Tree of Savior Forum

[Monk | Sadhu] Build synergy

We are thinking the same way because I was considering Krivis too haha’

Let’s see all options we have in more detail:

1º - Cleric 3: Heal 15, Safety Zone 15 or Divine Might 10 and Guardian Saint 5
More heals (15 * 2 = 30 tiles), Divine Might for 10 skills/Safety Zone with 10 more blocks and Guardian Saint.

2º - Cleric 2 > Priest 1: Heal 10, Safety Zone 10, Divine Might 10, Aspersio 1, Monstrance 4, Blessing 5 and Ressurrection 5
The difference here is Mostrance buffing your Dex (couldn’t find the confirmation that it gives you % buff, but I saw this somewhere), Blessing giving you +131 damage for 50 hits and you will have Ressurrection that helps a lot your team.

3º - Cleric 2 > Krivis 1: Heal 10, Safety Zone 10, Divine Might 10, Zaibas 5, Daino 5, Zalciai 5 and Aukuras 2
With Krivis you will have a AoE buff/Zalciai that gives you +125 Critical Attack (note that is different than Critical Rate), decreases enemy’s critical resistance by 9 + Spr*0.8 and gives you 48 magic amplification. Daino will allow you and your party to have 6 more buffs, since this game have a buff limitation this is really good. Zaibas scales with Int and only at lvl 5 I don’t think is worth it, so you can remove this points and put into Zalciai and Aukuras for more HP recovery.

So, Cleric 3 in the worst option in my opinion since it gives you only more heal/protection. With Krivis you will have Zalciai with those buffs/debuffs and +6 more buffs “slots”, but if you play more solo like me this won’t help you since you have only 2 buffs. On the other hand with Priest you will have a damage buff, ressurrection and a Dex buff that gives you evasion and critical rate (if we can confirme it gives you % buff, it will scale much better than Krivis’ buff).

I think that’s it. Take a look and pick what you think it’s better. I will keep Priest in my build haha’

I choose Priest C1 too haha, Cleric C3 IS somewhat overkill of a heal and Krivis doesn’t really have much synergy with STR:DEX stat builds. I tried Monstrance on a low leveled character and got 20 DEX to 36 DEX. Looks like the proper formula is (DEX * 1.3) + 10

See, it scales much better than Krivis buff =)
So I think the discussion is over, hope I have helped you with something haha’
Cya!

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Haha, thanks again for the help :slight_smile:

(Just putting this here instead of the Sadhu thread since I think it’s too long)

Guess I should explain why I choose a Sadhu in an STR:DEX monk (Not convincing anyone to go the same route, in fact please digress from it).

(words of a noob, please take my words with a spoon full of salt)

I was a Cleric C2 > Priest C2 > Monk C1, Priest C2 felt lackluster for me since I solo a lot (Highlights solo a lot, simply uninterested in Priest C2) and I felt like Priest C2 is wasted on me:

  • Much better Sacrament and Blessing from pardoners, especially the kToS changes on Blessing
  • Mass heal works best at C3
  • Only need Priest C1 for Monstrance
  • Aspersion is very lackluster, still added one point on it though
  • I die most of the time before I use Revive, mostly in cases I accidentally enter a high level map and get one-shotted (basically I rarely use it for myself)

I have a free Rank 4 class to put in before I get to Monk (took Cleric C1 > Priest C1 for Monstrance). Bokor and Krivis requires SPR and I do already have a Diev. That left me with Cleric C3, Sadhu C1 and Paladin C1 (reason why Sadhu C1 is on the list is because the skills on Sadhu are not as heavily influenced from base stats as the other classes).

Cleric C3 was my initial choice to carpet bomb heal tiles everywhere, but from what I heard, lvl 15-16 Heal is overkill, and Guardian Saint isn’t the best skill to use.

Paladin C1 has interesting skills that made me interested (smite is a physical attack, restoration will be useful for solo-ing, resist elements as a side) but from what I read, Smite falls off late-game to Monk skills and I can double punch instead. Barrier seems good but that’s a C3 skill. Seeing that I do not need anymore healing skills either, I was on the line on this class.

