I would rather prefer a damage bonus % kinda like Ranger’s Steady Aim tbh… But we gotta wait and see I suppose…
What I am looking for is that some skills change and other just get a slight increase on Skill Factor… The ones I wish the skill factor to increase are Caltrops, Stone Shot and Rapid Fire while the ones I want them to do some changes are:
1. Pavise - Lower the max level to 5 and adjust the numbers so Lv5 is the same as Lv15 same way they did with Steady Aim in the previous balance patch, that would be enough to make this skill worth it.
2. Rapid Fire - On top of the Skill Factor increase, it would be nice if the charging is not needed… This skill has a very narrow hitbox, short range and mediocre damage, hindering with a charging time is overkill… Maybe just some attribute that removes the charging?
3. Block and Shot - Maybe just increase the range and the hitbox? Like Rapid Fire, it’s short and narrow.
But that’s just my silly wishful thinking… I am dead sure no one cares, specially the devs, they are most likely to listen to the Korean community feedback than ours, not because they don’t give a damn to the global community but beacuse the updates pass there first anyway before reaching us so if no one there makes a fuss about it then it ain’t here… Once it’s set in stone there than that’s what we’re getting and I doubt many people care about QS…