Tree of Savior Forum

[Legacy Guide] [Outdated after Re:BUILD patch] Magical Farmers : Linker --- Thauma Builds


Version: October 2018

Introduction - Builds & Discussed features

The discussed Farming builds are viable support&buffer hybrids for party play.
During solo play you are an excellent solo farmer. During party play you are an excellent support&buffer.
The weakness of these builds is big Area of Effect (AoE) damage.

Build Solo farm Difficulty to level Able to function during lag? Party support (second function) Important to know
Wiz2 Link2 Thauma3 Feather3 very good High No. Lag = fail farm combo Good Requires additional AoE gear investment
Wiz2 Link3 Thauma3 Sage2 very good High Yes High Sage is also a taxi class
Cryo1 Link3 Thauma3 Shadow2 very good High Yes High Requires a quest to unlock shadowmancer
[Pyro1 or Cryo1] Link3 Thauma3 Enchanter2 very good Very high Yes, but lag = slower damage Very High Auto-attack (Z-attack) based build, needs additional AoE gear
Wiz2 Link3 Thauma3 Runecaster [Sorc1 or Wiz3 or other filler] good High Yes Very high Most popular party support, runecaster skills have cast times, runecaster requires an unlock
Wiz2 Link2 Thauma3 Onmyouji3 good Very high Yes Good All Onmyouji skills have cast times, requires a quest to unlock onmyouji

To check lag, you may type //ping in-game in normal chat. Press enter to get your ping. A //ping below 0.08~ 0.06 is sufficient to play featherfoot (0.06 = 0,06 seconds - or 60ms delay). With a ping of 1.0~1.3 you will barely finish the featherfoot farm combo and may fail.
//ping is usually higher if it is crowded. Luckily the farming builds are excellent solo farmers. Better ping check method << click

Thaumathurge: magic powder, available at the wizard and thaumathurge class masters.
Enchanter: reagents available at the enchanter master.
Sorcerer requires a boss card to insert into the grimoire to summon (drop from bosses) and reagents (available at the sorcerer master).
Runecaster: runestones (at the runecaster master).
Onmyouji: paper dolls (onmyouji master).

Linker—Thaumathurge based farm builds

Thaumathurge: Swell Body increases mob size by 1 size, doubles mob’s HP, and doubles mob’s silver&exp&drops. If a mob would drop an item, Thaumathurge’s Swell Body debuff doubles that drop. Swell body does not affect the % drop rate. Swell body’s hit area is a small circle in front of your character.

Images to show Swell Body's hit area <<< click here



Linker: joint penalty spreads damage to all linked mobs to kill swollen mobs faster & hangman’s knot gathers mob into a small area in front of you (to swell body).

Farm to fund
Farming wizards specialize at getting doubled silver and doubled drops. You may use your own farmed drops or sell them. Some drops sell really well on the market of your server. When starting out, your farmer requires some investment. Farm to fund your farmer, then farm to fund your other characters.

Difficulty to level
All farming builds are difficult to level. Builds with featherfoot, sage, shadowmancer, onmyoji become strong after reaching rank 8(+9) because those ranks unlock the strongest offensive skills.
The enchanter build is the most difficult. The enchanter build does not unlock a strong offensive buff skill (Lightning Hands) until enchanter2 at rank 9.

Order of build
If you like to level fast, please pick your damage classes as soon as possible. Your last rank will be the slowest to level-up, so keep that in mind when you decide your build order.

General recommendation (farming purpose) << click here

.Wiz2 -> linker2 -> thaumathurge2 -> featherfoot3 -> thaumathurge3 (easier to farm/AoE early),
or linker1 -> thaumathurge3 -> featherfoot3 -> linker2 (stronger buffs early, less farm early).
Note: you may play Linker3 + Thaumathurge2 version, it works too. Warning: you cannot use spiritual chain during levitation. You must use spiritual chain + lifeline before levitation. Also at some maps, due to height difference + levitate, the spiritual chain will break.

.Wiz2 -> linker2 -> thaumathurge3 -> sage2 -> linker3,
or linker3 -> thaumathurge2 -> sage2 -> thaumathurge3.

.Cryomancer1 -> linker2 -> thauma3 -> shadowmancer2 -> linker3,
or linker3 -> thauma2 -> shadow2 -> thauma3.

.[Pyromancer1 or Cryo1] -> linker2 -> thauma3 -> Enchanter2 -> linker3,
or linker3 -> thauma2 -> Enchanter2 -> thauma3.

.Wiz2 -> linker2 -> sorcerer1 -> linker3 -> runecaster -> thaumathurge3 (faster level-up), or
Wiz2 -> linker3 -> runecaster1 -> thaumathurge3 -> sorcerer1 (earlier support for party play).
.Wiz2 -> linker3 -> runecaster -> thauma3 -> wiz3

.Wiz2 -> linker2 -> thauma3 -> onmyouji3.