Sadhu C1 was not initially on my list, until I saw a video that one can use monk skills while using auto-attacks on it’s out-of-body. Out-of-Body also has interesting buffs and debuffs that works with monk (decreasing enemy defense, giving evasion on a monk with DEX and Monstrance), and the skills are based on Magic attack, which maces have. Astral Body Explosion is a good CC I can use if palm strike and hand knife is on cooldown, and Vashita Siddhi I am not sure what the skill does, but the confusion attribute sounds interesting. Above all, I like how I do not need to sacrifice my skill rotation on a monk since I can attack using monk skills and also attack with Out-Of-Body as side damage.

(On a side note, I believe choosing Priest C2 / Diev C2 or even Krivis C2 is better)

From what I read, most of the damage one can do is based on equipment, and stats do not scale well on damage, so I figured the damage from Out-of-Body would er … alright. Auto-attacking with Out-of-Body also helps increase my monk skill damage from defense decrease.

While this gameplay requires Safety Zone or superbly inaccurate, blind-folded monsters to work well, I do not mind that. Outside of using Out-of-Body and Safety Zone, I am pretty much using only monk skills to clear mobs anyways as with if I were to use Priest C2 in Rank 3-4 (Dievs can use Owls and Paladins have Smite). After 28 seconds I can resume using Out-of-Body. Since I am building in STR:DEX:CON, I am not sacrificing anything from Rank 5-7 Monk C3 skills for Sadhu.

With that said, in the end Sadhu is an INT based class, and STR and INT based class are two sides of the same coin. It’s obvious a Sadhu Monk won’t be very good. I only made a Sadhu Monk since there are really no other interesting choices out there. One patch update from IMC is more than enough to turn any optimal build into something sub-optimal, after all, so I might as well choose a class combination I like. I just needed some answers from players on the forums who have a wealth of experience and know-hows, especially on Sadhu that I could tap into to further my build and confirm if it’s workable (not the best), after all.

Apologies for the very long read.

Hi, just stumbled on this, Here’s a Cleric-Priest2-Sadhu1- Monk2-Plague Doc in action
I thought I might share it here, might make a good research material and analysis for everyone here

It looks cool, STR-DEX build Safety Zone, OOB and Double Punch Combo
mobs get to close to the body —>>> Palm strike

I think her OOB is dealing better DPS than my Zaibas x DoublePunch Combo… consistent dps for as long as OOB is active and un interrupted

Haha, this was the video that got me interested in Sadhu. There is so little information, especially recent ones for me to even know anything about Sadhu. Out-of-Body as long as I can maintain it, and using Monk skills in and out of the Out-of-Body duration.

Just a “small” update to those who have helped gave me advice. PSA: Information given is VERY biased (words of a newb)

Reached Cleric C2 > Priest C1 > Sadhu C1 > Monk C1. The loss of Sacrament hits harder on my DPS than I thought and I have to buy the buff off in town to curb that. However, I think Sacrament will fall off late-game and I have no problem with that. Leveling a Sadhu without INT is hard with only decent damage on Out-of-Body and Astral Body Explosion, and Vashita Siddhi is downright bad. With that being said, Sadhu feels like a great utility class on a Monk and I feel it’s better than Priest C2 unless one needs that Revive and Mass Heal. Priest C1 feels the same as C2 bar those utility skills.

