Kinda bummed a lot of the threads here flaming rather than providing constructive mature feedback…
A nice progression buffer you could get inspired with is what Arenanet did with Guild Wars 2. Rewarding diversity in all types of progress in the game with exp could greatly dumb down the effects of grind and balance out time spent in other areas of the game the devs worked so hard on.
This would allow ToS to not only focus progression through just grinding and quests and believe it would help the game as a whole. This would also reinforce wanting to complete and do things within the adventure journal and not only to get special perk titles and color customization options.
I feel this idea would be greatly beneficial because even if you up the exp rates there will still be that one form of grinding. Give your players multiple ways of grinding and the game becomes less stale and more proactive in choosing a way to progress.
Thoughts?
Some things that could be given exp rewards.
100% area explored
Crafting or upgrading an item
Killing a new monster recorded in your adventure journal
Opening treasure chests
100% everything a certain monster drops
…list can go on…etc
Another side note.
Please don’t force players to hit a certain level to progress. Allow the players to make that decision themselves just remind them the recommended level to complete. This feels like you’re holding the player back from progressing force fully and probably correlates to the exp grind problem because players need to grind to get up to that threshold level to continue storyline and get new quests and then they’ll hit another threshold and go back to grinding.
So if you’re reading this and feel this system could be useful and beneficial for the game take the time to give it a like and even better also comment how this feels to you!
This addition will truly help make ToS that much more enjoyable to play.