Tree of Savior Forum

Tree of Savior & A PK System

Hello fellow saviors.
I was reading up on many other posts about some sort of a PK system.
Open World PK and Jail system|
PK System for TOS?

As i was reading these posts i got the general idea, but they were not very clear. Please realize that implementing an actual PK system will probably not happen. (But keep your hopes up! :yum:)

In the rare case that it is implemented, here’s how i believe it should be done.
I believe there should be at least two PVP servers in that case those who are more hardcore, have a server they can call home, & those who don’t enjoy PVP as much can stay in a more casual PVE server!

(If you wanted to implement more of a jailing system)
There would be ā€œSafe Zones*ā€ or ā€œSanctuaries*ā€ (being a small perimeter around certain NPC’s, Quest givers & of course all three of the main towns) there will be areas within zones or entire zones where PvP is forbidden. These areas are called Sanctuaries.

Outside of the Safe Zones there would be an ā€œOpen Zoneā€ This is where you usually Grind or do Quests. Flagging up & Killing a player in this zone raises your Karma or PK points whatever you want to call it. These points rise as you kill more & more players eventually leading to something bad (Lose items from inventory upon death, Guards/NPC’s attack you, whatever it is.)

On the flip side to these Pirates or Rovers There would also be Heros or Lion hearts which can be shown either near your name or indicated with a shade of red or blue depending on which path you take and to which degree you have taken it too.
ā€œRed=Pirate/Blue=Heroā€

As far as pros & cons towards each path, I can not list down everything, as this is pretty much coming straight out of the top of my head, but Pirates can have some sort of PVP percentage buff & maybe even the ability to steal an item upon killing a player. & Heros can get a percentage off of marketplace purchases or some sort of daily or weekly allowance. (That part is up to the devs/playerbase)

Then there would be some sort of ā€œWilderness*ā€ (Shout out to my old school 2007 RuneScape players) And this wilderness could be a specific instance you teleport too, or part of the actual map, where there will be no karma or PK points. This is free open world PVP. It can even be more interesting if there is some sort of world boss that appears and drops some rare loot, or something worth going out there to fight for, some sort of objective.

You lose items in the Wilderness depending on your karma or PK points. Everyone starts with 1000 karma. Depending if you’re good or bad, it’ll go up or down. Once you reach a certain amount of karma as a pirate, you have a chance to be killed & sent to Jail. Jail could, again, either be a specific instance or part of the map. The time you spend depends on your karma. (Please understand having a Jail system will be complex, but obviously more fun depending on your definition of fun, honestly i’ll be happy with just open world pvp)

It would also be pretty cool if you got costumes depending on you being a Pirate/Rover/Bad Guy or Hero/Lion heart/Good Guy :grin:.

You will be able to level via PvP. You can earn experience off of player kills in the Battlegrounds and through player kills in world PvP. So, there is a little bit of incentive to kill your enemy, outside of the enemy just being an opposing player, on either Ruleset, because he’s probably worth some XP. :slight_smile:

Now in terms of getting camped by someone who is higher level than you. There will be a system implemented which would debuff the higher level player everytime he killed you, or he would gain more karma for kills that are 5 - 10 levels lower or maybe even a good chunk of exp lost. I do understand hardcore PVP, but in a game like this where you do have to grind a bit, i understand the need for some restriction.

OR if you’re really lazy, you can have some sort of Channel system.
Where its all under one server, (The point system can be active in these split channels.)
Where the first 3-5 channels would be PVE & the other 3-5 would be PVP.

And of course, last but not least, in addition to the 1v1/3v3 & 5v5 PVP, There could also be some sort of Battle Ground, with a 10v10/15v15 or 20v20 match up. This can go from an objective fight to a straight out Team Death Match! (Obviously in an instance)

Thank you for reading!

Source & Ideas from:
Archeage
RuneScape
Archlord 2
WoW
WarZ (Infestation Survivor series)

Bonus!:
Yzmar Quotes
A few quotes of mine, back in my Archeage days!
Enjoy! :yum:

8 Likes

Pretty much this is a good solution, not everyone like PvP like me.

https://forum.treeofsavior.com/t/the-pvp-channel-a-happy-road-even-if-you-dont-walk-on-it/

3 Likes

I would really enjoy this, I love having risk & reasons to travel with a party and the added depth of choosing to pk or protect people from pkers.

3 Likes

I originally thought along the same lines as you about having a dedicated server but after reading others post and reflecting on the size of job I believe the most likely thing that could happen is a channel that allows open PK rather than an entire server.

Another issue that exists with having an entire server for pvp is the splitting of the overall population and reduction of potential candidates for later gvg pvp (or whatever larger scale system IMC have planned for post release) though the quality of the average player would probably be higher for this sort of combat since they would have been use to pvp throughout their entire playtime.

