Tree of Savior Forum

FalconerC3 thoughts

the circling attribute or the circling itself? I can’t go mergen since I’m going falc3 lol

@Composition
that set up time is too long lol, but I get that you just want me to see the attribute thanks! would the attribute still help magic classes? 25m to max is expensive, I don’t wanna regret upgrading it

Only helps physical classes, Aiming helps everyone though.

well circling makes it really good, but circling attribute kind of doubles it

Expand attribute is definitely worth it, which makes you a real advanced Falconer as a support role in a party. You can take a look at the video below.

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Thank you for sharing that vid! Erased all my doubts about going C3! Yay! :smiley:

imagine this with triple arrow

Only thing Nukella is good for <3 jk

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what level is your attribute? so its the expand attribute doing the double damage?

nice video, did not know that circling attribute doubles damage, that is nice to know, it seems falc3>mergen will be a very good path progression

Falconer circling gives some skills like spear throw double damage, or allow skills like multi shot and fencer skills to hit all targets. What circling expand does at c3 is a% chance to transfer one missile or physical attack to another monster. This is where multi hit skills comes in to benefit. So if you used let’s say level 10 multishot in a mob of 10 inside circling 3, you would destroy. But if you used a skill like running shot basic attack, each time you basic you shoot 2 arrows and those 2 shots can go to other enemies so you would only hit around 3 monsters at a time. You have to choose wisely for your falc built but make sure you have atleast archer 2-3.

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Anyone that took falconer can have both ground pet and air pet at the same time. Great to boost team level.

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@haukinyau0 u still playing bro? ahah

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Just my 50 Cents

RIght and wrong. Since you got Aiming, you an still go barrage without worries and hit everything (and I mean EVERYTHING [inside your circling radius])
There are enough situations barrage is more useful than multishot since you simply do not have the time to charge your MS.

Overhauled my falconer a bit.
Switched to str. to be different, finally tossed my 170 crossbow for a fresh silver hawk. (and stage 3 transcendence)

199 crit rate w/ 8x 10* werewolf cards.
I do plan to start saving up for a pair of sissels to even it out more, but that’s just something on my list.
Did a test on my new specs on crystal mines, cut the spider ore farm in the middle, and I always stop after werewolf and just logout since there’s nothing else I’m interested in after that. Most times I just take a 5min after the first two bosses nowadays and just sit and do other things.
Not as zomg pow like pure dps class, so I just bring attention to the applications of circling and aiming, and tried to throw in some obvious stuff like using aiming to make it so I don’t have to be in hug range, and I can just yell at anything purple. As well as some obvious weaknesses like the 10sec window between sneak hit buff.

I haven’t run crystal mines in a long while: I was hoping they’d fix what happened at 1:05 but that snail when throwing those missiles it’s still 100% hit chance while inside aiming’s area. I still wonder why that is like that and why is it the only boss that I’ve ecountered that does that so far.

hi i want to make a sapper/falconner because it looks so fun, a2/sap2/rogue1/falc3 would work?? or shoud i drop rogue and take sapper3? i like rogue because i will mostly use this char in party and i want to capture skills.

Please mind rogue Capture will be fixed in future patch. Capture can only apply to [skill level] amount of targets. Capture lvl 5 can capture 5 skills max.