Tree of Savior Forum

► UPDATED: 18/12◄ kOBT Preview - up-to-date patch notes, new classes and skills, Orsha town and more! [BIG POST]

Warlock Skills In Action
author: DiscKZee

Pole of Agony
[Magic] - [Dark]; Summon a pillar of darkness, which causes enemies in contact to suffer continuously.

  • 2 Minute Cooldown, no overheat.
  • 586.12 damage (+142 damage per level)
  • Attribute Damage: x%
  • Duration: ??? Seconds
  • ??? Seconds of additional damage taken. (A debuff is placed on you which makes you take damage even if you leave the pole’s contact zone.)
  • Costs 82 SP (+13 SP per level)

Invocation
[Magic] - [Dark]; Summon evil spirits from the death of enemies. Summoned spirits remain in the field and damage enemies in contact with them.

  • 60 Second Cooldown, no overheat.
  • Buff Duration: ??? Seconds.
  • Spirit Damage: 607 damage (+153 damage per level)
  • Costs 75 SP (+11 SP per level)

Evil Sacrifice
[Magic]; Direct spirits to a location, and dedicate enemies in range as a sacrifice. Summoned spirits will move towards that area.

  • 0 Cooldown.
  • Max Level: 1
  • Spirit Damage: 607 damage (+153 damage per level) [Spirit Damage is based off of Invocation’s level.]
  • Costs 55 SP (+7.6 SP per level)

Invocation and Evil Sacrifice work together

Dark Theurge (Dark Surge)
[Magic] - [Dark]; Summon spirits to protect the caster by surrounding them.

  • 32 Second Cooldown, no overheat.
  • 607 damage (+153 damage per level)
  • Attribute Damage: x%
  • Duration: 30 Seconds.

Mastema
[Magic] - [Dark]; Summon the hatred of demons to attack the enemy. Enemies damage by this spell are branded, and are temporarily changed to ‘Demon Type’.

  • 37 Second Cooldown, no overheat.
  • 1092 damage (+243 damage per level)
  • Attribute Damage: x%
  • Brand Duration: 5 Seconds.

Featherfoot Skills In Action
Album with icons: http://imgur.com/a/U5zcz
Source: https://twitter.com/endstasis/status/674092731724136448
author: Riunia

Bloodbath CD is 35
Beast, Devil and Insect type monsters will begin gushing blood, leaving a pool of blood that will recover the user’s HP.
Bleed = 5 seconds HP amount recovered = Based on skill level, flat amount per tick.

Bloodsucking CD is 40
Drain your enemy’s strength to recover the user’s HP.
HP regen amount = x% of damage dealt. Every 0.4 seconds it will drain xSP (based on skill level).

Bonepointing CD is 50
Summon a Bone Piece which knocks nearby enemies back and will automatically target and attack them. Targets can become cursed.
Duration based on skill level.

Ngadhundi CD is 12
Strike target with a large piece of bone and corrupt them.
Debuffed targets will have their max HP gradually reduced.

Kurdaitcha CD is 32
Leave footprints in the ground which curse enemies who step on them.
Kurdaitcha lasts up to 6 seconds. Movement speed reduced by 15 Curse lasts 7 seconds.

Cannoneer Skills In Action

link of a video, if it doesn’t load: https://www.youtube.com/watch?v=T_7Hb51yi9Q


All skills must be used with a Crossbow and Cannon equipped.

Cannon Shot
[Missile]; Fire your cannon to target enemies on the ground. Damage is halved for flying enemies.

  • 12 Seconds Cooldown, no overheat.
  • 947 damage (+263.43 damage per level)
  • Attribute Damage: x%
  • Costs 52 SP (+8 SP per level)

Shoot Down
[Missile]; Fire your cannon to target enemies in the air. Damage is halved for enemies on the ground.

  • 13 Seconds Cooldown, no overheat.
  • 1053 damage (+290.37 damage per level)
  • Attribute Damage: x%
  • Costs 53 SP (+8.5 SP per level)

Siege Burst
[Missile]; Target a specified area to launch a mortar shot. Inflicts five times the amount of damage to enemy structures. (?)

  • 1059.36 damage (+259.12 damage per level)
  • Attribute Damage: x%
  • 38 Seconds Cooldown, no overheat.
  • Costs 65 SP (+11 SP per level)

Cannon Blast
[Missile]; Aim your cannon forward and fire a spread shot, damaging multiple enemies. You will be slightly pushed back due to the recoil.

  • 27 Second Cooldown, no overheat.
  • 150% ATK + 1431 damage (+320.38 damage per level); Scaling does not increase per level, but skill damage does.
  • Attribute Damage: x%
  • Costs 59 SP (+9 SP per level)

source: General kTest Thread

Musketeer Skills In Action

link of the video, if it doesn’t load: https://www.youtube.com/watch?v=C39peGXvp1A


All skills require a Musket to be equipped.

Covering Fire

[Missile]; Aim at a designated area and fire continuously, damaging enemies in range.