4 Likes

As much as I like your idea, @razordog1234, I have to agree with @FxFighter here.

A PK server is too risky, it can be dead or it can make the pve server dead, whatever happens it means the death of a playstyle and that will drive players away.

A PK channel is less resources (I assume), less work (I also assume) and far safer, while also not dividing the playerbase.

Don’t take it the wrong way, I would be happy with a PK server, but a PK channel is simply more likely.

2 Likes

I love PK SYSTEM but everyone is complaining the solution is to make a pvp arena for everyone with no restriction of level! Make a huge pvp arena where everyone can kill each other <3!!!

The problem is the lack of reward on that, ppl want to go hunt ppl that is carrying stuff from hunting mobs.

That’s not PK, that’s just PvP arena. There are huge differences.

Yeah i know… did you read my comment? everyone is complaing so i would be satisfied by a pvp arena ffa !

Nobody is complaining, we are suggesting.

I really love it! always I wanted free PvP in ToS. they give mor funny and intense moments on grinding.

i don’t like the idea of an entire server for PK … i agree with a channel with pk though … no reason to separate the community into 2 parts :smile:

1 Like

stuff would drop from you in a PK map ?

Thats one of the main points in it. I think ppl want to make it looks like SAO/Log Horizon PvP system lol.

Looting items is complicated. Because in that case there should be a punishment for overkilling, otherwise lowbie ganking would be absolutely out of control and will just make the channel dead except for max level people.

To implement full/partial loot you would need to make a karma system.

This was explained very well & detailed, props to razordog1234.

Still though I can’t agree with having a PK system… I very much dislike the level of knuckleheads that will be produced from this PKing feature. In hindsight, it would push part of this community to be more unreasonable. It wouldn’t help our GM’s maintain this game the way it should be. Also, having a dedicated PK channel would be even worse because you will have players camping main grinding areas and benefitting for themselves, sucking up exp/items for however long, then bringing their loot into normal channels and dominating the market which creates unfairness amongst those playing in the normal channels.

I’m looking at this at a full scale for our regular players, GM’s, & newbie players who may not even know the meaning of PK.

This feature does not correlate with the family/fantasy MMORPG. I prefer PvP arenas or timely GvG castle siege over an open PK environment.

I dont get your point, venture in the PK channel whoever wants, no one is obligated, like i said before, im not a fan of PvP in any game, but i do see that ppl find it a fun part of the gameplay.

The player will have a choice of going to the PvP channel or no, if he goes, get ready to lose something, but i think he will think twice and leave any valuables in the stash and go there just to test his skills, i know that there will be probably ppl who like some adventure and go level there on purpose, so whats the problem on it after all? This game is for all, not for some, give everyone what they feel its best, if it was something unreasonable i would agree with you, but i think its a way to attract different ppl to a game that have lots of potential.

Btw where did you get that family/fantasy MMO thing? I know there are family playing the game, the graphics are cute and all, but this is by no mean a game for small kids to play, i mean, they will come im sure, but its the parents that have to know where they are, this is an online game, PEG and ESRB doesnt apply much on this area tbh since foul language and what not is bound to appear on chat.

3 Likes

@Elsin I really don’t understand why would you be against an idea that does literally no harm to people that don’t want to get involved in it.

Your argument about dominating the market doesn’t make any sense, because if it was that good everyone would try to compete for it, making it actually as balanced as a normal channel.

The difference between someone dominating an area in a PvE channel and on a PvP channel is that you can actually do something about it on a PvP channel. As long as death penalties are in place, they’re taking a risk by even being there. If they want to ā€œdominateā€ an area then it requires alot of effort, and rewarding players for their efforts is what a game should do.

Also about the ā€œknuckleheadā€ demographic, you couldn’t be more wrong. It’s just that playing against other players is more entertaining than playing against braindead mobs. Certainly grinding mobs are still fun, but integrating other players into that process beyond just the standard method is alot more entertaining and not even close to as harmful as people seem to think.

Not only that, but almost every issue brought up can be solved by just switching channel. There’s no forced participation, it’s just a feature for people who enjoy it.

1 Like

Mm…this is not needed. They will implement WoE in the future perhaps. Minimize the griefing I can suspect in the future … At least with a type of large scale PvP similar to WoE it has a greater purpose and easily can be tied into lore and story. Game design wise this seems the most appropriate at the moment and gives seemingly more pve oriented classes more purpose ie. Squire

This will only bring more potential negativity/grief in the end and adding PvP just to add. A form of WoE is acceptable because its organized competitive PvP while also being beneficial to the story and bringing relevancy towards other classes.

Tldr: no to PvP channels