Current: Character normal attack speed depends on
-connection
-animation cancel & input speed
-dex stat
Problem: Connection
Users with lag/delay/bad connection will have slow attack speed. Bigger population, skill effects, monster effects decrease attack speed.
Effect: Animation cancel & input speed
Some characters and skills (archer for example) are able to increase attack speed by canceling their animation. Cancel with movement input + attack. Increase input speed with movement input + attack. There are more ways to increase input speed such as file editing.
(you could skip this video if you understand)
Example video of animation cancel & input speed:
A few tests with archer animation (video)
Suggested changes
Modify dex stat bonus.
Dex stat (current)
-increase critical attack
-increase block penetration
-increase evasion
-increase basic attack speed & some skill speed
Dex stat (NEW)
-increase critical attack (no change)
-increase block penetration (no change)
-increase evasion (no change)
-add +1 extra line of attack to normal attack per 100 dex
-increase animation speed of skills by 25% per 100 dex
(values aren’t set, example values…)
Add +1 extra line of attack to normal attack per 100 dex
(total dex, equipment will count)
-Change to normal attacks: all normal attacks receive a cooldown of 0.3 seconds.
To prevent input speed, to prevent animation cancel, to lessen the effect of connection.
-Quarrel shooter Running Shot: (new) Add +(.) extra lines of attack
(Removed) attack speed bonus
-Corsair double weapon assault: (new) Add +(.) extra lines of attack
(Removed) stamina cost
-Chronomancer quicken: (new) add +(.) extra line of attack, increase skill animation speed of allies
(removed) attack speed increase
-Barbarian frenzy: (new) add +(.) extra line of attack, increase attack per stack, increase skill animation speed per stack
(new) stack amount decreased, bonus effects increased to match
(removed) attack speed increase
-Reiter limacon: (new) add+ (.) extra line of attack, cooldown per attack 0.3seconds
Related classes (skills unchanged)
Classes which add +(.) extra line of attack: Priest, Chaplain, Pyromancer
Suggested change to class:
-Enchanter: (new) enchant lightning adds +(.) extra line of attack
Suggestion to equipment
Add one set of [4 piece = +1 extra line] to each equipment level:
-level 15 (missing)
-level 40 (cafrisun set)
-level 75 (missing)
-level 120 (missing)
-level 170 (missing)
-level 220 (missing)
-level 270 (manahas set)
-level 315 (missing)
-level 330 (missing)
Increase animation speed of skills by 25% per 100 dex
(total dex, equipment will count)
Animation time = execution time.
Note: the effects of skills such as Elementalist hail will not end faster.
Explanation:
100 dex = -25% skill animation time
(skill is used with 75% of original animation time)
100 + 100 dex (200 dex) = -25% of 75% animation time
(skill is used with 56% of original animation time)
100 + 100 + 100 dex (300 dex) = -25% of 56% animation time
(skill is used with 42% of original animation time)
…
To prevent 0 second animation skills.
To make dex more attractive for magical classes / hybrids.
Additional change
-Skill animation cannot be canceled by jumping
-Stance skills may still be canceled by jumping (example kneeling shot, bazooka, …)
-animation of summon skills & skills by summons are affected