On linker3 + thauma3 builds, picking linker3 first allows you to more easily kill bosses with the Spirit Shock skill (mental pressure attribute). Picking thauma3 first allows you to buff stronger (solo farm).


Overview Farming Builds - Power

Build Link + Burst damage Cooldown of burst skill matches link? Able to cycle skills to match cool down? AoE without link Bossing damage
Wiz2 Link2 Thauma3 Feather3 Very High Yes - Low High
Wiz2 Link3 Thauma3 Sage2 Very High No Yes Average High
Cryo1 Link3 Thauma3 Shadow2 High (vs ground), Average (vs flying) Yes - Low Very High (vs ground), High (vs flying)
[Pyro1 or Cryo1] Link3 Thauma3 Enchanter2 Average - - Average Average (low speed), High (high attack speed)
Wiz2 Link3 Thauma3 Rune [Sorc1 or Wiz3] Average No Yes Average Average
Wiz2 Link2 Thauma3 Onmyouji3 Average No Yes Very High Low

Recommendation for ease of farm:

Requires higher magic attack (& more investments):

Videos - Combo

Show rank 10 farming
Wiz2 Link2 Thauma3 Feather3 click here <<< <<
Cryo1 Link3 Thauma3 Sage2 here <<< <<
Cryo1 Link3 Thauma3 Shadow2 here <<< <<
Cryo1 Link3 Thauma3 Enchanter2 here <<< <<
Wiz2 Link2 Thauma3 Onmyouji3 here <<< <<
(New) Alchemist farmer here <<

Base skill sequence:
lure mob -> joint penalty -> hangman’s knot (cancel animation) -> swell body (cancel animation) -> burst skill.

Animation cancel:
option 1: release directional movement key and press it again
option 2: jump+directional movement key

Burst Skills
Featherfoot: kundela slash
Sage: micro dimension, ultimate dimension
Shadowmancer: shadow conjuration, shadow thorns
Enchanter: no skill, just lightning hands buffed Z-attacks
Wizard & Rune caster: rune of destruction, magic missile
Onmyouji: water shikigami, toyou, white tiger howling, ying yang harmony

Gameplay - Weak points

Class Annoyance
Featherfoot Must combo within 3s after casting hangman’s knot --> combo fails with lag. Unable to take Heal Tiles when levitating
Sage Slow and long skill animations
Shadowmancer Weaker vs flying mobs. When linking a mix of ground + flying, must properly target the ground mobs
Enchanter High ping = slow attacks. Requires 660 attribute points to unlock craft: enchant round (required to cast buffs)
Runecaster Must charge skills
Onmyouji Must charge skills. Multi hits of skills breaks link fast
Image of Enchanter's craft enchant round <<< click


Green card: Gorkas Card (+50 looting chance at 10 stars, per card)
(recommended): purple card: Tutu card to increase inventory weight.
(optional) purple cards: % chance to restore SP vs specific elemental-type enemies. Pick your most-farmed enemy.
(feather & enchanter) red card: Centaurus card 10 stars.
(optional for enchanters) red card: froster lord card inflicts a debuff (with a % chance) which increases Lightning damage by 50%. This debuff does not proc vs bosses.

AoE attack ratio for Featherfoot & Enchanter
Featherfoot requires 8 AoE attack ratio to hit 8 mobs affected by linker2’s level 10 hangman’s knot. The base AoE of kundela slash is 3, and wizard’s base AoE is 3. Therefore you need to gain +2 AoE attack ratio. Some options: vubbe fighter gloves (+2 AoE attack ratio), or centaurus card 10 stars (+2 AoE attack ratio).
Enchanter works similarly. More AoE = more mobs hit with Lightning Hands during hangman’s knot.
If you are unfamiliar with AoE attack ratio, please read the explanation of Tree of Savior’s Area-skills below.

Explanation of Tree of Savior's Area-skills

AoE mechanics of skills
Tree of Savior skills use 2 different Area of Effect (AoE) mechanics:

  1. AoE attack and AoE defence mechanic (AoE mechanic)
  2. Amount-of-Targets mechanic (targets-mechanic)

    –1.AoE mechanic explanation
    .A.Depends on your AoE attack ratio (F1 status window). Wizards have 3 AoE attack ratio (AoE-atk) base. AoE-atk may be increased by equips, buffs, and potions.
    .B.Uses enemy AoE defence (AoE-def) ratio:
    Small enemies have 1 AoE defence ratio.
    Medium size enemies have 2.
    Large have 4.
    Bosses have 5 AoE defence ratio.

Calculation of targets hit =
.I. Inside your skill AoE area, the target with the highest AoE-def will be hit first.
.II. Substract their AoE-def from your AoE-atk.
.III. If your remaining AoE-atk is sufficient, your skill will hit the next enemy.
If your AoE-atk is 0, no more enemies will be hit by the skill.

