salty murica. wanna be the best at everything
/20characters
salty murica. wanna be the best at everything
/20characters
i just like competition even it means losing. it feel more rewarding when i win.
i did best at my domain - fixing myself have plan and adapt to the rules, that is how real world busniess work. you might not like that but that is imcâs concern not mine.
The main issue is not the top dpsers but the loot distribution mechanic itself. If they want to be rewarded for their work then why not have all the bosses lvl changed to lvl280, it ainât even challenging nor an accomplishment for hogging all the low lvl bosses drops. They used to farm wb drops during the early low lvls and now since they are highly geared enough to monopoly all the wb, then everyoneâs contribution should be disregarded and farm dg only instead?
No matter how you see, the mechanic itself is broken.
Yeah its imcâs concern and this whole post itself is directed to them of course. Besides, if a business company donât even care to adjust or solve their problems, the business will fail like how reality business world does.
in ragnarok online only 1 group got mvp loot
in tos ATLEAST 2 groups always get loot, basically up to 6 different groups
its a way more user friendly system, but keeps killing bosses competetive, which increases the fun of doing it
its always a damn good feeling to know that you got something worthy and someone else didnt. Getting something handed out with 0 effort
destroys the fun of everything
I agree world bosses need some changes (and above all the game needs to be optimized so that world boss fights are actually fights and not just 1 FPS shitfests), but the majority of changes people are suggesting basically come down to either âeveryone should get a dropâ which makes the drops worthless or ârandom â â â â â should get dropsâ which makes boss killer builds worthless.
If your build isnât good for killing bosses, do something else or level up a boss killer character. Stay in your lane.
I am 280 poop-sucker from Fedimian and i like it. Please share Cerberus timers, GG EZ.
I agree where getting something and someone else didnt, still pretty broken imo. Like how Championâs in RO used to dominate most of the lower lvl MVPs just with 1 asura. Tho in RO mvps spawn randomly in the huge map while in ToS the maps are pretty small and some bosses have static spawn time & location.
Some would disagree like you did, but ROâs loot distribution mechanic is already considered outdated. Seriously guys, thatâs a 14yrs old game mechanic. Despite this being made by the same developer, it is currently trying to follow the modern game mechanics like exple GW2, Blade & Soul. Iâve tried B&S world boss and its still pretty competitive where it gives everyone who deal around 10% dps a normal lootbox and those dealt higher be rewarded with better boxes while surviving the boss and enemy faction attacks.
Imo they should increase the wb hp by 2-3x and improve the item distribution/ party & boss mechanic as well to allow more than 2 parties with wide diversity in getting the cubes.
Agreed, if everyone who hits boss once gets a cube then either the value of items plummets or the droprates are so abyssmal itâs not even worth farming anymore.
Only thing Iâd like to see changed is high lvl players dominating lvl 100 bosses, maby some limitation or scaling for players at +50lvl.
Hope they will ignore this topic and you, press X to win generation. Be stronger or leave.
the easiest thing to do would be put the drops in more than one place. guild raids or whatever.
Hey, I actually agree with this one. It really defeats the purpose of having low level world bosses if theyâre just going to be instant killed by high level players. That directly detracts from the game experience, only those of us who got in early will ever experience that feeling of being a new player and coming across a world boss for the first time and being able to actually fight it and even if you donât get a drop at least getting to be part of the experience. Now anyone who joins the gameâs first world boss experience will be a bunch of level cap parties sitting at the spawn points and instantly killing it as it spawns. That probably wonât encourage them very much.
Tbh as long as there is content worth farming, you can be sure that there will be hardcore people farming it.
Having level cap to low level bosses with lucrative loot will give rise to Twinks (characters at low level with optimized gear/skills) to farm that boss.
People will adapt to the game, and as it is, slowly, more people will hit level cap, compete with the 280s, and even the current 280s will begin the complaints. They have an advantage now because tbh they were hardcore enough to level to 280 way before the masses, and in any game, there will be advantages to it. This is one of them.
People are saying, if you hit once and get a drops, makes drops worthless, or the lucky guy getting the loot and high level not wanting to bother, i can agree
I think OP suggested 3% dmg for the party, which is fair, especially if you put in perspective that OP also mentioned raising the bossâs tankiness and hp, so 3% is not gonna be 2 hits or something
But if we canât get quest 10 level above us in a map (map recommended lv 90, you need lv80 to quest there for example), why canât we do something similar where you do 0 dmg to bosses if you are 10 level lower then the boss. say lv 94 cerberus, you need lv 84 to do damage
Or we can also go the other extreme and gives it a max level cap, so new players also get a shot at some easier world bosses. maybe if you are 30%+20 level above a certain boss, you cannot get a cube regardless, so a templeshooter at level 74 (?) means you canât do it after level 74+23+20 = 126 for example
Yes, if you do something like this, the level each boss will need to be considered again, so level 280 or even level 300 can do the top bosses right now
And the top level limit will also mean it protects the economy of lower level players as they progress, because they are the only one able to sell drops from these bosses
And yes, make spawn time more random, it would only be fair to stop campers just logging in and make them actually have to camp, and make it longer in some cases, and if we do that, there is no need to limit to 1 cube per day, because there are only a few of the same bosses that spawn a day instead of like one every 2 hours and 4 channel so thats like 48 bossesâŚ
Why does everyone want to dumb the game down because they themselves canât compete. Why not get better? You could add a +/- variance on the spawn of world bosses, but the same people are going to camp them and kill them until you can come up with a better strategy/classbuild/itemfarm/ etc. Until then, this just seems like youâre bitching because someone is hogging all the lewtz. Which is why this game isnât an easy lazy casual boring mmo.
Donât you think that it would be even more exciting if drops were randomized ?
Agree with OP on all counts. Especially the fact that the bosses spawn a the same spot at set hours is seriously stupid. Thatâs the main problem that needs to be fixed ASAP. Also healers really need an attribute so they can toggle heal work only to party.
The fact that only the few top dps gets the cube doesnât really benefit anyone, I loved doing world boss trains in GW2 where anyone doing some damage to the boss could get a reward. The âlolol git gudâ mentality is stupid and childish, there is no need for that toxicity on ToS. Anyone killing the boss or healing/buffing party mates who are doing certain damage to the boss should be rewarded a cube.
Boss donât really spawn on the same spot except for Dullahan. A main factor for boss hunting party is to find the boss and let the top DPS start dealing the damage before others do.
Thatâs the job for us leecher Biblethump
Limit the number of cubes someone can get everyday by 1. ( after that, the play dmg dont count )
was in guild wars as well, and not just for bosses, you get credit for any kill where you dealt damage.
KS simply put no longer exists in that game and itâs great