True multi-hit and AoE, depending on your AoE attack ratio (like a pistol multi shot v.2.0 pretty much)
i mean the damage, with 2k Patt, it’s ~250k damage just in 1 skill 30s cd
Actually that’s not so different from the Current one
Im confused with IMC, skills are not modified in the damage graph but we have skill enhancement attributes.
because enhance multiplies skill factor, the same way before it multiplied attack and skill damage
atm, DEX is useless in term of evasion on kTEST. Archer 3 with full DEX still get hit most of time
because evasion is a rarer stat, boot no longer give it and monsters have higher acc/eva values
It feels like Thau’s +30% M.Atk does add to skill factor (so if skill is 50% becomes 80% when you cast it).
Well, (SF%)* (Mag.Atk.)* log(.) according to damage formula, so 30% extra mag.atk would be something like (1,3SF%) (Mag.Atk)* log(…), so yeah it’s kinda like it interacts directly with skill factor in a sense, though it’s multiplicatively. It’s just not more directly because there’s still another interaction with that log part which we can’t separate it from.
I highly doubt that since it says “Magic Atk +30%”. It should affect your MATK stat (similar to Chapparition), not your final damage.
It does not, in fact I believed it would directly increase Magic Attack in the character stats but seems like only the INT it gives does affect Magic Attack while the “Magic Attack +30%” of the buff does only apply to skill directly (much more like Quick Cast attribute I’d say, although skills now are with % so in an addiction way).
I did some tests with and without Swell Brain on Pyro Skills, there it goes:
So I think it’s more likely @yurichalps said, if you take the “NO” value divide it by the skill factor and then multiply by “skill factor + 30%” you kinda get the value under YES although with some little difference.
IDK what can be done with Burrow. I’d like it to be moved to C1 or C2 and be a 1-point skill if anything, with Rogue getting a real C3 skill in exchange, like a Coup de Grace attack that increases damage the lower the target’s HP is.
Hmm that’s interesting. Some of the numbers seems off though, did you test these on different mobs? How come your Fire Pillar with 62% ratio did more than your Flame Ground with 68% ratio?
Can you provide us with the details of this test? (e.g. your INT, MATK, and target monster). Maybe we can figure out what’s going on with the Swell Brain formula.
I was planning to make a Thauma3 but if it really does only increase skill % additively I might just go Thauma2.
Sorry I don’t have the M.Atk value anymore (deleted that char).
However Fireball, Fire Pillar and Firewall (both with and without swell brain) were tested on Dina Bee Farm “Bees”, while Flame Ground on the Siaulamb there (since bees are flying type). That’s why it’s different.
Just take into account the “No / Yes” part as each skill was tested on same monster
It still doesn’t make much sense.
As you can see here the expected value for Fireball is less than the actual value. If we take into account that Swell Brain also give some INT then I suppose it’s reasonable that the actual value is higher. However that doesn’t explain why Fire Pillar and Flame Ground’s actual values are lower than the expected values.
I don’t know, perhaps with higher M.Def and such a low Factor like Flame Ground the formula makes it be much lower, not sure…
Fireball / Fire Pillar / Firewall were tested on “Rabbe & Honeybean” which now both have 919 MDEF on kTest, while Flame Ground on Siaulogre which has 1142 MDEF.
It’s weird though yeah, all I can say is that it both doesn’t add +30% Magic Attack on F1 stats nor +30% damage on final attack (like quick cast attribute did with its +50%). In fact I was expecting it to work in one of the 2 just mentioned ways.
I also tried to get Lv4 Attribute for Swell Brain after (+4% effectiveness) but it does also affect the INT part of the buff, either I would have obtainted +31% Magic Attack but it didn’t show meanwhile it did correctly updated the tooltip.
Anyone tested or know how Stamina scales from CON investment? How many CON points is required per Stamina point?
Interestingly enough if I removed the +MATK% factor completely and account only for the INT increase, the result almost perfectly match up.
The small 1.3~1.5% discrepancy is due to not having your MATK value to input to the log formula.
The Fire Pillar value is certainly an anomaly, but I assume that’s due to some human error during the data collection.
I just tried it once more, my bad, it was a Lv5 Fire Pillar! And a mistyping on the YES value for Pillar as well, my bad!
I’ll give you detailed stats:
177 INT | 1160~1156 M.Atk [No Swell Brain]
223 INT | 1302~1298 M.Atk [Swell Brain] (Lv4 Attribute)
P.S. Sorry I thought I had deleted it lmao, I was probably going to delete it but changed mind last minute! Forgive me
if i’m not mistaken the first attack from werewolf is 0 cd right? can you test if dex increase the aspd from it? because if it does; maybe a build with priest1 for 30% extra dex plus werewolf it may be nice to play.