Yes, and some people here are too dumb. They think swordsman=tank. No, they made DPS classes in the swordsman tree. Im gonna cite Ragnarok as an example.
Wizards- Huge magical AOE burst and CC. Very squishy but can wear shield Stat allocation: needs to balance 3 stats
Sniper- ranged DPS, utility. Squishy and cannot wear shield, not as squishy as wizards Stat Allocation:viable as 2 stat focus or 3
Assassins- Melee DPS or Burst, deals more damage per second than Snipers, Bigger Burst than Wizards but single target. Difference is they have to get close to deal damage, squishy without shield as well. Stat Allocation 3-4 stat means harder to build glass cannon
Mastersmith- Melee DPS, utility, same as assasins basically
Monks-Heavy Single target burst. The trade off is its more costly, as well as being melee, can be cancelled, requires 5 stat allocation
As you can see people, melee DPS deals more RAW damage than Mages or Archers, this is particularly true in a lot of other games as Ive mentioned. But it is balanced that way, why? Because they require you to move close to the target which means its harder to deal damage and you need more HP and defense which means your stat allocation will be gimped so you lose some of your damage. In TOS, aside from the fact that some Magic damage cannot be dodged, they cannot miss nor they require Mages to run at you. Add the fact that all they really need is Int and they can spend a couple of points to Con while swordsman need CON, DEX and STR to have a chance. So they deal lesser damage before stat allocations and dodging/missing, will be even more suboptimal once stat allocation factors in. HP pool? Its a non factor as long as you dont get 1 hit. CON adds no defense and you almost get your full health back at the same time as swordsmen anyway you barely even notice swordsmen have more health than you.