[quote=“web_nervepress, post:322, topic:153003, full:true”]
If you have these kinds of expectations on future mmorpgs they will not grow, change or offer something different. [/quote]
Sacrificing a crucial gameplay mechanic to help stop bots is not a fair trade. Not everything needs to change. Have you never heard the saying “If it’s not broke don’t fix it”? There is nothing wrong with 1:1 trading for it to need to be changed.
While we’re changing things that don’t need to be changed, why stop there? Lets cut the bots off at their source - Remove all currency from the game. No one can buy anything. You make or find it yourself or you don’t get it. No wait, then bots could sell items. Alright, we’ll also delete all items. That way the bots have nothing to sell. While we’re at it, lets try an MMO with no levels or stats. How about one with no fighting or monsters? Oh, here’s a good one. Lets make an MMO with no party system or interaction with other players, you have to do everything solo.
Saying you shouldn’t compare it to previous games is just asinine. Everything is compared to the things that came before them, that’s how we learn from our mistakes. You compare the thing to the thing that came before it and say “Hm, is this better or worse?” If it’s better, congratulations, learn from that and continue improving. If it’s worse, you need to learn why it is worse, fix it, and never do that again. And taking away trading from free users is definitely worse than having trading for free users. Why do you think EVERY MMO has 1:1 trading? Because it works. Because it’s a good system that everyone likes.
In the future, new MMO games will be compared to this one just like this one is being compared to past MMOs, and the devs of those future games will say “Oh, that game tried to kill trading, a huge aspect of MMOs since the dawn of time and a major component of the social aspect they rely on to survive and it died because of it. We better not do that.”