Tree of Savior Forum

FalconerC3 thoughts

nice video, did not know that circling attribute doubles damage, that is nice to know, it seems falc3>mergen will be a very good path progression

Falconer circling gives some skills like spear throw double damage, or allow skills like multi shot and fencer skills to hit all targets. What circling expand does at c3 is a% chance to transfer one missile or physical attack to another monster. This is where multi hit skills comes in to benefit. So if you used letā€™s say level 10 multishot in a mob of 10 inside circling 3, you would destroy. But if you used a skill like running shot basic attack, each time you basic you shoot 2 arrows and those 2 shots can go to other enemies so you would only hit around 3 monsters at a time. You have to choose wisely for your falc built but make sure you have atleast archer 2-3.

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Anyone that took falconer can have both ground pet and air pet at the same time. Great to boost team level.

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@haukinyau0 u still playing bro? ahah

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Just my 50 Cents

RIght and wrong. Since you got Aiming, you an still go barrage without worries and hit everything (and I mean EVERYTHING [inside your circling radius])
There are enough situations barrage is more useful than multishot since you simply do not have the time to charge your MS.

Overhauled my falconer a bit.
Switched to str. to be different, finally tossed my 170 crossbow for a fresh silver hawk. (and stage 3 transcendence)

199 crit rate w/ 8x 10* werewolf cards.
I do plan to start saving up for a pair of sissels to even it out more, but thatā€™s just something on my list.
Did a test on my new specs on crystal mines, cut the spider ore farm in the middle, and I always stop after werewolf and just logout since thereā€™s nothing else Iā€™m interested in after that. Most times I just take a 5min after the first two bosses nowadays and just sit and do other things.
Not as zomg pow like pure dps class, so I just bring attention to the applications of circling and aiming, and tried to throw in some obvious stuff like using aiming to make it so I donā€™t have to be in hug range, and I can just yell at anything purple. As well as some obvious weaknesses like the 10sec window between sneak hit buff.

I havenā€™t run crystal mines in a long while: I was hoping theyā€™d fix what happened at 1:05 but that snail when throwing those missiles itā€™s still 100% hit chance while inside aimingā€™s area. I still wonder why that is like that and why is it the only boss that Iā€™ve ecountered that does that so far.

hi i want to make a sapper/falconner because it looks so fun, a2/sap2/rogue1/falc3 would work?? or shoud i drop rogue and take sapper3? i like rogue because i will mostly use this char in party and i want to capture skills.

Please mind rogue Capture will be fixed in future patch. Capture can only apply to [skill level] amount of targets. Capture lvl 5 can capture 5 skills max.


Rogue is in a bit of a sticky situation in terms of its kit vs current content. Rogue favors ignoring DEX since DEX is mainly for crit and you get crit from [sneak hit]. R8 content + the gem rework promotes DEX builds. So ā€¦ hence the ā€œconflictā€. I have a rogue3 with 0 DEX investment the lack of survival skills and defensive stats is very obvious.

If you do insist on going rogue (since it IS possible) you are better off taking ranger1 at r2 instead of archer2 because of the [feint] [barrage] combo.


Sapper3 got some nice damage boosting attributes so you might want to consider that. Thereā€™s also [spike shooter] + the new aiming attribute. That would fit into the DEX meta too.

i think you mean circling attribute
aiming doesnt have any attributes atm

thanks for your anwser, any idea of a good skill distribution for a sapper3/falconer3 ?? this will be my first archer so i dont know too much about it. for pve only

I have sapper 3 falc 3. For big mobs like uphill itā€™s great. But I feel sapper 2 with rogue might be better and including ranger into the built. The broomtrap damage boost applies directly to the skill so even then you are going to be mostly doing damage based off your physical attack. With double broomtrap during circling you are quadrupling your damage or number of hits. Spike shooter cool down is still not worth it at the moment. The idea of having claymore damage increase and it having the physical attack modifier might be worth while and you only need sapper 2 for it. So now here I am re rolling for archer 1 rogue 1 sapper 2 ranger 1 with falconer 3. Should be good for end game wise. Also you can capture circling :slight_smile:

crap i already did archer2ā€¦ barrage combo with feint still worth it at 300+?

If you added attributes yes. Although itā€™s situational and is better for bossing. Feint doesnt cover a wide area. Unlike multi shot with circling. Multishot with circling is actually very powerful.

I was actually JUST talking about making an alternate toon with my guildmates, I wanted to go Falconer3 or a build with rogue and ranger. Falconer3 looks amazing but the setup time with sapper concerns me in fast paced party play. Also cool things like punji stake+Aiming again require setup with a falcon that is completely buggy. If im wrong please correct me.

I guess besides my comment my question would be how viable are all these setups and cooldowns in a party setting?

Relinquish your idea of dealing damage with long setups in party plays if youā€™re taging along with classes that can dish out AoE at a button press. At party play falconer3ā€™s Aiming and Circling allow a party to kill very quickly. So youā€™d rather use something quick or default to multishot, those 10 seconds that circling is under effect are precious.

However if youā€™re going around solo, well, long setups donā€™t really matter unless thereā€™s people racing for the kill.