Hello fellow saviors.
I was reading up on many other posts about some sort of a PK system.
Open World PK and Jail system|
PK System for TOS?
As i was reading these posts i got the general idea, but they were not very clear. Please realize that implementing an actual PK system will probably not happen. (But keep your hopes up!
)
In the rare case that it is implemented, hereās how i believe it should be done.
I believe there should be at least two PVP servers in that case those who are more hardcore, have a server they can call home, & those who donāt enjoy PVP as much can stay in a more casual PVE server!
(If you wanted to implement more of a jailing system)
There would be āSafe Zones*ā or āSanctuaries*ā (being a small perimeter around certain NPCās, Quest givers & of course all three of the main towns) there will be areas within zones or entire zones where PvP is forbidden. These areas are called Sanctuaries.
Outside of the Safe Zones there would be an āOpen Zoneā This is where you usually Grind or do Quests. Flagging up & Killing a player in this zone raises your Karma or PK points whatever you want to call it. These points rise as you kill more & more players eventually leading to something bad (Lose items from inventory upon death, Guards/NPCās attack you, whatever it is.)
On the flip side to these Pirates or Rovers There would also be Heros or Lion hearts which can be shown either near your name or indicated with a shade of red or blue depending on which path you take and to which degree you have taken it too.
āRed=Pirate/Blue=Heroā
As far as pros & cons towards each path, I can not list down everything, as this is pretty much coming straight out of the top of my head, but Pirates can have some sort of PVP percentage buff & maybe even the ability to steal an item upon killing a player. & Heros can get a percentage off of marketplace purchases or some sort of daily or weekly allowance. (That part is up to the devs/playerbase)
Then there would be some sort of āWilderness*ā (Shout out to my old school 2007 RuneScape players) And this wilderness could be a specific instance you teleport too, or part of the actual map, where there will be no karma or PK points. This is free open world PVP. It can even be more interesting if there is some sort of world boss that appears and drops some rare loot, or something worth going out there to fight for, some sort of objective.
You lose items in the Wilderness depending on your karma or PK points. Everyone starts with 1000 karma. Depending if youāre good or bad, itāll go up or down. Once you reach a certain amount of karma as a pirate, you have a chance to be killed & sent to Jail. Jail could, again, either be a specific instance or part of the map. The time you spend depends on your karma. (Please understand having a Jail system will be complex, but obviously more fun depending on your definition of fun, honestly iāll be happy with just open world pvp)
It would also be pretty cool if you got costumes depending on you being a Pirate/Rover/Bad Guy or Hero/Lion heart/Good Guy
.
You will be able to level via PvP. You can earn experience off of player kills in the Battlegrounds and through player kills in world PvP. So, there is a little bit of incentive to kill your enemy, outside of the enemy just being an opposing player, on either Ruleset, because heās probably worth some XP. 
Now in terms of getting camped by someone who is higher level than you. There will be a system implemented which would debuff the higher level player everytime he killed you, or he would gain more karma for kills that are 5 - 10 levels lower or maybe even a good chunk of exp lost. I do understand hardcore PVP, but in a game like this where you do have to grind a bit, i understand the need for some restriction.
OR if youāre really lazy, you can have some sort of Channel system.
Where its all under one server, (The point system can be active in these split channels.)
Where the first 3-5 channels would be PVE & the other 3-5 would be PVP.
And of course, last but not least, in addition to the 1v1/3v3 & 5v5 PVP, There could also be some sort of Battle Ground, with a 10v10/15v15 or 20v20 match up. This can go from an objective fight to a straight out Team Death Match! (Obviously in an instance)
Thank you for reading!
Source & Ideas from:
Archeage
RuneScape
Archlord 2
WoW
WarZ (Infestation Survivor series)
Bonus!:
Yzmar Quotes
A few quotes of mine, back in my Archeage days!
Enjoy! 

