range and linear AoE that can hit anything and everything in its range. But again, it goes directly against a Monk’s kit because you are rendered immobile while using it. As it gets to higher levels, casting time and skill duration also lengthens, which is also against the Monk’s most unique aspect. All in all, it’s great, but the contradictory nature of it with Double Punch is quite disappointing.

Overall, the Monk doesn’t seem to have a natural place in the current class system. The Monk isn’t even niche; it’s just a worse version of DPS based Cleric classes which just makes the class even more pointless as it already is.


What should the developers do for the Monk? So far they’ve only been increasing damage values and granting him more debuffs, as well as attributes to remove annoying crowd control on a bunch of skills. But still, the overall kit is lacking and will not give the Monk the best change.

In any case, the only way I could see how the Monk can finally work is to give it an entire rework.

What kind of reworks could be made? Well, here’s a bunch I’ve thought about, feel free to suggest more:

  1. Rework both Iron Skin and Golden Bell Shield, or replace them completely with two new abilities. This is perhaps the biggest priority they should make first, especially with Golden Bell Shield as it’s an extremely underpowered c3 ability.

  2. Change the Monk’s unique aspect. Instead of just giving it a CD-less ability, why not just give the Monk something else that fits the melee martial artist style theme that it already has? I figured that a fitting and unique class aspect for this class could be some sort of a combo based class. By utilizing different combinations of the Monk’s skills, you get different end results and/or combo finishers. By effectively utilizing combos you deal different, multiple debuffs, or deal out unique or high damage attacks/finishers. In line with this, the Monk should be a class that can fight in the fray and dodge or block attacks consistently, perhaps through a special ability that when timed right can allow you to block attacks similar to Peltasta shield blocking. Successfully timing these blocks could allow the Monk to counter and deal even more bonus damage. However, overall I would really love it if the developers could establish the Monk’s role effectively where he can either provide a unique role, or be on par with other DPS based cleric classes that can effectively support and deal a lot of damage at the same time.

  3. Overall boost physical attack (especially melee) utility in the game. So far magic just completely dominates over physical attacks, which is why something should be done - it’s either buff physical based attacks to magic damage level, or nerf magic damage to even them out. Various ways can be done to do this, such as making all of the wizard abilities scale with INT as it is supposed to, etc. It’s up to the developers to decide what route they could take with this.

So far we can only wait for what future level caps and ranks would bring us. The upcoming Lama class might be the c4 Monk that we’re looking for, but with no idea about the Lama class’ kit, we’ll still be unsure oh how the Monk will be in the future. Here’s to hoping it’ll be better.

4 Likes

Thanks for the ‘review’~
I’m still going Monk just for heck of it XD but I wonder if Paladin3 is more fun :slight_smile:
Planning to get a Diev/Pala build once I get my first char to Monk :slight_smile:

Perhaps you’re thinking about this the wrong way. The purpose of a Monk isn’t to be really good in an area. Actually, the thing Monk does best is being able to do nearly everything. It is a versatile class that can deal out decent damage, infinitely sustain itself, buffs/debuffs, etc.Sure, maybe Double punch doesn’t do as much as a damage-based swordsman or Wizard can do, but the Monk can simply infinitely sustain and out-damage them over time in a 1v1 or PvP 5v5. Perhaps the Monk can’t deal as much damage in PvE as those classes either, but once again, the Monk can simply sustain themselves and last longer than the other classes would and still deal out decent dps. perhaps the heals Monk has aren’t as strong as cleric focused on healing since Monk is a physical damage-based class, but the Monk can deal out much more damage than them. Perhaps the Monk abilities don’t have as much AoE potential as some Wizard abilities, but then again, there are things Monk can do that a Wizard can’t. I can go on-and-on if I chose to.

Now for example, lets say you are 1v1’ing another Monk and you’re really low on health, and they Energy Blast you while you still have a few seconds left on your heal CD. You can Golden bell Shield, which will save your life. These skills have uses, you just have to be innovative and think about the situations in which they are most effective.