–2.Target mechanics explanation
.The skill will ignore AoE mechanics.
.Skill will always hit the amount of indicated targets (on skill description), 1 enemy = 1 target.
Advantage: ignores enemy’s AoE-def.
Disadvantage: you cannot increase the amount of targets hit with equipment, buffs or potions.


English skill planner site

View skills and skill power at several skillplanner sites. Click on the class icons to select a class. Click on the skill icons (left click or right click) to add skillpoints.
(English, recommended) NEW Steam Server skill simulator site: click here <<<
(English) by Thai-TOS skill simulator site: here << click
(English) by TOSCAMP skill simulator site: here <<

Important Skills for farming

Linker <<< click here



Thaumathurge <<<

Priority: strongest buffs + amount of linked targets must match swell-body targets. This is the basis for the skill distribution.

Linker2 + Thaumathurge 3:

Linker3 + Thaumathurge 3:

Featherfoot <<

Minimum skill requirements:

Fill remaining skills according to your preference.

Sage <<

Offensive skills are maxed. Dimension compression is used vs bosses. Combo: spirit shock -> dimension compression (full charge).

Shadowmancer <<

Offensive low cooldown skills are maxed, and shadow hallucination is maxed to provide a longer duration clone (shield).

Enchanter <<

Minimum skill requirements:
Fill remaining skills according to your preference.

Onmyouji <<

Second option: you may leave genbu armour at 0 and take 14 white tiger howling.



Linker << click here

Max when possible, order of priority:
(featherfoot) Hangman’s Knot - Focused attack
(featherfoot) joint penalty: poison
(enchanter) joint penalty: Lightning
(onmyouji) joint penalty: Earth
(linker3 vs boss) spirit shock: mental pressure

Finally, you should max all listed attributes of linker, list:

Thaumathurge <<


Featherfoot <<



Then, next:

Sage <<



Shadowmancer <<


The shadow hallucination attribute increases HP by 6% per attribute level.

Enchanter <<

Onmyouji <<



For genbu armour users:

Filler classes - skills and attributes

Wiz2 & Rune Caster <<

Sleep: dream eater for rune caster and sage builds. Combo: Sleep + [Rune of Destruction or sage skills].

Rune Caster



Cryomancer & Pyromancer <<


Choice of second ranks

Text << click here

. [Sage, Rune caster, Featherfoot, Onmyouji] + Wizard2: surespell
Sage: Dimension Compression (bossing skills) requires 3s charging for max damage.
Featherfoot: blood sucking is a channeled skills. Without surespell it cancels when you receive damage.
Rune caster, Onmyouji: skills require charging. Without surespell, charging cancels if you take damage.

.Cryomancer or Pyromancer + Shadowmancer
Pyromancer provides enchant fire. Enchant fire adds a small amount of fire damage to each hit. Shadowmancer’s hitcount on skills is low. Cryomancer provides a shield-passive attribute. Farming builds should wear a shield to increase survival.

.Pyromancer or Cryomancer + Enchanter
Pyromancer advantage: free enchant fire (may be replaced by skill scrolls from market), craft enchant fire scrolls to sell
Cryomancer advantage: fill missing enchant fire with skill scroll, frozen mobs take 50% bonus damage from Lightning attacks (Lightning Hands). An alternative is using (red card) froster lord cards, however the chance to apply Frostbite through froster card is lower than the freeze chance of cryomancer’s skills.

.Sorcerer1 or Wizard3 + wiz2-link3-thauma3-runecaster
Sorcerer advantage: a summon to tank some damage, summon automatically attacks to provide consistent damage. Cat buff is very strong.
Wizard3 advantage: unlock lethargy-Strike attribute to boost strike-type damage, stronger magic missile filler skill, free quickcast (instead of thaumathurge3’s swell brain-quick cast attribute), longer Sleep debuff.

Sorcerer's Cat buff information << click here

The Cat provides the following buffs, for each skill lvl (each buff’s duration = 300s):
Lvl 1:
+10% of your SP regen as bonus SP regen,
-6 seconds between each SP recovery tick when standing,
-3 seconds on each recovery tick when sitting.

Lvl 2:
+20% of your SP regen as bonus SP regen,
-6 seconds between each SP recovery tick when standing,
-3 seconds on each recovery tick when sitting,
+2 AoE attack Ratio.

Lvl 3:
+30% of your SP regen as bonus SP regen,
-6 seconds between each SP recovery tick when standing,
-3 seconds on each recovery tick when sitting,
+3 AoE attack ratio,
+0.5 stamina recovery every 2 seconds when not moving.

Lvl 4:
+40% of your SP regen as bonus SP regen,
-6 seconds between each SP recovery tick when standing,
-3 seconds on each recovery tick when sitting,
+4 AoE attack ratio,
+0.5 stamina recovery every 2 seconds when not moving,
+40 Magic defence.

