Think I’m being unreasonable? Think it can’t be done? Think imc are going to be too poor?
Well, then take a look at:
Impossible you say! They won’t make any money those poor imc devs!
Well feast your eyes:
When action-RPG Path of Exile was launched last year, developer Grinding Gear Games was clear. It would be an “ethical” free-to-play without any compromises to the evils of pay-to-win.
That meant no XP boosts or weapon upgrades, just for flashing a credit card. No expensive steeds or portals for fast-traveling. No intrusive ads and invitations to spend money on fancy new characters.
So how has the Diablo 2-style game been faring in the rough and tumble of the actual, open market?
Pretty good, it turns out. The New Zealand developer boasts over 5 million registered players with “hundreds of thousands” playing at any given time. Its first major expansion, Sacrifice of Vaal, is out next week.
“We probably would be making more income if we were pay-to-win,” said lead programmer Jonathan Rogers. “But the game is doing very well. We paid off our development costs, the company is making enough money to expand.”
So the big question to imc is: Do you want to create a legacy, a community? Or do you want a quick buck?