Out-of-Body with Prakriti feels like a controllable Psychokino’s Teleportion you can abuse every 7 seconds and serves to chase after or er “scout and aggro” mobs from far away to you. I also notice I’m able to heal a party much better in dungeons with these two skills by moving from melee DPS-ing on monsters to them faster and providing faster heals. Out-of-Body’s damage alone is lackluster compared to Monk skills since it uses magic damage and I’m forced to use Maces, but when I look at Out-of-Body as a magic-attack-based bleeding I can use without compromising my Monk skill rotation it becomes a good mob / boss killer (kinda like a Magic Attack based Poison debuff…?) I can use while in Safety Zone (Out-of-Body auto attack and Double Punch spam). The difference in DPS compared to a Cleric C2 > Priest C2 Monk is very noticeable, and I can kill bosses and mobs comparably faster under Safety Zone circumstances. Some downsides on Out-of-Body though:

  • Some bosses just cannot sit still and your arch-nemesis are mobs that knock you out of your safety zone
  • Attacking with Monk skills while controlling your Out-of-Body Soul feels like Dance Dance Revolution on Advanced / Master on a keyboard
  • You’re more of a healer and less of a support, and Diev-Monks probably do better damage (I still feel Diev-Monk is the best DPS Monk build for general gameplay, more synergy).
  • No Safety Zone = No Out-of-Body, especially on monsters that frequently uses Magic Attack (Physical ones I avoid a lot though with Out-of-Body Evasion attribute)
  • Out-of-Body is “probably” ping-dependant

Astral Body Explosion is below decent damage-wise (1.5 the damage of my Double Punch) and I use it to kill mobs at 1/5 HP if they are running away. The cast time (1.5 - 2 seconds) annoys me to no end since the skill gets cancelled if I get interrupted and the skill still goes on 30 second cooldown regardless. Furthermore, I cannot use Monk skills while using this skill so it falls off my DPS rotation. Utility-wise though, it’s somehow very useful to save that archer or wizard … or myself who’s unintentionally getting mobbed by 10+ monsters, or to knock monsters out of THEIR Safety Zone if Palm Strike is on cooldown.

Vashita Siddhi is bad, just downright bad. When I first put a point in this skill I saw the huge AOE and thought I could use this as a pseudo-swash-buckling, but even after adding points in it (there’s simply nothing else to add), only 0-2 monsters get the debuff / aggro and even after the full duration of the skill, the other monsters do not get any debuff. I noticed Sadhu is rather buggy and I get Moving Validation Error on this class, especially using Vashita Siddhi, and I cannot move until I recast Out-of-Body. There is no reason to add any points in this skill really and I removed this skill from my Skill Bar.

Sadhu feels like great utility and mobility on my Monk and I never regretted my decision. The best part, I’m having a lot of fun with this build. I probably will never take Sadhu C2 unless there really is no other option (Possession is OP but I don’t know if it scales well with my stats build without any INT investment) and I see better options like Kabbalist, Oracle and Plague Doctor anyways. Can’t wait to reach Monk C3 to give further updates, and a huge thanks to the people in this thread that helped me with my build :smile:

(Using Cafrisun Armor, Arde Dagger and Fedimian Club / Velniup / Wizard Blade)

if u want to keep ur monk part, dont go sadhu C2~
When channeling Procession, ur OOB will not attack.It will resume attacking as soon as u finished, however~It’s holy damage so it gets bonus on BOSS~With 0 int, I think u gonna get around 1k per tick~Overall 30k in 10sec…Which would be 1/3 of damage of an int sadhu~

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Thanks, that confirms I am never touching Sadhu C2. The mobility and utility of Out-of-Body is more than enough at C1 :grin:

Ktos sadhu and Itos sadhu ara different

Just to ask, how so are they different? From what I see in [ Cleric Changelog ] Cleric changes from kTOS and iTOS, the only difference has something to do with Astral Body Explosion, am I missing anything else?

I was just like you yesterday lol and i asked sadhu monk build ideas to my friends and showed them that video they said “yeah its great but Itos sadhu got nerfed while Ktos sadhu hasnt” so Itos sadhu is probably weaker in any meanings Itos and Ktos has different balances. (thats only what my friends said)

Haha, if only I could ask information from those friends, information regarding Sadhu is very lacking in the forums. So far I’m playing Cleric C2 > Priest C1 > Sadhu C1 > Monk C1 and I have no problems. I’ll go and dig around what’s the difference, thanks for the notice :slight_smile:

Join the ToS discord thingy then

From discord, I’ll stick with my build since there is nothing wrong

Another update (this feels like a journal really), I hope I don’t sound annoying posting these updates time-to-time.

