Actually, there is a correlation. All of the aforementioned actions increase character strength.
They all fall into the category of ‘character enhancement’.
As well as when your character becomes stronger through one enhancement, it becomes easier to acquire other enhancements.
i.e. Killing more monsters more quickly because you have a higher AoE ratio/more damage.
Woah, the discussion was dominated by Magic Scrolls for so long that I forgot it was also for discussing the +3 movement speed from tokens.
Someone said in a previous thread that characters have a movement speed of 25-30? This would make an increase of 3 movement speed a 10% increase both in and out of combat, no?
I for one plan to buy a token from players each month, so I don’t mind it at all. However I wouldn’t be opposed to making it a 5 or 6 movement speed increase when out of combat instead. This way it just speeds up the process and makes running from point A to point B a little less time consuming.
Back to magic scrolls. I’m against reducing the number of ‘active’ head gear.
Honestly, I would like if you could use magic scrolls on every single piece of gear. So long as the drop-rate is increased significantly, or they are moved outside of dungeons as an item drop.
Turn it into another customization option such as gems. Hell, allow us to socket head gear with gems!
In my opinion the more avenues for varied stats the better. It has the potential to increase build diversity.
So long as it can be easily accessed by ~everyone~.
Edit:
There are too many threads for this discussion. I’ve mixed up the discussions from the other threads into this post. -_-