One thing I would like to see added in the future is what I am going to call “Mini-World Bosses” or MWBs.
I do not want the current World Boss system changed. MWBs can simply be added along side the current system.
I think there are some problems with the World Boss system though:
- the boss spawn times are predictable
- the fights are very chaotic, with people doing whatever they want without any real strategy. World Bosses die simply because they are overwhelmed with players.
Mini-World Bosses (MWB) would be different.
They would have unpredictable spawn times, and would be designed to be killed by a single skilled group or a strong/skilled solo player. They will also only give drops to 1 party, so competition could be fierce.
To prevent camping, MWBs could have a 0-2 hour respawn time, and each one could have multiple maps it could potentially spawn on.
A max level character/party/guild who wanted something to do could go searching for these MWBs. Most MWB should therefore be level 500 (once the level cap is increased to 500, until then the max level of a MWB should be the same as the level cap).
The MWB should be a significantly higher level than most players on the map. That way you may see a MWB, get pwned by it, and think, “Hmmm… I’ll have to come back here when I am stronger and get my revenge.”. A MWB may be blocking your path, and you may have to try to lure it away or find a high level player to kill it for you, but that is part of the fun.
As an example, the MWB’s could spawn in the following areas:
Yes, a 250 MWB (or potentially even higher) would spawn in level ~30 maps. This would encourage higher level players to go back to lower level maps and would create interactions between skilled players and newbies. Something which the game currently gives no reason to do.