Just reached Monk C2, lvl 176 and got my Energy Blast and One-Inch Punch :imp:. I still feel that Diev Monks > Sadhu Monks > Priest Monks, although Priest Monks > Sadhu Monks for support. There were a few moments where I wished my skills had less cooldown (Palm strike, One-Inch Punch, and especially Energy Blast etc) and a Diev Monk would be able to spam more, so I still feel Diev Monks are the way to go. Few things I noticed or things that other people told me I would want to clarify though:

  • Your Out-of-Body spirit can use C attacks

Basically, while in Out-of-Body with a dagger, I could use dagger attacks on my spirit while the physical body doesn’t do anything. From testing it, the damage is physical-based and acts like one (it can crit), but it does not proc additional hits from equipment like Cafrisun or from skills like Sacrament. I can use dagger attacks with Out-of-Body as fast as I could with the physical body, but on mobs, the dagger attack slows down, which does not happen when I use the Out-of-Body auto attack. It was a useful gimmick for early gameplay to proc Pierce+50%, but it fell off since Out-of-Body auto attack does more damage and has more uses. Furthermore, sometimes I cannot use Dagger attacks in Out-of-Body, so I think this is a bug that will get fixed in future.

  • Changing direction of Energy Blast while in Out-of-Body

Yeah, you can change the direction of Energy Blast while in Out-of-Body, graphic-wise. I tried this and while I can change the direction of my Energy Blast, the Energy Blast stops doing damage when I do so (Eg. Enemies in Right and Left direction, I shoot Energy Blast to the Right and it does damage, but no monsters received damage on the Left when I shifted it there, and I shifted it back to the Right and it still does not do damage). Moral of the story, this doesn’t work.

On a side note, I can use my Out-of-Body to auto attack while using Energy Blast.

  • Mobility with Sadhus

Compared to a character who do not invest in movement speed or without tokens, you do move faster than such characters. However, compared to a token user, especially with speed buffs, your speed is barely different due to the animation needed to cast Out-of-Body and Prakriti and it feels more efficient to just run. Mounting classes are faster, no argument there. While I say that though, most of the time in dungeons where I already have Out-of-Body up and DPS-ing bosses and I notice Heal tiles are being used up, I can zoom in and move to heal players much faster than just running up to them, and I can Heal party members much than as a Priest Monk.

Basically, you probably won’t use Out-of-Body to move through dungeons, but in mobbing / bossing circumstances where you already have Out-of-Body is where Sadhu Monks shines in mobility.

  • Out-of-Body | Monk skills synergy

The reason why I felt Priest Monks weren’t as useful is because from my experience, the support skills were only good theoretically (too many archers/wizards get one-shotted so I cannot use Revive) and I need to invest in Priest C3 for the buff skills to be useful (Blessing pre-kToS patch, SPR-less Stone skin, also Mass Heal which I feel is only useful at C3). Diev, Paladin and Sadhu were my options, and I mentioned before why I chose Sadhu.

With that being said, compared to my Priest Monk, I feel that I am able to do more damage as a Sadhu Monk as compared to a Priest Monk, and Sadhu Monks shine in circumstances where you are fighting mobs / bosses with Safety Zone up, or fighting physical-based bosses with abyssal accuracy (most evident in Siaulai Dungeon mission) and I could keep up Out-of-Body and Monk skills as long as drug- I mean stamina pills could take me. At some dungeon instances I get aggro from bosses even when archers and wizards are in the party, but I figure it’s due to a lack of proper equipment or crit chance, and I expect such cases to not happen in late-game. I have not tried PvP as I only intend to PvE so I cannot give any experience regarding Sadhu Monks and PvP.


With that said, I am still using Cafrisun equipment, but with Suncus Maul and Arde Dagger. Any recommendations for Armor?