Lvl 5:
+50% of your SP regen as bonus SP regen,
-6 seconds between each SP recovery tick when standing,
-3 seconds on each recovery tick when sitting,
+5 AoE attack ratio,
+0.5 stamina recovery every 2 seconds when not moving,
+50 magic def,
+50 dark property attack.

More options for wiz2-link3-thauma3-runecaster’s final rank
.Warlock1: mastema debuff boosts Holy damage, useful for rune of justice and useful to support clerics. Dark theurge spirits block some hits. Pole of agony is a high multi hit skill to apply card effects.
.Cryomancer1: shield passive and freeze mobs.
.Sage1: missile hole buff. Micro dimension and ultimate dimension to add to combo cycle.

Feather, Sage, Shadow, Enchanter: circle choice
Sage’s strongest burst skill Dimension Compression unlocks at sage2 and maxes at 5. Sage3 only increases the levels of micro dimension and ultimate dimension. Sage2’s level 10 skills are strong enough to farm.
Similar reason for shadowmancer and enchanter.
By leaving out their third circle, you gain linker3. Linker3’s spiritual shock attribute (mental pressure) is very valuable vs bosses. Linker3 unlocks additional support skills for party play. Disadvantage of linker3: difficult to aggro 10 mobs (especially on regular maps) to match joint penalty 15’s target-count.

Featherfoot3 + linker2: featherfoot gains very strong attributes at its third circle. Thaumathurge3 is kept to gain the strongest buffs. Same reason for onmyouji3.


Overview Farming Builds - Utility

Farming builds are similar. Therefore you could make a decision by looking at its remaining skills and party-play skills:

Class Survival Support More
Wizard2 Wizard3 Magic Shield reduces 20% incoming damage, Sleep debuff on ground mobs, Earthquake knock up, Energy bolt knockback Lethargy (and attribute wiz2) increases damage of tile-based skills, (wiz3) lethargy attribute increases strike-type damage (wiz2) Surespell, (wiz3) quickcast -
Cryomancer1 Freeze mobs, Shield passive attribute increases magic defence and ice resistance Frozen mobs receive +50% Lightning damage
Pyromancer1 - Enchant fire is shared through spiritual link Pyro-enchanter builds may craft enchant fire scrolls
Linker2 Linker3 Joint Penalty + attributes increase damage, Hangman’s Knot + attribute increases damage on mobs, Spiritual chain shares several buffs and attribute buffs magic damage, Spiritual chain + lifeline shares party stats, (linker3) spirit shock’s attribute decreases magic def by 25% -
Thaumathurge3 Transpose swaps INT and CON Thaumathurge buffs Requires magic powder
Sorcerer1 Summon is able to tank some mobs, some summons have CC Each summon may be targeted by 5-8 enemies, Cat buff Requires Boss card for Grimoire
Runecaster Rune of Giants increases HP & Def (for 1 player, recommend yourself) Rune of Destruction’s 15% magic defence decrease, Rune of Protection+Linker’s Spiritual Chain prevents knock-effects for party, Rune of ice to support ice skills of party Requires runestones to cast skills
Warlock1 Dark theurge spirits block some hits Mastema debuff boosts holy damage, pole of agony’s high hitcount to apply card effects -
Featherfoot3 Drain HP of beasts, demons and insects. Levitate vs melee Bone Pointing (and Kurdaitcha) debuffs with Curse, which increases Dark-Elemental type damage by 50%. Bone pointing decreases magic def. Blood Curse debuff heals allies for a % of the damage they deal -
Sage2 Missile hole blocks magic & ranged Missile hole vs magic & ranged for party Able to save up to 6 warp-points, open warp-shop
Shadowmancer2 Shadow Hallucination’s (with attribute) clone is a temporary max HP increase and blocks flinch effects (using bonfire + sit with clone works) Shadow Fetter binds bosses Quest to unlock bonus costumes
Enchanter2 Enchant Earth provides players and summons the ability to block without a shield Buffs: Agility, Empower, Enchant Lightning, Enchant Earth open spellshop, craft skillscrolls
Onmyouji3 Genbu Armour redirects damage to SP pool, tiger briefly stuns mobs Tiger easily taunts mobs, tree pulls mobs, toyou (attribute) may knock down mobs, high multi-hit AoE skills proc card effects easily Big AoE allows you to easily farm lower level maps and Hunting Grounds without requiring link


Aukuras tip
Instead of using any blue cards, my farmers use Level 1 Aukuras scrolls (have pardoner to make scrolls). The HP recovery is surprisingly high due to high SPR (or INT) builds of Farmer Wizard. Aukuras scrolls are cheaper than potions and replace HP potions. Aukuras scrolls are sold at the market too.

Gem tip
Bring a gem to level (warning: gems drop when you die at Hunting Grounds). Whenever mobs drop (blue) equips, feed it to the gem to decrease inventory weight. Move to a safe spot in the map (regular maps), or exit the map to a safer map if it is impossible to find a safe spot. Sit and feed blue equips to gem. Keep primus (weapons), feed blue, and dismantle bad purple-identified (more powder than blue). The gem exp per item matches the item’s required level to wear (level 380 item = +380 gem exp).

