Linker Guide - How to play
I’m not going to bore your ass with overly long unnecessary bullshit. For the ‘long’ version of the linker guide, click here. Yes, I’m a 200 W3-L3 (non exploit) so laugh all you want. I’ll just be going through some linker tips.
Editor’s Note (Mar 2016): Guide is only accurate as of iCBT2. It has not accounted for the new kTOS changes like linker nerfs, JP 2x aoe removal, spiritual chain spreadable buffs. Those will be updated in the near future when I make my new linker in iTOS release.
The guide above covered in-depth game tips on how to play a linker effectively. Here, it will be a much briefer version of what is important that linkers should keep in mind when they play. Linker is not a difficult class to play, as many people know, it is mostly just 2 skills we care about. But some additional knowledge doesn’t hurt.
(1) Joint penalties can stack. The latest JP will apply. Earlier mobs from earlier JPs, but are not in the latest JP, will not be damaged. Keep that in mind.
(2) Because JP can stack, you can stack more JPs to increase the Lightning/Poison/Earth attribute damage.
(3) Obviously if you have a Krivis / Wugushi / Cataphract, do turn on those attributes.
(4) Aim carefully when you JP. The distance that it spreads is based on your targeted monster.
(5) Don’t whiff the JP or the hangman. Don’t accidentally cancel the JP by trying to be some MLG animation canceller. On the other hand, knot can be animation cancelled if you want.
(6) Don’t turn on the Hangman damage attribute if you are a Pyro or have a Pyro. It knocks away the fireballs.
(7) Don’t use physical link unless there are very special circumstances. Nobody likes it.
(8) Be prudent when using spiritual chain. Some people don’t like having their buffs overriden - communicate and plan accordingly.
(9) Spiritual chain info can be found here (it’s also on the guide). It covers what buffs are passed and what isn’t.
(10) Aim your knot where you know your party members will cast their spells. Or tell them to wait till it is knotted.
(11) Don’t fuc king cancel the joint penalty with Earthquake, god damn it.
(12) If the monster is alone and you somehow need another mob so that you can link it (for attribute bonus damage etc.), use icewall or fireball or wait for the boss to spawn traps.
(13) Physical link and Spirit chain don’t stack.
(14) Only your own Spirit chain can be used for Life Line. Also, recasting it will cancel any active Life Lines.
(15) Unbind only works on your own links - you can’t unbind enemy joint penalties.
(16) The way JP works with AoE is that it simply procs the damage twice, nothing less and nothing more.
I am looking forward to feedback and criticisms so that I can further improve the guide. Thanks for reading.