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some info for u

  1. if you have toy hammer, and attack with your oob-dagger, it will blow
  2. astral explosion blow away enemies who stay in safety zone
  3. try 5-10 times press very fast “attack button” (Z or C) when u activate OOB. Result: your soul start attack before reach his standart locationa fter acitvation
    (sample - if you press OOB, spirit by default going to like 5-6 meters away from you, if you start attack just after activating oob, your spirit attack stop not in 5-6 meters, but on 1-2 or 0)

Those are some mighty wall of texts, information-wise (from what information you gather) it might be better to post in the Sadhu Class Thread though, no? On documenting the 2345676543x Sadhu + Monk bugs for example (lol).

Journal-wise the entries might not be interesting for the thread, so it might be better to keep them here, but it’s clear that you’re working to get relevant information out of your own experience. So it’d be a waste if that information was just left here after you’re done with the entries.

On more info, if your post was the last of any thread and you edit it, it’ll count as a new post and be bumped up just as if you double-posted.


This actually kinda made me want to make a Sadhu>Monk. DAMN YOU

For possible reference, what’s the stat build you’re aiming for? And I assume it’s full PvM?

Is OoB worth it if you’re STR-based? I heard it’s got a bug where you can switch weapons and the autoattack dmg (regular Z) will be physical, but this is only from hearsay.

@ilovelags6 Interesting information, especially point 3. I tested it and was able to stop my Sadhu without pressing 5 - 10 times, and I think it’s more timing than spamming. Thanks for the information!

@Naivety I would, but the Sadhu Monk build is already nonsensical to most in that thread (INT and STR classes), and the thread was very lacking in information I needed, mostly people complaining about the class. Most players in that thread only see the INT classes that has synergy with Sadhu, so I doubt this thread is worth of any interest to that thread. I didn’t know about the bump thing until my last few edits and stopped editting, haha :joy:

Make a Sadhu Monk!! Jkjk, I recommend the Diev or Priest Monk, really. Going Sadhu is mostly due to preferences for me.

I only play PvE, I never touch PvP so I do not know if the build is even worth it for PvP. I went for STR:DEX:CON 1:1:1 and only put CON until 50.

To say if Out-of-Body is worth it on an STR-based build is rather subjective (especially since current INT sadhus are already complaining about Out-of-Body damage), and I don’t have the full experience to tell you if it’s worth it, so I’ll just throw out some things I know for now.

On a lvl 194 Monk with 50 stamina (70+ with good armor), I spam double punch all day and never touch Auto-Attack other than on my Out-of-Body. I gather a lot of mobs, position them in 1 direction, and deal with them with Safety Zone and Out-of-Body / Energy Blast. In Ruklys Street, un-buffed Double punch deals about 2100 x 2, and Out-of-Body deals 230 x 3. Both of them fire at about the same rate, and I feel the difference in damage between Double Punch and Out-of-Body can only get wider as I upgrade my weapon so don’t expect Out-of-Body to be worthwhile damage. Out-of-Body also deals decreased physical defense, and on bosses I was able to upkeep that debuff 100% of the time as long as my Out-of-Body is up. The debuff helps in increasing my Double Punch damage and other physical damage in parties. Double Punch + Out-of-Body can be used as long as Safety Zone is up, or a few seconds after that if you can avoid damage till then, or if you can hijack another cleric’s Safety Zone. When dealing with bosses in parties, I notice a convenience in cooldown with Safety Zone, Heal and Energy Blast / Monk skills, and I could use the skills interchangeably due to the cooldowns of the skills.

Some downsides are that this doesn’t work on ranged monsters, or monsters that moves away, and I feel Sadhu Monks are more designed for boss-killing. If Out-of-Body cannot be used, you just play as how a monk normally fights, running up to an opponent and double punching, so I don’t play any different than how a Priest Monk fights haha~ You also get hate from some players who do not get why use a Sadhu with a Monk. Hope that’s useful information if you are planning to do this.

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