Warpstone tip
Use a warpstone to travel instantly to your current map’s entrance. The warpstone is not consumed (15 min cooldown). Find it at your inventory - quest item section. You may combine this tip with the ‘gem tip’ mentioned above.

Warp Scroll Hunting Grounds tip
Some hunting ground maps take long to walk to. Use TP to buy warp scrolls at the TP shop (Letitia NPC). You receive 1 free TP every 4 hours - up to 5 TP max. Each warp scroll costs 2 TP. Use the warp scroll inside the hunting grounds to create a warp-point. Warp to town (or any other statue) and next time you may warp back to the inside of the hunting grounds again.

Regular map + Basecamp
On regular maps, use basecamp to increase buff duration and get a free warp. Look for the Camp-icon near your character’s name-HP-SP bar. Basecamp is a Squire (swordsman class) skill. Build a basecamp to make a warp-spot (free telepor --without cooldown – for you and party members to the basecamp). Buffs cast near the basecamp are tripled in duration. Optional: squire’s may build a food table at the base camp. Eat (maxed attribute) food to gain various buffs. The buffs lasts for over 30 minutes and do not disappear when you leave the map.

Food buffs << click

Each food provides a different effect:
+32.5% max HP (useful for entering difficult Hunting Grounds: Nazarene Tower and Baubas Cave)
+32.5% max SP (useful if SP pool is low --low SPR+high SP cost builds)
-10 seconds of HP recovery cycle (useful)
-10 seconds of SP recovery cycle (useful)
+3 AoE attack ratio (recommended for featherfoot)
+AoE defence ratio (never take this buff), a higher AoE defence ratio means mob’s AoE attacks hit you first

Rubbing Buff
Pay silvers to the Fishing-Statue at the left-side of the very North of Klaipeda to gain a Looting Chance buff.

Unbuff tip
Right click your buff icon to remove the buff. Useful for: thaumathurge’s transpose, featherfoot’s levitate (cannot take heal tiles).

Cast-cancel tip
Applies to skills which require casting. When you have charged your skill but would like to cancel it, use jump. Useful on: onmyouji, runecaster, wizard.

Skill after-animation cancel
Press a skill to activate it and immediately jump to shorten the skill animation. Useful on: thaumathurge buffs, and most skills.

.Swell body also doubles EXP and Silver drops. Always swell glowing mobs, you will get a lot of drops, silver & exp.
.Swell does not affect elite mobs or bosses.

Featherfoot tips
.Level 1 Bloodsucking is sufficient to recover HP to full - just keep channeling. Once you have hit your bloodsucking skill and started the channel, mobs still get damaged by bloodsucking when they move away from you.
.The Enervation skill does not hit flying mobs. Find a ground-mob to cast it, and drain it to recover HP. The remaining featherfoot skills hit flying enemies.
.Enervation debuffs mobs. Debuffed mobs become aggressive and walk to you. Used as a soft-taunt vs mobs.
.During Levitation you cannot recover HP with Bloodbath. During levitation you cannot get heal tiles from clerics.
.Bone Pointing inflicts a Curse (hex) debuff. This debuff increases Dark Damage by 50% on the debuffed enemy, and decreases their magic defence by a %. The % magic def decrease is unknown, but I think it is the same as Bokor’s hexing (cleric class). Level 15: decrease magic def by around 10%.

.Save your most-farmed locations with the portal skill. Each location becomes a free warp, on a 30 minute cooldown. Sage warp-shop does not have a cooldown, but you cannot use your own warp-shop on the selling character.
.(vs boss) wait properly after each micro dimension cast video explanation here<<

Sage & Runecaster
Use Wizard2’s Sleep:Dream-Eater attribute after linking ground mobs to double damage of sage skills and Rune of Destruction.

With Lightning Hands buff, jump and attack to move&attack simultaneously. Lures mobs faster.

Sage & Enchanter: shops
Open shop when you log off.

.Use shadow hallucination and sit + place bonfire. Your character will not get interrupted and continue to recover HP & SP through the bonfire until the clone dies. With high SPR, your SP pool fills in 3 seconds. Bonfires are cheaper than potions. Maxed attribute clone’s HP is 80% of your maximum HP.

.Ying Yang Harmony does not hit when mobs move too close to your character. Move back to create a bigger distance after using Swell Body to properly hit the Ying Yang skill.
.Use Tiger to easily Taunt and lure mobs.