  • 15 Second Cooldown, no overheat.
  • 140 damage (+26.32 damage per level)
  • Attribute Damage: x%
  • Costs 55 SP (+8.5 SP per level)

Head Shot
[Missile]; Fire a precise shot at an enemy, aiming for the head. Enemies damaged by this skill have their INT and SPR temporarily reduced.

  • 20 Second Cooldown, no overheat.
  • 130% ATK + 1329 damage (+341.23 damage per level)
  • Attribute Damage: x%
  • INT and SPR Reduction: ???
  • Tooltip says buff lasts for 10 seconds, Level 2 Debuff State.
  • Costs 51 SP (+7.8 SP per level)

Snipe
[Missile]; Aim at a far away enemy. You can shoot from much further away with this skill, and can deal high damage to a single target.

  • 25 Second Cooldown, no overheat.
  • 150% ATK + 1993 damage (+561.2 damage per level)
  • Attribute Damage: x%
  • Costs 60 SP (+10 SP per level)

Penetration Shot
[Missile]; Continuously shoot in a line in front of you. 공격당한 적은 약간 밀려날 수 있습니다.

  • 19 Second Cooldown, no overheat.
  • 789 damage (+200.13 damage per level)
  • Attribute Damage: x%
  • Costs 56 SP (+8.9 SP per level)
    Not sure on the second part of the skill. Might be ‘enemies can be pushed back’.

Butt Stroke
[Physical] - [Strike]; Smack enemies with the buttstock of the musket.

  • 8 Second Cooldown, no overheat.
  • 781 damage (+213.23 damage per level)
  • Attribute Damage: x%
  • Costs 39 SP (+6 SP per level)

Bayonet Thrust
[Physical] - [Pierce]; Stab enemies with the bayonet attached to the musket’s barrel. 공격당한 적은 밀려날 수 있습니다.

  • 9 Second Cooldown, no overheat.
  • 894.1 damage (+245.9 damage per level)
  • Attribute Damage: x%
  • Costs 41 SP (+6.5 SP per level)
    Again, not sure on the second part of the skill. Might be ‘enemies can be pushed back’.

source: General kTest Thread

Plague Doctor Skills In Action

link of a video if it doesn’t load: https://www.youtube.com/watch?v=sErvbC3UNio


Just a note about ‘states’. In the game’s files, every state is listed as a ‘buff’ or a ‘debuff’. ‘Buffs’ are friendly states and ‘Debuffs’ are harmful states, they include both stat debuffs and damage-over-time states as well. They also have specific levels.

Examples of some common Level 1 debuff states in the Cleric tree: Cure’s damage state and Zalciai’s debuff.

Healing Factor
[Magic] - [Holy]; Place a magic circle which temporarily grants a regenerative buff. Allies affected by this skill will regenerate HP back to the amount of HP they had when they stepped on the circle if they are damaged.

  • 45 Second Cooldown, no overheat.
  • Buff Duration: ??? seconds
  • +??? HP Recovery
  • Costs 72 SP (+14 SP per level)
    Note; the HP recovery affects heals received. It should be +60 HP at Level 1, meaning it adds 60 HP to any heal.

Incineration
[Magic] - [Fire]; Burn enemies who are inflicted with an ailment or debuff. Enemies will burn for longer based on the amount of debuffs they have.

  • 20 Second Cooldown, no overheat.
  • 553.12 damage (+124.67 damage per level)
  • Costs 62 SP (+11.4 SP per level)

Bloodletting
[Buff/Utility Skill]; Temporarily cause yourself and your allies to bleed and lose HP. Whilst bleeding, affected allies will be immune to Level 2 Debuff States.

  • 60 Second Cooldown, no overheat.
  • Duration: ??? seconds
  • ??? HP lost during Bloodletting
  • Costs 67 SP (+12 SP per level)

Fumigate

Pandemic

Beak Mask

source: General kTest Thread


Cooldowns
source: Riunia // General kTest Thread

Healing Factor: 45sec
Incinerate: 20sec
Bloodletting: 1m
Fumigate: 30sec
Pandemic: 25sec
Beak Mask: 1m 20sec

Kabbalist C1 Skills In Action by Eka Gim

link of a video, if it doesn’t load: https://www.youtube.com/watch?v=nmK9wL_8Irc


Kabbalist Skills
source: https://www.reddit.com/r/treeofsavior/comments/3vro1b/kabbalist_skills/
author: DiscKZee

Revenged Sevenfold is a [Magic] - [Holy] skill which puts up a buff for 1 minute to all party members. The buff completely reflects the next hit you take and applies 50% of the damage as 7 [Magic] - [Holy] property hits. (You take 1 damage.) From testing, it seems to be 50% of the hit’s damage, I tested via PvP.

Ayin Sof is a [Magic] - [Holy] skill, which places a magic circle which lasts for 15 seconds. When the circle is stepped on, you receive a Max HP buff which increases your Max HP by 20% per level, for 23 seconds. (+3 seconds per level.)

