This debate follows his course and, already be in against or to favor, there is no response on the part of IMC and his bailiffs them White Knights. Since other times I have said, the problem is not the one that exists rank reset or at least, a method that it does not imply paying for a problem that they themselves have generated (for doing the similar one, there is not the same a woman who occurs the bosoms after having happened a disease that was involving his extirpation, that a woman who does it for simple aesthetic).
The real problematics is the desbalance of all the classes in yes with his *skills *, which imbalance increases progressively and ascendentemente (I think that it does it exponencialmente) to every rank class enabled in every class level. The ideal solution would be that they were changing the fixed numbers (for fixed numbers the pieces of equipment are and not vice versa, since it seems to have happened recently) for formulae that involve percentages close to certain parameters of our characters.
This is, the extra of damage magical attack provoked for magical skills is derived by INT’s simple formula +?%, which would add close to magical attack that already we have, his duration in seconds given by INT +? % (if it has duration as Stone Curse or Frost Cloud), his casting reduced in % also for INT +?%, and finally, inclusive in % his cooldown with the same formula (INT +?%).
In case of them physical/melee/projectil arrow skills equal, but taking for the different formulae the STR +?%. What do we do with them support skill of certain duration? Would we use for his fixed effect, in case of having it (for example, the quantity that recovers heal or mass heal, or the quantity of regeneration with recover of *Paladin *, nevertheless to damage they would continue using another formula) SPR +?% or SPR +? % (it would depend on if it is magic or physical), his casting reduced in % also for SPR/CON +?%, and this way, also to reduce in % his cooldown with the same formula (SPR/CON +?%). Did I forget the DEX? Not, in this case would skill serve (apart from what already it does) as for skills of % extends his area of effect in +% according to the formula DEX +?% and to reduce his MP/maná’s consumption.
The value +?% would depend according to the level of character skill, as well as the reductions and extension of effect in area would come given for for the fixed one assigned before to each one. It is true that with this system would not have felt that they had to be unblocked classes with level ranks (as well as them skills with circles), and it would be able only obvious that all skills would be equal of useful (this is, all enabled from the beginning, inclusive them skills of every class that has to of be unblocking with circles).
But clear, this would lead that the system of atributes was eliminated in order that it was stopping being completely balanced, since of for yes every skill would climb together with the own character and the level of the same ones.
Since it is normal that the above mentioned change would be proper of an expansion or a new launch (but it would not be not bad at all) and impractically as the proper one is now ToS, the most rapid thing to try to balance would be to include in each of them skills one atribute of the unique level that would be unblocked only in circle3 and minimum that said skill has lvl5 that was adding damage (there would be unbalanced and proper of P2W that was climbing with more levels, this with tokens would have advantage on the others), it was improving duration, area of effect, was reducing cooldown and MP consumption with formulae similar to the raised ones above.
Would atribute of the only level concern the final damage provoked in +?% (being that +? % would come given by INT or STR + 10 x skill lvl. INT for magic and STR for melee, others or physical missiles). Depending on duration, would this attribute concern with +?% of his original duration in seconds with SPR or CON + 10 x skill lvl (SPR for magic, CON for physical).
The cooldown it would diminish in seconds according to the original one also in percentage and with the same formula SPR or CON + 10 x skill lvl (in this case, it will never be possible reduce beyond 25% of the original one, where it would enter game false type pass turn as them of Chronomancer). Skill with range of area (that does not reach) % of the original one will see benefited with the formula DEX + (10 x skill lvl), as well as a reduction in -% of his original consumed in MP with DEX + (10 x skill lvl) (the same case that cooldown, will not be able to diminish beyond his 25% original).
It would not be bad that this arrangement to balance them classes and that the old, serve even in high levels, to allow team storage without token between the characters of the same account, it yes, on having done it without this (and that IMC does not lose money, huehue), said items were finishing labellings as not tradeables/for selling.
Them EXP card (and certain papyruses or potions that increase parameters permanently), as well as the own objects for quest (that not his prizes, inclusive here the books of reading) could not be guarded in storage, for what it might not abuse them (it would facilitate them reroll and sense would stop making so much reset potion).
Another good measure on that a friend commented to me, is that they were reducing the quantities of xp necessary to raise the level of them class (that not the general level, what this should be progressive without jumps in xp) to the half. That any xp card could be consumed independently of his level (to remove the restriction; there are some of them cards high-level that are obtained doing certain challenges in low level… it does not have felt that we could not use in the moment.
It would encourage all that to which the game was less tedious and the sensation of not advancing was mitigated.
I might speak on about other possible arrangements, but this one is the topic on job lvl and resets. Ah, forgot me… it can only clear that the TP should be for account (team), not for character. Them reset potion (in all his forms and colors) they would stop making sense because nobody would need them, in any case, probably, the punctual universal one for reset rank7 for the appearance of the new ones rank8 (punctual and alone this time on characters of *rank7 *).