Hey there,
Since this class has just been released now, let’s make an official thread with pros/cons, tips about it’s skills/attributes/sinergy and this stuff.
Let’s begin with a quick definition on each skill and it’s attribute - I’ll leave my opinion here aswell and some PvE&PvP results.
Portal
Allows you to save a warp point (if you have played RO - is like warp portal) and teleport there when you please, you can save up a maximum of 3 warps, but taking attributes will make you available to increase it’s maximum slots (6 maximum slots), I still don’t know how many people can use it but they have to be in the same party, so probably the max people warped is 5. Level 1 cooldown is 30 mins, but you can warp to any other place you have saved aswell without cooldown, it means that skill itselfs doesn’t have cooldown but warping to desired place has. Leveling this up allows you to decrease cooldown. IMO 1 point is enough + each attribute cost like 750k.
Ultimate Dimension
This skills is an AoE one which deals some damage and that’s all, just one use and wait for around 50 secs - no overheat - you need it’s attribute which costs 2 millions to make other AoE skills 10% bigger, which actually isn’t really noticeable. I don’t know if this skill scales with int or is pure base damage, if it’s the second one it’s pretty much RIP, and IMO you shouldn’t take the attribute unless you don’t have anything else to spend 2M. I may be wrong, but I guess I won’t.
Micro Dimension
Pretty much like the other one respect it’s damage, as ultimate dimension, I don’t know how it scales but isn’t dealing really high damage, 3 uses and 40 secs cooldown. Pretty nice it’s attribute which duplicates others skills likes fireball, icewall, bats*, carves (owl) and some others - 2 millions again.
*Bats duplicated follows you, and looks like they deal damage, but actually they don’t, they are pretty annoying tho.
As far as I knew, they only duplicate level 1 skills, in example; you cast a level 15 fireball and using this skill will make another one but level 1. Okey, I’ve tested some things in PvP and will be editing for new tests:
-
Owl carves, main owl dealt 3’6k damage and the duplicated one dealt exactly the same, don’t know if it’s damage is like bats, damage appear in screen but actually they don’t do anything.
-
My fireball tick deals 900 dmg and my duplicated fireball tick deals 900 damage, also they remain the same time, so at this point I don’t know if it’s the skill which is bugged or actually is replicating the same level 15 fireball.
-
Zombies, skellies and salamion can’t be duplicated.
Blink
This skill is exactly the same as psychokino’s teleport, with the difference that remains a shadow which takes monsters aggro. Leveling it up gives a further teleport distance and shadow remains more time in the spot - I’m not sure about increasing distance since I haven’t leveled it yet ( kino here with tp lvl 10 I don’t feel the necessity for this, but since I feel that’s pretty useless maxing the other ones I guess I’ll end up leveling at least 1-2 points).
Missile Hole
IMO this is the main reason to go for sage. This skill prevents you and your party (pets included) to take ranged or magic missile damage, leveling it up increases it’s duration and prevented attacks - it’s cd is about 30 secs and level 5 remains for 100 secs or 16 attacks.
As micro dimension, I think that having the most knowledge as possible of this skill is the best you can do, so I’m still testing, but my ideas are:
-
Fletcher and wugus steal deals 1 damage, but bleed and poison still deals the damage it’s supposed to deal. Actually this skill is pretty much a RIP for those oneshotinginvisiblearchers that every single wizard must hate.
-
Still being deleted by inquisitor birdies - even if they look like a rangel missile, they’re classified as melee attack - (for kinos - you can use magnetic force to them, jackpot if you catch someone aswell, but it isn’t like mob that remains “bugged” and doesn’t attack, so the best thing you can do is sleeping and using gravity pole or some other skill to delete those birdes asap)
-
Shield prevent damage from energy bolt and magic missile (missile still spreads as normal) - but can’t prevent bokor’s hexing + effigy, I don’t know tho, if getting hit by hexing and use blink, if it’s state remains on you or is the copy which has it, still have to test but probably this curse will remain in you.
-
Probably is a bug, but refreshing the skill doesn’t refresh hit count, that means that if your missile hole is level 15 and got hit 14 times, even if you refresh it, after 2 auto attacks more it will disappear.
Purpose of this thread is sharing information - to share is to live - if you have any tip, something you have leveled up and you wouldn’t do it again just tell us what and why. I’ll keep doing my own tests and editing this OP for you guys, with your help we can create a really good thread which can be extended for 2 more circles yet ^^