Hunting Grounds - Farming spots inside map tip

Hunting Grounds 340: Nazarene Tower easy farm spots
Recommended Magic attack after buffs: 3000+

Click to view map <<click



Hunting Grounds 370: Baubas Cave farm spots
Recommended Magic attack after buffs: 4500+

Click to view Baubas map <<<

Other info

Hunting Grounds

Information << click here

Locations : to enter a hunting ground, find the warp-orb portal and use spacebar to interact. You will be teleported to the hunting grounds map. Everyone may enter the hunting grounds, even if your level is too high or too low. Use this tosbase world map<< to find locations.
-Tavorh Cave Lv 100+’ . Video, entrance at Seir Rainforest.
-Narcon Prison ‘Lv 150+’. Video, entrance at Gytis Settlement Area.
-Natarh Watchtower ’ Lv 170+’. Video, entrance at Dina Bee Farm.
-Tatenye Prison ’ Lv 190+’. Video, entrance at Ruklys Street.
-Neighport Church East Building ‘Lv 210+’. Video, entrance at Stogas Plateau.
-Sjarejo Chamber ’ Lv 230+’. Video, entrance at Woods of Linked Bridges.
-Netanmalek Mausoleum ’ Lv 240+’. Video, entrance inside Sjarejo Chamber.
-Rancid Labyrinth ’ Lv 280+’. Video, entrance at Grynas Hills.
-Balaam Camp Site ’ Lv 300+’. Video, entrance inside Rancid Labyrinth.
-Michmas Temple ’ Lv 320+’. Video, entrance inside Balaam Camp Site.
-Nazarene Tower ’ Lv 340+’. Video, entrance inside Natarh Watchtower.
Rank 10: Baubas Cave ‘Lv 370+’ . Video, entrance at Mochia Forest


More resources
How to Unlock Shadowmancer & Runecaster guide here <
Rusiky’s forum guide -Farm end game equips with farmer build- here <<
Level 170 Hunting Grounds - Natarh Watchtower detailed Guide here < click
Linker overview + Old rank 9 farm builds here <
[Level 370+] Materials (farming spots) for new Novaha & Nicopolis raid guide here <
[Level 350+] Materials for Masinios items here <
[Level 300+] Materials for 315 orange items here <

What are good budget-friendly non-support farm/slave builds in each tree? :ok_hand:
What are good budget-friendly non-support farm/slave builds in each tree? :ok_hand:
Farming/support build

Just in case ----------------------------- taking this post

–in progress—


Excellent guide greyhiem, very thorough, I would like to ask you though about a further comparison on the utility of this builds outside of the role of farming, given that you added a section about party utilities.
Since some builds sacrifice linkerc3, and others, like enchanter, can share almost all of their buffs with others, it would be interesting to compare or rank the builds in terms utility outside of solo farming.
Also regarding the enchanter version, how good is linkerc3>enchanter2 vs linkerc2>enchanter3 or if there’s even a choice there.

Best regards


Great guide, but here’s a few things I’d like to say;

In regards to cards, Tutu cards are great if you farm for long periods of time (+30% inv weight), and Armaos is a good way to not use too many Hp pots (but I guess FF builds don’t need blue cards anyway).

Also, I disagree with your skill distribution for Runecaster. I’d much rather get rune of Giants instead of Ice, the +20 mov speed it gives is very good for farming, but it really depends on what maps you are farming, some maps where you stay in a single room all the time don’t need any extra mov speed. But if the character is meant to be a Velcoffer+farmer instead of just farmer, Ice is indeed better in my opinion.

Oh, and each uphill run gives 2x +100 loot chance pots that last 1 hour each, and can be extended to 3 hours if used near basecamp. These pots are tradable too, so they can be bought at the market.


Thanks Zeucleio. I agree. Tutu is a card choice as well for purple - I see I did not mention it. Also I forgot to mention froster lord card for enchanters.

Runecaster rune of giants is indeed better for (faster) farming. I will add this recommendation to the skill distribution, as rune of ice is just for supporting elementalists. The looting chance potion near base camp is a great tip.

Discussion I would like to add:

Aukuras tip
Instead of using any blue cards, my farmers use Level 1 Aukuras scrolls (have pardoner to make scrolls). The HP recovery is surprisingly high due to high SPR (or INT) builds of Farmer Wizard. Aukuras scrolls are cheaper than potions and replace HP potions. Aukuras scrolls are sold at the market too.

Gem tip
Also I bring a gem which I level. Whenever mobs drop (blue) equips, I feed it to the gem to decrease inventory weight. Move to a safe spot in the map (regular maps), or exit the map to a safer map if it is impossible to find a safe spot. Sit and feed blue equips to gem. Keep primus (weapons), feed blue, and dismantle bad purple-identified (more powder than blue).

Linker2 enchanter3 is good to farm. It is similar to linker3 enchanter2, which uses Lightning hands too.
However a linker3 + Enchanter2 is a stronger support (spiritual chain attribute, lifeline) and a stronger boss debuffer (spirit shock magic defence debuff to help allies).

Enchanter3 receives stronger buffs, and the Overreinforce skill. The overreinforce skill buffs your Main Weapon’s Anvil level to boost damage. The damage buff is quite low compared to thauma3’s buffs. Even though thauma3+enchanter3 may stack to buff damage, the players I know prefer a linker3 support (utility/to share stats) at difficult content. Another option is to bring 2 wizards, one linker chrono (runecaster) (this is the support), the other one (pyro) thauma enchanter (hybrid dealer&support).

