I am new to this forum and haven’t played Tree of Savior yet, but I did find my interest in the Cleric class. Previously I have played RO for years and always prevered playing the Crusader class. Either an Int/Vit/Dex paladin, which was basically a mobile tank type due to high Matk (offensive & defensive) and crowd control (from now on ‘Matk Pally’) or an Str/Agi/Vit/Int paladin, which was close range with high dmg output but easier to kill (from now on ‘Battle Pally’).
I play MMORPG’s for PvP, period. By this I’m indicating that I see no problem in leveling forever, as long as it ends up in a good PvP build. Also, I’d prever a class which would be a good asset in both 1v1, 5v5 and GvG. This being said, I think a sustainable class is always a good choice. A class which can take hits but keeps standing, so a healer type with shield seems perfect. From here on I hesitated between either a Chaplain or Paladin as C7. So here are my thoughts on how to make a healing pvp class, by either a ‘Battle Pally’ or a ‘Matk Pally’. Please advise and correct me if I’m wrong.
The Chaplain, which is a melee oriented in my opinion, requires Priest C3 and its buffs to increase the Chaplain’s damage output. Most of the Chaplain’s damage output increases with auto attack’s due to aspersium, sacrament, last rites and aspergillum. Nonetheless, these skills increase both Atk and Holy Atk, which means they should stack with Smite and Conviction for spike damage in PvP. Also melee team members can be buffed, but could be overlapped by other supportive priest members in team. The downside of such a build is that it would look like the following:
• Cleric C1, Priest C3, Paladin C2, Chaplain C1:
This leaves out the possibility to maximize burstdamage. This because Paladin C2 is only able to get Lv 10/15 Smite and Lv 0/5 Conviction. Also Barrier is not achievable which increases a fixed area with Mdef by 130 for 60 sec (does this also protect enemy players from entering the zone in pvp?).
• Cleric C1, Priest C3, Paladin C3:
This build gives the ability to maximize priest buffs and get Smite & Conviction for burst damage. Also Barrier would be available, but as a close range type it is not very valuable. Last rites and Aspergillum would miss out, but the burst damage would make up for it imo. However, Smite’s knockdown ability should be turned off because knocking down (few squares) would cancel the possibility to burst damage in combination with Conviction. Every PvP player knows that a knock down ability can turn the tide on group PvP so less quick burst would be optional.
If any of you knows how to improve such a ‘Battle Pally’ build please inform me. I was aiming to use about 3:Str/2:Dex/1.5:Con for these builds. Str for damage output, Dex for hitting classes with high evasion and to improve hitrate (does dex also decrease the motion time for a melee skill?) and Con for survivability (Hp and defence).
The paladin isn’t thoroughbred Matk class, however it has great defensive potential and Smite’s knockback can be used in its advantage in PvP. Also Conviction can be used to decrease the opponents Mdef, which increases Magic damage for both me and team members.
• Cleric C1, Krivis C3, Paladin C3:
The main strategy in PvP would be to use Conviction to lower Mdef (fire, ice, lightning, and poison) by 100, use Smite to immobilize the opponent and cast Zaibas upon him. This combo can be repeated once more as both Conviction, Smite, and Zaibas can be used two times before the cooldown sets in. This makes this type very mobile while using Resist elements and Barrier to keep off opponents (only if Barrier keeps enemies from entering the zone).
Example Smite & Zaibas combo: https://www.youtube.com/watch?v=v9xkEUVh3rQ
The stat build of the ‘Matk Pally’ would look similar like 3:Con/2:Int/2:Str in order to have a lot HP while putting decent damage trough the skill routine.
The ‘Matk Pally’ has my preference for now, but please show me your opinion on both PvP oriented builds. Thank you.