Finally had time to write up why all these open world pvp suggestions probably won’t be implemented.
Emergent gameplay bring out emergent behavior especially in context with open world pvp as well as other points I will note down here.
More often than not extreme amounts of griefing and player hating/sniping grow from this particular system more than other devised systems such as organized arenas or large scale GvGs and in turn that same behavior can cross over into the non pk channels. You have now just augmented more unwanted toxicity than it needed to be just by allowing ‘optional’ pk channels.
Now before I go on from here and so you don’t get the wrong idea. I love PvP. I love competition.
I’ve had my fair share of notable achievements in the MMO as well as the FPS world throughout my life. I understand the experiences of both sides of the coin, good and bad, it’s just that I’m now also working in the industry as well so this type of thinking and why and how a decision possibly is made is also part of how I process and analyze game design.
Now I’m not saying open world pvp is a failure of a system, it’s great! We see this in A LOT of games it’s just not something that will work for this game. You don’t see open world pvp in every mmorpg.
When you are designing a game the story/lore(world building) and game design go hand in hand. They compliment each other and move content creation and mechanics forward to be produced.
You have to build Open world PvP in mind and implement it within your foundation early on in a specific way the studio sees fit. To give a recent example, look at Archeage. Open world PvP was designed early on with game design.
Pvpcentric people here are essentially asking the developers to ‘slap on open world pvp’ just because they prefer it even if the studio has already planned an implementation of another pvp option some other way already. Currently how the story has unfolded this would just undermine the whole point of the narrative and lore and would hurt the game more than not.
During meetings it’s not just game designers making decisions. A multitude of people from all areas of work join and pitch in on decisions from the writers to the art directors and programmers…etc
This is why they are more likely to do an similar WoE largescale PvP system because there is a true purpose/relevance in tying to the story/lore. Having a PvP channel and seeing revelators who are supposed to save the world together smack the ■■■■ out of each other from the beginning of the game to the end is funny but you’re hurting and insulting another aspect of the game severely because of it.
Based off from how they are handling the story and lore so far I see they really care about this game and how their world works so seeing open world pvp slapped on is not going to happen.
You can laugh at me and tell me so if it does happen, it’s just really unlikely to happen. Sticking to my cards.
Also check this suggestion out if you’d like!