That is backstab’s back attack and Karacha set bonus giving big bonuses. The damage in Ktos general thread also provided values of front attack, which gives backstab no bonuses in attack, which still gives consistent results.
I don’t think the stats apply before you press that confirm button though.
Sadly autos don’t help out much since there’s no skill factor involved so we can’t exactly test if crit attack si also being multiplied.
The small amount of data collected in the KTOS General thread really seems to suggest skill factor affects both physical/secondary attack and critical attack, by changing ATK in the damage formula provided by IMC for ATK = 1,5* Physical/seconday atk + Crit ATK, whenever you land a critical hit.
I do hope it works in that sort of way so we actually have a choice.
post it on klaipeda server section
Anyone know if circling + multi shot still works and circling + hoaming arrow combo?
it doesnt have anything to do with backstab, i gave the 2 different crit values backstab can have and also just gave a str vs dex comparisson wich ended up resulting in 20% more crit damage for going full dex with LOW-MID WEAPON DAMAGE, at higher levels of trans and weapon refine the str vs dex becomes more of a preference of stable dps and if you benefit or not from blockpen/aspd
i still haven’t seen a confirmation regarding split shot being affected by DEX aspd… can anyone confirm? Thanks!
Maybe my brain is still asleep, but I still can’t understand this part. Does STR give some % scaling with atk? I’m pretty sure STR still gives flat values. Any increases in damage are due to the weapon and have nothing to do with STR right? Even on a crit, the 50% more damage you get from STR is the same no matter how much atk your weapon has, right?
Help me understand as it might be something so simple that flew over my head. I tend to over think these things.
Let’s say 10 vs 1000 weapon atk and 300 total STR/DEX
300 STR ~= 600 atk (I’m looking at 2 atk per STR)
300 DEX ~= 1500 c.atk (I’m looking at 5 c.atk per DEX)
10 w.atk + 600 atk = 610 dmg = 915 c.dmg = 15 + 900
1000 w.atk + 600 atk = 1600 dmg = 2400 c.dmg = 1500 + 900
10 w.atk + 1500 c.atk = 10 dmg = 1515 c.dmg = 15 + 1500
1000 w.atk + 1500 c.atk = 1000 dmg = 3000 c.dmg = 1500 + 1500
Even at 100000 w.atk
100000 w.atk + 600 atk = 100600 dmg = 150900 c.dmg = 150000 + 900
100000 w.atk + 1500 c.atk = 100000 dmg = 151500 c.dmg = 150000 + 1500
The contribution of STR is still the same.
Did you mean to say that as w.atk becomes higher and higher, stat based atk becomes less and less relevant?
this, str could end up giving like 1000 attack, but if your weapon attack is … 4k or something, it becomes only 20% of your total damage, similar goes to crit attack
So we’re back to flat stat scaling. Only now instead of STR losing horrible to DEX crit rate, both are horrible flat stat scaling.
Can we assume that once people realize this, we are all gonna go CON/SPR since people are still gonna play “skill cycling”? The only thing I can see balancing this out is IF AA’s become significant enough.
I guess he meant relative relevance really, in your examples:
10 w.atk + 600 atk = 610 dmg = 915 c.dmg = 15 + 900 --> 98% c.dmg from STR
1000 w.atk + 600 atk = 1600 dmg = 2400 c.dmg = 1500 + 900 --> 37,5% c.dmg from STR
10 w.atk + 1500 c.atk = 10 dmg = 1515 c.dmg = 15 + 1500 --> 99% c.dmg from DEX
1000 w.atk + 1500 c.atk = 1000 dmg = 3000 c.dmg = 1500 + 1500 --> 50% c.dmg from DEX
Even at 100000 w.atk
100000 w.atk + 600 atk = 100600 dmg = 150900 c.dmg = 150000 + 900 --> 0,6% c.dmg from STR
100000 w.atk + 1500 c.atk = 100000 dmg = 151500 c.dmg = 150000 + 1500 --> 1% c.dmg from DEX
I guess something like 5000 w.atk would be the usual end-game value, in that case we’d have:
5000 w.atk + 600 atk = 5600 dmg = 8400 c.dmg = 7500 + 900 --> 10,71% c.dmg from STR
5000 w.atk + 1500 c.atk = 5000 dmg = 9000 c.dmg = 7500 + 1500 --> 16,67% c.dmg from DEX
In this example, and considering average damage alone to be the relevant factor here, DEX would be favored for crit chances>50%. Otherwise, STR would give a better DPS output.
For how are the stats now i can see an allocation like this:
1 Cons you need for survivability
2 Spr you need for SP pool.
3 (if you need it) Dex to increase ATK of 0 CD / AA
4 Str for better average
Caster replace str with int
ofc it is a general talk and there are some special classes that may don’t need invest in CONS or SPR thanks by some ability, but it apply to the most of cases.
I myself would like to try a good average in dex for 0 cd skill, SPR for spam it, and after STR or DEX depending on how much crit we can land.
If crit 80% + = DEX if not = STR.
just my thinking maybe is wrong or don’t apply for everyone.
Then you’re gonna miss/get blocked, can’t chesse accuracy anymore with overrefine trans gloves.
Good point. But for accuracy usually is simple. Find the cap and gg.
I think Archer with +50 from leather set can be less punishing for not invest on STR.
But also thinking that for make worth DEX need 80% crit + if we will need heavy accuracy for not miss for sure STR is the way to go.
Dex can come back in topic as defensive stat.
we can also be full hybrid str for accuracy dex for eva cons for hp spr for sp xD 90 pt each and gg.
high investment in con is stupid imo, even if monster hit more often, everyone has more base hp than before and also hp/sp potions heal more than before (we can even use alchemist and npc potions at same time on different cooldowns), wasting a lot of stats on con for extra unnecesary survivability when you could have more STR/DEX (i ALWAYS will get 50 spr however as the sp regen is extremly useful). Str still can give over 700 total attack, is not as much as weapon? still can be over 5000 more damage depending on skill, on some cases it can even be 9000 more damage. even if the damage boost is less, a guy with high str/dex that knows how to play the game better will do more damage and recieve less damage than the CON freak who thinks he wont survive otherwise.
you might want to edit this
shhhhhhhhhhh you saw nothing
I was thinking to the CON because we lose all Evasion. (if not invest in dex)
Usually archer have 80% dodge vs normal melee monster (not archer type that have much more accuracy).
So with low dex we get hit much more often and need few more hp?
just a question i’m not on test so i don’t know.
Also ppl is basing survivability on what? 330 map? may need for ET more HP?
ERR:
Eva useless = more hp. or with the changes, we can safe skip both evasion and hp?
I can focus only on STR and SPR?
at lv300+ with no CON invested, my char has around 18k HP already. I think you should focus on STR only. SPR is even no needed.