simply because it increases
- Accuracy
- Evasiveness
- Critical Hit Rate
- Damage (if you’re an Archer but Strength increases it more)
simply put it’s like Dex, Agi, and Luk stats from Ragnarok all compressed into ONE stat! That’s amazing!
Although damage wise, STR would be what an archer would want to raise in ToS instead of Dex since
it gives more Physical Attack Damage than a point in Dex.
Meanwhile INTELLIGENCE increases both Magic damage and SP pool in Ragnarok, however in addition of
the stat called SPIRIT in ToS that doesn’t seem to be the case. Yes, INT has been split into TWO stats while
Dex, agi, and Luk are compressed into one.
So think about it, As an archer you’re a long ranged based Class. Able to hit enemies from afar, with kneeling shot you are able to shoot enemies as far as your maximum zoomed out screen in addition to greatly increasing your damage while on that stance. That means, if you’re hitting them high enough they will die before they get near you.
BUT guess what happens if they DO get near you… Nothing you can still kill them with ease. Why? Because Dexterity gives Evasiveness, you wont ever have to worry about missing a shot nor taking damage as long as that monster isn’t like 10 levels ahead of you.
As long as you build Dexterity, and a little bit of strength these mindless linear scripted AI you call monsters wouldn’t even have a single chance of touching you. (Unless they use magic lel)