Is there any proof of this ? Coz i haven’t seen any actual values provided to the [God Smash] skill. I don’t expect it to be +100% damage when using [Blunt], coz many damage type modifiers got +50%, Hoplite [Spear Lunge] +50% to [Pierce], Barbarian [Cleave] +50% to [Slash], Murmillo [Headbutt] +50% to [Strike].
If it has +100% that would be nice. Anyway i din’t count [Smite]+50% knokdown bonus and x2 to [Devil],[Mutant] type damage.
Irrelevant in current formula coz it is applied to all DPS values, just multiply by 2.
It has +25 STR bonus, so it does affects overall calculations. But that actually doesn’t matter.
I don’t bother myself with new Rank 8, weapons, but i saw them. Got really sweet stats on weapons thou. Excited on a Mace with M.Atk as a scaleble value.
What is a skill description on this, coz i din’t get the effect.
Didn’t get that, i am not native English speaker, could you explain that ?
Didn’t get this one too.
How often you see Priest with [Monstrace], coz most of them max other buffs to sell them. At least it is on Fediman.
So here is re-calculation on Crit Chance with [Monstrace] and [Smite]:
Full DEX stats
Critical Chance %: ([622+74+116+75]-100)x0.127=787x0.127 = 100% (Rounded UP).
Critical Chance %: ([130+74+116+75]-11)x0.127=384x0.127 = 49% (Rounded UP).
[Smite] level 15
- DEX: [(925+1771)x1.5 + 49]x100 = 409300
DPS: 409300 / 288 = 1421
- Hybrid: [(1076+1771)x1.5 + 755]x49+(1076+1771)x51 = 246249 + 145197 = 391446
DPS: 391446 / 288 = 1359
DPS Difference 62, that is equal 4.5% more DPS. So 100% Crit vs 50% Crit.