In an mmorpg you cant to more for cash sgop.
How you make poll like that? Can you kindly give me a link? Thank you
type [poll] and then [/polI]
Buff exp outside dungeon.
more good farming maps.
I’m going to have token for a long time, I dont want movement speed removed. Magic scrolls dont help much endgame so I wouldn’t mind they stayed there if I decide to buy them.
I realize this game wants to be f2p, but I’m not a whale and even I want to give magic scrolls a try and keep movement speed. It makes tokens worth it.
This should be what you’re looking for:
NOTE: If you want to create multiple polls in a post you need each poll to have a unique name.
[poll name=myfirstpoll]
- Option 1
- Option 2
[/poll]
[poll name=mysecondpoll]
- Option 1
- Option 2
[/poll]
I also did some testing to see if editing a post in various ways would wipe polls and here are the RESULTS
This sounds like a great start! Unfortunately I can’t add this poll to the existing opening post because it would wipe out the current votes on the polls. Also you would need to add an [Other] option as well as a [No Opinion] option. But it looks good to start!
I unfortunately did not have the foresight to reserve another post for additional polls but that’s life…
The problem with your polls is alot of the voters in this community haven’t played with these things yet and don’t know ■■■■ about them. On the topic of the scrolls the stats they give are so low they mean next to nothing by the time you hit 200+ the only stat you can get on a hat that scales well into late game is aoe ratio.
This already doesn’t apply in arena, but when in gvg it shouldn’t apply either, currently it does because your fighting out in the fields.
It would be nice to have more to encourage grouping with your friends but the 2+2(token) we have now is not that bad.
Yes, I concede that could be a problem, but it’s a problem with pretty much any poll. For example, in politics, there are surely a lot of uninformed, poorly informed, or misinformed opinions. The purpose of polling is to get descriptive information about how a population feels about certain issues.
Personally, I think that allowing stats to be obtained with real money in such a direct way is dangerous. Because imc might rationalize: “Look at all these sales we got for magic scrolls (we both know that such an item would drive sales)! This must mean they are okay with the community!”
In fact though, the data thus far (as of 3/23/16 10:46 EST) shows that the community has a slight majority opinion that such scrolls are too powerful (15%) or that the scrolls should be completely removed (42%) [presumably because they are too powerful under any circumstance, is my interpretation]. So the view of the community indicates (in my view) that 57% of currently polled community find magic scrolls to provide an unfair advantage.
You are saying that at least some of these views are uninformed or misinformed, which could be true. But opinions in the public sphere can bias decisions. If someone is looking into this game and they have a ~6/10 chance (based on the population sample) of running into someone who thinks that there are cash options in this game that are too powerful, then they might decide: “screw ToS, I’m going to go play something else”. It might not be true, but again that’s imc’s problem not yours or mine.
I hope that you can agree though that I’ve tried my best to keep the polls that I did post unbiased while allowing for alternative options.
Well once again many of those players were not even in the betas or Ktos. Also those scrolls drop in dungeons, its not like you don’t get those stats if you don’t pay.

You are saying that at least some of these views are uninformed or misinformed, which could be true. But opinions in the public sphere can bias decisions. If someone is looking into this game and they have a ~6/10 chance (based on the population sample) of running into someone who thinks that there are cash options in this game that are too powerful, then they might decide: “screw ToS, I’m going to go play something else”. It might not be true, but again that’s imc’s problem not yours or mine.
Yes @thebloodyaugust , I have addressed your point. Perhaps not necessarily to your liking but, I hope you can see where I’m coming from as well.
I know you mentioned the community i read your whole post, but i was adding that those items are easily obtainable in game as well and is not strictly a cash shop item which was not mentioned by you.
“If you had to choose one thing for imc to make a major focus for the next ~1 month of development or so what would it be?”
sees the majority of votes are for fixing bugs and balancing classes…
Yeah it’s confirmed that almost all the voters here haven’t played ktos.
Well, given that we are in an information asymmetry situation, opinions are shaped by the data that are available…
[image] Saw this on Reddit. What do you guys think about this? The top 50 players in PvP include no archers and only two swordsmen - both of whom are dragoons. Why is this?
EDIT: It would always be nice to be pleasantly surprised, but it’s not like these opinions just spontaneously appear from nowhere.
Bringing back the exp counter would be good too. >_<
DEX is imbalance would like split to DEX/AGI or DEX/LUCK for balance character status
What is imbalanced in DEX? It’s still less profotable stat then STR or CON generally.
One of the gripes I have with ToS is that for all the beautiful world they made… There seems to be an insufficient amount of indoor maps!!
Indoor maps (houses / building / etc) sets such wonderful mood for the world. I think we need more of them! I’m always tempted to go into that house in the field, but I can’t.
Since modifying this poll affects its results, maybe take in everyone’s feedback then launch a V2 poll with better options?
read here
Having a system where one stat works as a flat bonus (1 STR = 1 DMG) and the other works with percentage values (if you crit you deal 50% more dmg, DEX adds crit chance) will never be balanced. STR will always be better in early game and DEX much more valuable in late game due to weapons high base damage and poor STR scaling. My suggestion is to either make everything flat, or make everything percentage based. [Option A] Everything Flat Take out the 1.5x damage multiplier on crits. Crits w…
simply because it increases - Accuracy - Evasiveness - Critical Hit Rate - Damage (if you're an Archer but Strength increases it more) simply put it's like Dex, Agi, and Luk stats from Ragnarok all compressed into ONE stat! That's amazing! Although damage wise, STR would be what an archer would want to raise in ToS instead of Dex since it gives more Physical Attack Damage than a point in Dex. Meanwhile INTELLIGENCE increases both Magic damage and SP pool in Ragnarok, however in addition …
Hello IMC Team, I'm not sure if you even read the topics here. I think (It's actually a fact) that DEX is way too strong, why? Nearly everyone about lv 100+ is going for full DEX builds, even if they aren't archer classes. The stat is ridiculous, it's like Agi,Luck and Dex in one stat, I don't want to say that STR is useless but you really really don't need it. You should split DEX in 2 or 3 stats. You wanted variety builds and classes in this game, but with DEX, it will be pretty unilateral…
http://forum.tosbase.com/viewtopic.php?f=10&t=1680&p=12266
got no clue where to post this and dont wanna open up a new topic for this but…
thinking about end game or stuff and also the many more classes and circles wich might/will get introduced also considering the nerfs that might appear…
this game needs 100% a way on changing circles - lets say (just an example) 20% of the players are going for wiz 3 - in 6 months IMC realises that 50% cast speed + damage got too much of an impact for later circles and the dps scaling is way too high - so what should they do? simply nerf the class by removing the 50% damage attribute - for sure everyone of the single 20% guys wich choose to go wiz gonna be unhappy or even worse - cause they sacrificed 2 circles for a single attribute - now ya might say “go and level up again” not everyone got time to grind said class all over again + what about the token/exp tomes spent - ya wont see a refund on those
changing circles shouldn be available just like that but for sure be available for those classes who got a major nerf - and changing this little attribute kills the whole build for said mage - so all in all everyone who got a wiz c3 should be able to reset his circles and choose them new - wich is in no way an advantage since your fav build just got killed - so its not really “helping the player” its just a mere compensation
same would apply to any class wich gets major nerfs after a big patch
in other games classes are more linear and if skills are being nerfed they can simply reset their skills for free at any npc - ToS is more complex making it harder to even find a proper solution for said issue