There isn’t enough things to do.
It’s always click the npc, get a quest, do the quest, return the quest.
What made RO great was there was always a lot of things you could do regardless of level or progression in game.
In RO you could:
- Grind for xp
- Grind for zeny
- Grind for consumables
- Grind for equipment
- Grind for enchantments (cards)
- Grind for equipment enhancement (elu/ori)
- Grind for crafting mats
- Do a quest (real storytelling, not some generic shit quest)
- Do a class change quest (actually involved quests)
- Do a quest to get access to dungeon (really long, takes a few days for some quests)
- Craft consumables
- Fight a boss
- Fight other people
- Form a party (it took real time)
- Form a guild
- Do guild events
- Help a new player
- Help a new player more
- Discover new items
- Discover new builds
- Discover new places
- Do an instanced dungeon
- Do WOE
- Prepare for WOE
- Organize for WOE
There are many other things that I may have missed of course. But you get my point.
In ToS you can:
- Grind for xp
- Grind quests (the quests are no fun)
- Grind for silver
- Grind for equips
- Grind for gems
- Grind endless bosses (they’re like glorified normal mob really)
- Do a dungeon once / twice / limited times a day
- PvP
- Crafting is just an extended drop system (get that recipe).
And all of that in the same progression path. Those that are more self directed:
- Field boss
- PvP
- Grind equips
- discover builds
- discover items
Not trying to bash ToS, but this kinda demonstrates the game play issue we have with ToS (it’s boring, there isn’t enough things to do).