I will consider expanding on Utility & party play function. I think it will be useful information. Sometimes several choices/recommendations/informations are obvious to me, so I forget to write it.
Some examples: I forgot to add featherfoot’s enervation cannot hit flying, and during Levitation you cannot receive Heal Tiles and Bloodbath heal. Added some more tips. Reminder for myself: add warpstone tip too.

Hopefully the guide is sufficient for (new) players to understand how to build & use a farmer wizard.


I thank you for your response, as a somewhat inexperienced player myself, at the very least I can confirm to you the great utility of your guide, specially given the state of non-centralized information regarding the game, while I’ve been lucky to have the help of guildmates, your guide is excellent and very clear.
I picked up the game back at the R10 update after more than a year of being completely off the hook, and one can hope that more guides like this would be posted and kept up to date, a clear necessity for a game that changes so much from one year to another.
If I could ask for one more thing to add regarding the enchanter builds, that would be a little bit of gameplay tips, because is not clear how to properly autoattack in order to maximize the damage output when joint penalty is on CD, in my case, I just “jump” around hitting monsters while trying to group them together, and because that way I can somewhat not be rooted by the attacking animation, but I’m not sure if this is the most effective way to do it.


hi newbie here ! Featherfoot and Shadowmancer which suitable for beginner ? and what stats should put in ?
i just start play TOS few weeks ago , please guide me . thank you !


That’s good. This is an effective way to move+attack at once to lure mobs faster. Walking+attack stops your character, so it’s better to jump and attack.

@ahsoo welcome!

Hunting grounds are special maps with higher % equipment drops and special drops (card albums, ores, gems). Hunting grounds mobs are stronger than regular mobs. View the last part of the first post to find hunting grounds locations. For specialized hunting grounds guides - visit the guide section of the forum: here’s a link to the 170 hunting grounds guide: Natarh Watchtower - Lv170 HG

Please note the farming-builds are slower to level than other builds. Farming builds early ranks lack big AoE skills, and later ranks provide strong damage but lower AoE compared to other wizard builds. The farming builds I discussed are specialized for getting more drops. The builds are all viable support/buffer + damage hybrids for party play as well.

Click here to read<<

Feather and Shadow
To help you decide, I will provide some more information on shadow vs feather:
Featherfoot skills are shorter range and the skills are Poison-element (strong vs fire, ice, earth, lightning). Featherfoot skills must be used within 3s of hangman’s knot (joint penalty -> hangman’s knot -> swell body combo -> kundela slash), so I will not recommend this class if you have lag. To check lag, you may type //ping in-game in normal chat. Press enter to get your ping. A //ping below 0.08~ 0.06 is sufficient (0.06 = 0,06 seconds - or 60ms delay). I think a //ping of 1.0~1.2 will barely finish the combo in time. //ping is usually higher if it is crowded. Luckily the farming builds are excellent solo farmers.
You may check the videos in the first post to view the speed at which you must combo.
Feather survival
Featherfoot is able to use Bloodsucking on mobs to recover HP. Featherfoot can fly to dodge all melee attacks. It is useful on certain map (spots) and vs some bosses which use melee attacks.

Shadowmancer skills are available at longer range and its skills are Dark-element (weaker vs dark, most mobs are dark). With longer range, you may jump far away after using swell body and still hit the mobs. Shadowmancer skill animation is quite fast and Shadowmancer is very strong vs ground-type mobs but weaker vs flying mobs.
Shadowmancer class is locked. You must complete a special quest to unlock this class. View @Mikumo’s class unlock guide here<<click for instructions on how to unlock shadowmancer.
Shadowmancer survival
Unlike featherfoot, shadowmancer cannot recover HP with skills. Use shadow hallucination to summon a clone to mitigate damage.

Both Featherfoot and Shadowmancer lack big strong AoE skills. Other builds have stronger AoE but those builds are not specialized for the purpose of farming (doubled drops). If you dislike unlocking a class and dislike the time-limit of featherfoot farming combo, I suggest sage. This class cooldown is longer but you may cycle skills to match the farm combo (view video in first post). Sage does not need an unlock and sage is not affected by lag. Sage skills are a bit better at AoE too - but cooldown is still long.


Why isn’t Onmyoji a option? I mean, the tiger is a damn good skill to lure mobs to the JP/HK>SB combo


It is an option. I will add it later on (wiz2 link2 thauma3 onmyouji3). Onmyouji3 water shikigami (attribute) damage burst is strong. It is true the tiger skill is the best and easiest taunt to lure mobs.

Old rank 9 farm onmyouji2

Also for the wiz2 link3 thauma3 runecaster build’s final rank, I will add some more options later on.


