I would say yes because having more options is not a bad thing. Sometimes you just want to say “hey, perhaps i would enjoy this version of the swordsman tree better than this” and want to change instead of making a billion characters. It may not be that you messed up, but might have a more enjoyable time.
But for those who want a more “hardcore” atmosphere ( i find this funny because i see some of the same people saying this are the ones who complain about things that contradict that statement) or feels that it cheapens the game, a job reset should be VERY costly or have some kind of heavy penalty. Maybe EXP penalty, perhaps costs as much as a token?
Who knows, thats not for me to really say im not balancing the game or making changes.
Options never hurt anything. Its there for people who want it. People would buy it, it would help fund the game and it wouldnt nessicarally ruin anything because there are no real advantages to be gained from not having it. if someone changes from 3 circle barbarian to 3 cat, in reality it didnt hurt anything. Hell it would mean that weapons on the AH would be in more demand. No one wants to sit there with 7 characters trying to level them all up. No on really wants to continuously delete things. Hell I have done it a few times but that was for other things. Hell perhaps a class gets a complete remake and some people say “this is not the character I enjoyed anymore”. Would you force them to completely remake their 280 because of a patch they didnt ask for ? Or perhaps a job gets a revamp and they would want to change into that because its more their playstyle than their current.
Again like i have been saying. Options never hurt anything. It just adds to the experience. A company would have to be completely retarded not to want to give people what they want if there are no detriments to it. This wont kill or destroy anything. Not balance, not the market, not anything besides perhaps hurt the class ranking but I feel the ranking is in need of a complete overhaul. You can scream about “im a gamer, im hardcore” all you want but denying people options is never a good thing whatsoever. People are right when they talk about tooltips not being accurate forcing people later on who built around certain skills to reroll because their entire build is now garbage.
Here is the thing, you want to force your beliefs on everyone else and limit their ability to change what they want because you feel that they need to be within your specific guidelines for “gamers” or how certain things need to be. Let there be job resets, its not hurting you. Telling people “if you dont like it, go ■■■■ yourself” is not a good thing. You are refusing to compromise and that is the essence of getting what you want in any way shape or form. This is why you do not make balance changes. This is why you arent a dev. This is why you are posting on the forums with views that tell everyone that if they dont do what you like then they arent anything of value. If anything you are the “anti gamer” ( i really hate using the word gamer). You make people play the way you want them to and everyone has their own way to play. I may not like people’s way of doing things but i dont scream about how im this and that if you dont do it like me, you arent this.
WoW was completely different in terms of this. Think of it as respecing, not changing the entire way jobs spec out in the first place. You seem to not know the difference. In WoW you had talent trees with talent points. The same thing as jobs with skill points. Now what WoW did was instead of having points number into the 10s they simplified it to where you had like…6 options for that spec max level. So what they did was take a bunch of skill diversity and passive buffs and change it into a extremely simplistic talent choice from A, B, or C. In ToS you have your jobs and they each have multiple skills you can rank out at 5 at a time for each skill in that tree, a maximum of 15 points per circle. Thats your talent tree within an A B C or D and then adding more skills on with each further advancement for you to either put more points into the previous skills or forgo that and put points into E, F, G, H for the new skills in that circle or pick the next tier’s circle. If this was like wow you would have your class and every so often you would be able to pick one talent. There would be no circles and no skill distributions. You would have the swordsman class, and then learn along the way the preset skills as you level. There would be no mixing or anything of that sort. So what you are associating with is completely wrong. If anything respecting circle and jobs would be the EXACT SAME THING AS A TALENT RESPEC IN WOW. The only downside for old WoW was the gold cost which you had to do every time you wanted to change and it grew into a lot of gold after you did it so much. But this is coming from someone who played wow probably a lot longer than you and started way before. WoW had talent respecs which costed in game gold. This, has no respecs and any skill/stat resets will cost real life money. If anything this is worse but people arent complaining about that. They are wanting the OPTION of being able to do what you could already do in about every other MMO.
Oh btw, even diablo 2 got respecs later on down the road. So that says something. Respecs are not a bad thing. It just gives players the ability to diversify more instead of spending another month trying to make a build that may or may not work out. You can only number crunch and min max on paper so much.
Reposting this from another thing plus a few edits.