I’m also from EU and got the EA1 thing even though I’m a little short on money currently, because I really love this game, can’t wait another month and there’s no alternative way to get it.
But you can’t expect all potential players to pay this and love it that much as it’s going to be a F2P game.
Many people may only play occasionally for very few hours a week and it’s just another game for them.
Others might totally go for F2P and never pay a cent, but those might bring or keep friends on the server that do pay, at least occasionally.
And this will only show when the game is already up and running.
I was a pretty determined Ragnarok Online player, with a guild on the EU server.
When one day i said I’m going to try out WoW and see how that is for a while.
Few of the guildmembers came with me to check it out.
But as most people who did this, we eventually came back to RO.
So community and friends of people, who won’t pay much are important in MMO games, as they can bring people who do pay more with them.
I’d see a lot of money coming from being allowed to sell and trade cash shop items ingame.
That’s how i got most of my cash-shop stuff in other games, rarely payed a cent on my own and whenever possible got it from other players for ingame currency.
So by never paying directly I may appear as one of the worst customers you can have.
But by getting lots of stuff from other people ingame it kinda makes me valuable.
Basically, what I’m trying to say is, you will not be able to tell very well up front by how many people paying a fixed amount for access or not if something’s gonna stay profitable.
Wich i hope this game does at least for how long i played RO, wich is 12 or 13 years.