So, the purpose of going Monk is to be versatile rather than be really strong in certain areas. This is actually a strength rather than a weakness, more-so in PvP scenarios rather than PvE I would say, unless you’re soloing(decent damage and infinite sustain allows Monks to last much longer in PvE than any other class). In parties for PvE, I would think having a specialist for each role is more beneficial rather than having a jack of all trades, but that’s merely speculation.

10 Likes

a litle motivation for you
since rank7 class cleric both is magic damage base then at least 1 of rank 8 will be phisical base damege
when that time come you will laugh more than others hwo dont pick monk tree

“a litle motivation for you
since rank7 class cleric both is magic damage base then at least 1 of rank 8 will be phisical base damege
when that time come you will laugh more than others hwo dont pick monk tree”

I’m struggling to understand what this post is saying, can someone explain it to me?

the guy is hoping for a phy r8 class that would help monk be better

2 Likes

the only thing i see that is making the monk weak is movement. they should have a reach-in skill or more CC

1 Like

This is really informative, thank you.

I suppose the key point you’re trying to make here is the versatility of a Monk, especially when it comes to sustainability and acting as either a decent support or decent damage dealer whenever the need arises, as they are usually built with support classes on the first few ranks right before getting to r5 for Monk. I guess this does highlight a particularly unique strength of a Monk in this case, especially when we compare him to the other Str based Cleric class, the Paladin, who we can probably expect to be more inclined to support (due to barrier and auras) rather than deal massive damage. Also the versatility does make him a great asset in any party, letting you fill the role of any of the two (support or DPS) when needed, despite being behind from the more specialized classes for those roles.

I’m still not convinced with Golden Bell Shield though. If any, it’s a clocking skill, helping you delay imminent death. I agree that it could save you or your allies (with the attribute) if needed, but it just feels completely odd as a skill of Monk who supposedly is a more inclined offensive class. If any, the skill deserves more to be on more supportive classes like a Paladin or Priest. In fact, I would switch Stone Skin and Golden Bell Shield - it would fit more thematically for each class, although I know a lot of C3 priests would not enjoy losing a very useful buff.

You stated just a possible scenario out of many. At high level PvP it is just too easy to be killed to the point that you may not even have enough time to set Golden Bell Shield up - if any, it will leave you utterly defenseless in the end because you cannot move while casting it, setting you up for traps from the enemy.

It’s hard to claim that there will be another Phys based Cleric class on R8 when we have no idea what would be released. But I gotta give credit to you, I did hear info about some new classes incoming like the Dalai Lama (most likely will be related to a Monk) or something, so this isn’t as far fetched as I hoped to be. But as of now, with no idea about the possible skills on the new class, we can’t say that things will get better just yet.

This I completely agree with. There are, however, a bunch of classes that are also purely melee but aren’t having as much of a hard time as I’d think they would in terms of getting into attack range.

If anything, I’m hoping they buff God Finger Flick. It hardly does anything besides acting as a long ranged tickle. Maybe if they could add a crowd control effect in it like a stun or have them instantly warp beside the enemy hit, the Monk would be so much better.

Just gotta Build the monk correctly for what you want it to do. Most of the builds out there are for a supporter type. Cleric3>Priest>Monk3 for example. Some would say thats the “best” build… but it’s the jack of all trades soloing build. I myself have made a hybrid damage based character more offense oriented.

I did have the luxury of trying out many different stat and skill combinations during the beta however so I know what works, and where the big damage can come from.

btw im going Cleric1>Kirvis2>Paladin>Monk>Paladin>Paladin, Not a popular path, but it’s not based off just theorycraft, and It’s highly effective with the right people, solo it’s still alright but not amazing.