I was thinking about omny1 or 2 because I like the 10 monsters combo with Linker3>Thauma3, do you think I will have enough damage to kill the linked monsters with omny2?


Onmyouji needs more magic attack to properly burst linked mobs, especially at Baubas Cave (370 Hunting Grounds), compared to the other farmers.
Skills are high multi-hit with lower damage per hit, so links break faster. Water shikigami (torrent attribute at circle3) is the strongest option to burst, but the cooldown is 35s (2 overheat) and does not match the farm combo. You must cycle between Ying Yang Harmony, Water shikigami, Toyou. Use tiger to easily taunt mobs. I wonder if I am able to get a vid of this farming build. Wiz2 Link2 Thauma3 Onm3 is quite rare. I am discussing the optimal way to farm with onmyou at higher Hunting Grounds.

Compared to other farmers, Onmyou excels at farming lower hunting grounds and maps with Big AoE skills.
Onmyou also uses a lot more reagents (paper dolls for skill cast) to farm.

Regular maps: yes, 100% sure.
Hunting Grounds: difficult, need quite high magic attack.

Link3 + onmyou2 is stronger at bossing than link2 + onmyou3 (linker3’s spirit shock skill with mental pressure attribute) though.


Onmyouji1 is definitely too weak for Baubas Cave Hunting grounds 370+. Onmyouji2 is still too weak.

This is Onmyouji3 farmer:

Also added Onmyouji to the first post and updated some sections. I hope the images are clear because they get a little downgraded whenever I upload them.

To add:
-unbuff tip (right click to remove buff)
-advanced thauma stats (very high int or con + transpose)
-some equip recommendation (?)
-still have to add the remaining filler rank 10 for runecaster builds
-vid of enchanter farmer, vid of runecaster farmer
-the reason to build a farmer character (fund yourself and your other characters)


How should i allocate my stats for feather as thaum 3? Do i need SPR or should i go full int for transpose?


100-150 SPR to prevent SP potion cost, then full INT (or full CON) with transpose. Featherfoot is immune to melee. The CON is just to prevent getting killed fast by ranged mobs, magic mobs, and during content with party. Flying featherfoot cannot take heal tiles unless you right click the levitate buff icon to cancel it. Swap to Full INT and cast thauma buffs, then swap back to CON (and heal before flight) if you need survival.


Greyhiem–wow, as expected from one of the most informative people in the forums!

I’m bookmarking this for future reading as I’m at work now.

Quick question if you don’t mind:

I loathe Thaumaturge’s disproportional body parts. Can I pick just one rank and call it a day? There will be adjustments for the next ranks, obviously.

Thanks and good luck for your next guides!


Do you mean you will pick thauma1 without using swell arm? Because having 1 big arm instead of 2 big arms is more disproportional. :muscle: You could pick thauma1 but your link-target-count will not match your Swell-body count so you will swell 5 out of 10 linked mobs if you are linker3. Without thauma3 buffs you need a stronger weapon to compensate for the loss of magic attack, especially if you would like to farm at higher level Hunting Grounds (340 & 370). Compared to thauma3-farm builds, farming at regular maps is easy for linker3 + thauma1 as well, just less doubled drops.

I know builds like linker3 - thauma1 - featherfoot1 - shadowmancer3 for bossing, to shrink body&link on Boss Shadow Clone (shadow3’s infernal shadow). They cannot farm as well as a pure-farm/support hybrid but the bossing is a lot better. You could watch the video vs drake raidboss when you are free here <<.
Thanks Randy! Is this the Randy from a long time ago? I remember. Welcome back.


Would you say Shadow or Sage are better overall? or they’re the same?


God I hate swelling spells. They’re just not cosmetically elegant. It’s okay, I can live with just 5 swelled mobs.

How big is Swell Body’s hitbox? This is crazy but I would like to drop Linker as well.

I am. We used to play the same game, huh: Tree of Forums.


I prefer sage2 because it is easier to farm. Sage skills hit hard and hit all linked mobs so you require less magic attack to clear a pack. No worries about flying mobs and free warps. On ground mobs combo with Sleep (dream eater attribute) + sage skills doubles damage. Sages will combo with micro dimension until 3 overheats are used, then use combo with ultimate dimension. Then start over with micro dimension combo. Sage burst on boss is great with linker3 spirit shock + dimension compression (full charge). Fast saalus on farmer character.

Players who prefer low cooldown skills and faster skill animations will enjoy shadow more. Though shadow conjuration hits all linked mobs, the shadowthorns skill hits a single mob. With low cooldowns, shadow may use combo with 2x shadow conjuration, 1x shadowconjuration 1x shadowthorn, or any other combination of shadow conjuration & shadowthorns. Shadow is stronger vs Ground bosses than sage.


Joint penalty is useful to kill mobs faster through spread damage. It is useful because Swell Body doubles mob HP. Without linker, another option is psychokino’s magnetic force to gather mobs. Or manually lure and group mobs.