How they handle getting money from players is crucial and I’m very curious what they have in mind.
I know monthly subscription likely won’t happen (if it did though, it’d be interesting to see still being able to walk around town and chat while not having a subscription active, that would stop people from falling out of the community when they don’t intend to play seriously for a while /dreaming on), so they’ll have to have some combination of cashshop/VIP-features/extra slots etc…
I’d appreciate it if they took a serious look at existing games that are doing well despite having cashshops that are entirely cosmectic rather than offering advantages that the player can’t miss out on if they want to play the game seriously.
As in the real world, a key to a healthy community is keeping inequality low. The more obvious and extreme the gaps are between players who throw cash at the game and those who barely do, the worse the community will be off. If you feel very disadvantaged while playing just because you can’t spend as unreasonable amounts of money on the game as other players might, then you will certainly not hang around long.
I guess there needs to be a kind of balance aimed at, where the player will want to pay a basic amount every now and then, but spending much more than that stops being advantegous over players who don’t…
Also, in cash-shops, nothing else pisses me off more than “issues” that were programmed into the game for the sake of selling the “solution” in the first place c___c
In addition to whatever system they go with (as long as it doesn’t screw over all who don’t spend like crazy), I’d even be fine with a one-time payment per account just to discourage botters and infinite-accounts.
In closing… my wish-payment-system would be a pseudo-subscription one with a cosmetic cash-shop I guess xD