Tree of Savior Forum

KRtos (class, content) vids & discussion : first post = retiari & onmyouji vids (CLOSED TOPIC BY REQUEST)

Ah so it’s sent on the mailbox then you pick which char you want it to be on ? I have a falconer, but I wanna use it on my other swordie.

does it mean I’ll get 4 ersets if I have falc and drag ?

pretty sure it’s a max of 2 per team…

If you have falcon + dragoon, your team receives 2 rank reset + 2 skill reset.
I cannot guarantee anything for steam server, they might implement it differently.

Wiz3 Ele3 Sorc1 shadow2 with Gorkas solo challenge mode


Marnox summon was buffed, find it here

I can solo raid too, with my chaplain krivis inqui build, and the thing is= withou any TOP gear, or trans, broke class e.e i can post a video if you guys wanted too e.e

@greyhiem got any recommended Zealot build? :blush:

(SPR Blind Faith as core)

Exactly why on my Kabba I only played with my friends.
They saw the Notarikon/Gematria happened, and they’ve saved their skills. My Shinobi friend would prepare his clone. And then once everybody was ready I’d release everything and they’d smartly use them (but they quit, RIP my Kabba, ditched).
I think that Kabba can be really strong with a smart party that works around you, but most of the time it won’t happen. You don’t even always have the luxury to do it, even if the people know about the skills.
It’s annoying that the skills aren’t truly bad, but it’s how IMC makes them work that made them so bad.
I don’t even understand why Kabba gets so many restrictions on so many skills while some other classes have none even though the skills are already pretty amazing.
It reminds me of old Sadhu, when anything would interrupt you. Even though the mobs were already CCed by Possession, if they had used the skill right before the CC it’d still interrupt you (funnily the opposite never happened).

Every time I see the starting pic for this video I imagine she’s drifting with the battle bird. Initial D!!!

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Sorry for going offtopic.

Drifting with Caracole. :rofl: They are actually a pair of archers. SR3BM1 and SR2 Hacka1(Not decided yet for R9). Am missing the “battlebird” headgear1, hope IMC will release it so that I can get to complete the look.

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nice photo :haha: how to take a picture at that angle?

It’s the zoomy plus addon. Am currently not using it as “someone implied that it is not fair to other players” and is “akin to the 40f speed bug”. :sweat_smile:

Lol if someone makes an addon to play this in 1st/3rd person.

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Love the pictures!!

/20loves

@greyhiem Hi grey! do you have the skill setup from this insane 10k ele lock?

Since the Hoplite rework, Hoplite C3 now seems to be a viable option for Fencer (since Stabbing&Pierce don’t have any weapon restriction) to get some additional damage [sadly no other Hoplite skill can be used with Rapier, although Synchro Thrusting is more realistic with Shield & Rapier than Shield & Spear, simply because the effective attacking-distance of Spear and Shield is too different,you’d have to step back and forth…].

Did anyone see such a build in action yet? Just curious

Probably not that good. 3 ranks for 1-2 skills, unless the skill is amazing it’s just not worth it…

The new Stabbing&Pierce are amazing,though:

Hoplite Changes

[C1 Skill] Stabbing

  • Faster consecutive piercing hits.
  • Damage increases with the number of consecutive piercing hits.

[C3 Attribute] Stabbing: Onslaught NEW

  • Increases the max. number of Stabbing hits according to attribute level (max. 10 hits).

[C1 Skill] Pierce

  • Cooldown decreased from 30 to 20 sec.
  • Overheat increased from 1 to 2.
  • New C2 attribute ‘Pierce: Repeated Shock’.

[C2 Attribute] Pierce: Repeated Shock NEW

  • Applies +2 hits on enemies affected by the Shock debuff.

[C2 Skill] Spear Lunge

  • Cooldown reduced from 24 to 20 sec.

First, the piercing hits of ‘Stabbing’ are getting twice as faster, with more and more damage applied according to the number of consecutive hits. Not only that, the new Circle 3 attribute ‘Stabbing: Onslaught’ is going to increase the number of hits by 1 per attribute level, up to a maximum of 10 hits. These skill changes, combined with the new attribute, are expected to boost the DPS of ‘Stabbing’ by about 3-4 times, helping cement its place as another essential Hoplite skill.

As for ‘Pierce’, which deals more damage on larger enemies, we’re cutting the cooldown from 30 to 20 seconds and increasing the overheat from 1 to 2. The new ‘Pierce: Repeated Shock’ Circle 2 attribute also adds +2 hits to the skill on enemies affected by the Shock debuff.

Circle 2 skill ‘Long Stride’ is going to increase damage by up to +100% according to the weight of your character’s inventory. Meanwhile, the skill’s range is increasing significantly, as well as the number of targets (5 to 10), with cooldown also being reduced from 49 to 30 seconds. Adding to this, the new Circle 2 attribute ‘Long Stride: Stun’ will have a 100% chance of inflicting Stun for a duration proportional to the attribute level.

‘Spear Lunge’, which is used to increase pierce damage, is also seeing its cooldown reduced from 24 to 20 seconds.

As Fencer has a lot of skills but most of them either lack damage or lack appropriate CD time, I think Hoplite is going to become a good alternative to what else is there for Fencer at C3-5 (mainly Highlander, which isn’t that good, or Peltasta,which is more defensive).

With Hoplite, you can utilize Spear Lunge to boost your piercing attack power, Spear Throw to immobilize monsters and Long Stride to advance onto them quickly with the possibility of 2,5 seconds stun(all these skills require a spear to use, but you can just swap weapons to spear to use these utility skills and then swap back to your rapier for e.g. Stabbing&Pierce).

Stabbing deals up to 25 hits a at leat 170% at level 15, with each of them dealing more damage, so the least damage possible would be 4250%. If we take into account that the developers state the old damage is increased by 3-4 times [which is currently 2550%], the average damage of Stabbing should now be somewhere between 7650%-10200% without enhancement attribute, which is a lot stronger than any Fencer skill and also benefits a lot from Fencers buff skills.

The same goes for Pierce, if you calculate the possibility of Highlander C1 in the build for Crown to trigger the 2 additional hits, the skill deals at least 3 hits against small monsters[1206%], 4 against medium[1608%], 5 against large monsters[2010%] and 6 against boss monsters[2412%].
With 20 seconds CD and 2 overheat the skill is quite good to deal additional damage against large&boss monsters. It’s stronger than most Fencer skills against bosses and cheaper to attribute.

My guess for a good Fencer build would be Sw>HL/Pelt/Sw2>Hop3>Fencer3>Matador with extra damage coming from Matadors Class attribute Picador. Highlander would be in there to boost Pierce with Crown for shock debuff and could be exchanged for SW2 (longer PB, better Gungho/Concentration) or Peltasta [mainly to utilize shield block and Guardian for def boost/ Swash Buckling for another taunting skill (as Capote isn’t that good)].

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Mhh, only 2 rank resets and 2 skill resets per team max? =S
I have 2 falconers, 1 linker, and 1 hoplite… That sucks…

I have seen: Crit SPR build Krivis3 - druid2 - zealot2 (zalciai max, critical medium-type beast transform, beady eyes + melstis fanaticism fanatic illusion build),
Priest3-chaplain - x - x - zealot2 (Auto-attack build),
Statue build cleric2 - diev3 - miko - x - zealot2,
(…) Zealot fits many builds.

Hi Jmunnj, you could also view the cleric thread post 2 for recommendations: here

Rangee Po Meta elementa-lock skill build: https://tos.neet.tv/skill-planner#2111bbbfff.11233f45516a7585.1f3f55746185.182f314f5185