Just to add* I solo’ed demon prison no problem with a similar build as monk from 145-164… the giant packs and all, quickly too. just gotta build correctly :octopus: *

1 Like

He’s trying to persuade you to get hidden Shepherd class (Requirement: Monk Class) later on with the future contents.

“Who doesn’t like Shepherd? They can… summon sheep… and… o.o… yeah…”

That’s quite interesting, I’m guessing you went for a Monk solely for Double Punch and the debuffs from Hand Knife and Palm Strike, right?

I can’t consider your build more of a focus Monk Class though, as you’re only taking it as a side class on r5 and specializing Paladin since you’re taking that to C3. I’m more ranting about the side of a focused Monk build where you build towards that C2 or C3 to obtain most of his abilities.

no, it’s not a focus monk class, I did go C2 Monk during the beta, energy blast is actually quite good for clearing packs, and as you put points into double punch the damage ramps up quite a bit… I think I had mine up to level 13 with gems and suncus maul? I found Kirvis to be a necessity as a subclass however, Zalcai is just too good, and you can buy 2hour priest buffs

Yeah, I was always pretty happy with double punch damage to be honest, but that was paired with zalcai… you gotta crit for it to be effective IMO critical attack might be double effective with that skill or something, not sure

I remember when Steparu mained monk.
DOUBLE PUNCH !
Then he was nerfed.

2 Likes

Well… afaik, we had the nerfed build during beta anyways did we not?

Well for one your post is absolutely useless and simply a whine post about how you cant get monk to work because you dont even post what your build is

Secondly Monk is a support dps, there is builds that have monk be a really strong supporter whill having the luxury of some side dps from the monk skills, trying to play monk like some pure dps is asinine and was never the point of the spec to begin with

Im priest 3 and dont even have monk yet and i feel my damage is respectable with sacrament + blessing(also buffing the entire team for insane contribution), once i get monk i feel the combination of support + damage will be balanced and respectable, maybe monk was over nerfed because of that youtubers but you will always be a support as a monk so dont even try to be anything else

whine post

But I stated it’s exactly what it is. A rant. A whine, call it whatever. Don’t need to state the obvious son.

support DPS

Already mentioned by one of the users who replied to this thread initially which was quite convincing enough .

you will always be a support as a monk

Wait I’m confused. You said a monk is a support DPS, but then you say he’ll always be a support? Talk about being contradictory. I need an explanation for this.

your post is absolutely useless

Yet a couple of people agree with my points and some know that there are really a lot of downsides of going Monk. And most people like I do already know about the nerfs it underwent throughout the beta phases. I appreciate that people are giving points as to how a Monk really works though, unlike you who only stuck to go for insults… But hey, I’m not gonna go personal on this one, since I want this to stay an honest discussion.

can’t get monk to work

So I guess you also don’t know how to make the monk work, considering we have the same build?

trying to play monk like some pure dps

But that’s exactly how a monk was initially designed to be - they gave Monk Double Punch for a reason to replace normal attacks.

A Monk is a Str type character with a very offensive kit, however the kit falls off in terms of damage and general DPS compared to other classes, which is what I’m ranting about. Not to mention the existence of Golden Bell Shield and Iron Skin which I don’t see the point of when he is designed to be offensive… Unless you’re gonna say Monk was “supposed to be” support, which I’m not convinced of at all. If you want a Str based character that is meant to support, then why go Monk if you can just go Paladin whom has a slightly offensive kit while still being an amazing support? Can’t go wrong with that.

you will always be a support as a monk

Wait I’m confused. You said a monk is a support DPS, but then you say he’ll always be a support? Talk about being contradictory. I need an explanation for this.

Obviously he meant support dps judging from the context.

Also, you’re conveniently forgetting the fact that all the prerequisites of monk are more support-oriented. Monk, unlike other dps classes, has the disadvantage of having a weaker damage foundation because of that. Even Krivis which has respectable damage is INT based so that doesn’t really help you as a monk.