You should be less concerned about how essential tokens are and more so about IMC adding more content before the game goes f2p. The reduced dungeon-runs for both token users and free players is a necessary first step to reducing prolific burn-out. The only time you’ll really need token is if you intend to play competitively so that you can keep up with friends and your guild.
The only alternative for leveling other than quests is by doing dungeons and missions so my suggestion is to add exp bonus when partying outside of dungeons to allow f2p players to compete at least casually.
Dungeons and Missions are very repetitive so having alternative ways of leveling with your friends will keep things fresh and people won’t get burnt out so easily.
Everyone who is level 150+ will have a token regardless, if they paid for it with TP or Silver. If you think that reducing those benefits are a solution, then no one would buy token to sell for silver on the market. I played ktos so I know that all of my ktos friends had tokens.
Locking new players and free accounts out of 1:1 trading is a completely fair decision by IMC. It means new players won’t be asking for free stuff.
Token is a legitimate way for the company to make money. Nothing about token gives players an advantage over other players. If people would like to have that feature they can consider buying token with TP or Silver.
1:1 trading is not required in the early parts of the game nor should it be. There is plenty of ways to farm equipment, recipes and silver.
Removing 1:1 trading from token just removes one good reason for having the token. In ktos it wasn’t even available from the start, and only a maximum of 30 trades per month.
@Staff_Julie @STAFF_John @STAFF_Ethan
(1) Just as a suggestion, maybe there should be a consumable item that permanently increases your 1:1 trade limit per month. Like the stat and weight limit potions that you find from questing. This is a positive alternative for Alchemists and people who wish to trade a lot.
This is gives casual players access to trading who do not have the money to buy token.
(2) Another suggestion is to add exp bonus when partying outside of dungeons to allow f2p players to compete at least casually. This encourages social interaction in the game and enables the community to work together more freely.
Having alternative ways of leveling with your friends will keep things fresh and people won’t get burnt out so easily.