Neither WoE or any time of GvG is a proper substitute for OWPvP, you must not have experienced it at all in order to come to that conclusion. OWPvP is not just “large-scale PvP”, it’s integrating PvP to the rest of the features in the game like grinding. If you grind in a spot normally and someone comes along, then you can’t do anything about it. If someone comes to where you’re grinding on a PvP channel, then you can just kill them if you’re good enough.
There’s no “griefing” when every player can literally just switch channels and aren’t being forced into it. Claiming that there’s some form of negativity brought upon by players getting killed in a channel specifically made for that, then they have no real argument as to why it’s bad. It’s something that alot of us have wanted for a long time and that’s rarely implemented in MMOs due to people handwaving it as “toxic” despite not having experienced it. Not only that, but just because it’s not appealing to you doesn’t mean that it’s not appealing to others. We’ve had multiple threads about this in the past days which means that there is interest in it.
The only argument being brought up so far is “I won’t participate in it / I don’t like it, thus it shouldn’t be implemented”. Balance is a non-issue due to the nature of OWPvP. It’s not a straight-up PvP match, it’s an enviroment where you can initiate an encounter with a player unaware and gain an advantage through it. It’s not supposed to be a “balanced” enviroment, it’s a free one.