Merkabah is a [Magic] - [Holy] skill which summons ophanim to attack the enemy. The amount of ophanim summoned is equal to the skill level. The hits seem to have an AoE effect which occurs when a wheel hits an enemy, as the wheel explodes.

Gematria is a support skill which takes the target’s ‘file’ name (or in PvP, the player’s Character name and not Team name) and assigns a value to each letter. It then adds up each value and assigns a value from 0 to 9. This is then used for other Kabbalist skills. Increasing Gematria increases the amount of targets Gematria affects per cast. (1 at Level 1, +1 target per level)

Reduce Level is a support skill which uses an enemy’s Gematria value to reduce the enemy’s level permanently. The amount of levels reduced is based on the formula below.
Gematria Value + Skill Level = Total amount of levels reduced
The level reduction is seemingly permanent and can be stacked, so you can further reduce an enemy’s level. Does not work in PvP.

Cash Shop

18/12

  • The ‘token’ item will enable premium features. It’s been in the files under the ‘payment’ folder.


‘item_token’ found inside the icons folder under ‘payment’

It seems TP cost is gone, and instead you need the token. Without the token you can only sell 1 at a time and tax is 30%, but with the token you can have 5 and tax is only 10%. The silver cost seems to be based on how long you want to list the item for, 1 day is 1% of the item in silver, and 7 days is 3%. Based on the previous interview, I’d say trading is probably locked behind this token too. NetCafe bonus seems to be the same as the token. There’s little explanation about the token itself though, how much it costs, if it’s permanent or not, which I guess might be causing the discussion.

source (Doddler): General kTest Thread


From a translator I think silver is consumed as the cost of registration, and not refund-able, regardless whether the item is sold or not. It’s 1-2.5% depending on the registration period.

They did take one of my idea: item will appear randomly on the market some time between 30 minutes and 2 hours

Here’s the interesting part: you can only claim your silver from market 48 hours after the sell, unless you use some token. Once you claim the silver, you are subjected to tax, 30% as we know it or 10% with net cafe effect

Here’s the bad part: you can only register 1 single item on the market, or 5 if you use net cafe.

source (thailehuy): General kTest Thread


  • TP prices have changed.

  • Storage can be increased even further. (At maximum 5 times with 10 slots each.)

  • Character Slots have been changed as follows:
    Base amount of Slots: 4
    Can acquire more with TP up to a maximum of 12.
    Slots include both companions and characters.
    If you had more than 4 slots filled on kTest, characters won’t disappear.

  • There’s been files added in the patches to kOBT which allude to more customisations. Also, there’s now a Hairstyle slot.

15/12

https://forum.treeofsavior.com/uploads/default/original/3X/8/f/8fa89efb8b1db4abfffb3c5f8ec07cc0d04f7a66.jpg

Market Registration Costs (30% -> 10%)
Market Sales Commission (100% -> 50%)
Amount of registered goods possible (2 -> 5)
Amount of Concurrent Attribute Training Allowed (1 -> 3)
Moving Speed (1 -> 3)

Basically all of the information posted above has been taken from the General kTEST thread by DiscKZee.

I’m just choosing the most important pieces of information and grouping them in one place.

18/12

Big update, all tabs are worth checking (go for it to main post), especially the “General” and the new one “Cash shop”.
Source: http://pastebin.com/hYpDrpWA


Moved the skills’ descriptions and videos to separate posts due to the character limit but you can still unfold them and read right away in a main post, if you click to do it.


Added information about the monetization in the main post. (really worth reading, nice explanation provided)
Source: Doodler & DiscKZee


Interesting links

2 Likes

I wish twas a costume available for Wizards… >_<

1 Like

Why are some names highlighted with red or green, what do they indicate?
And why is there a pencil button next to green names? Do we get to edit something or get to take notes?

@hansleo0102 Could you please take a screenshot of it? I’m afraid I don’t understand, what you mean, as I don’t have any red/green highlights anywhere.

@Gunnr Would be awesome indeed! :slight_smile:

Oh fak, my bad :sweat_smile:
I was talking about the map. Some names are green or red, and whats the pencil looking thing for?

I’m sorry but I have absolutely no idea, I’m not familiar with any Asian languages. Just came across the link and decided to share it :relaxed:

Is it Just me ? i can’t Play some of the vids ;D

Please let me know, which ones, will try to fix them!

“Nvm” i thought it’s the Videos fault turns out its just my aging pc ;_;

sorry for the inconvenience :sweat_smile:

Since today I have a problem with youtube videos loading as well, in Firefox they work smoothly, yet in Chrome they stop loading at 4 sec, so if you using GC, that might be a problem.

No problem btw. :smiley:

Green is a Field type area, Red is a Dungeon type area
pencil is use for edit.

I created this silly route when I traveled between maps with my lvl 20 cleric.

@arkgolf To edit what exactly?