Since the transfer to Fedimian, which took place a few days ago and dozens of 280s came to our server, every single Dullahan I’ve approached with my party (+220 players!) ended up as a failure due to 2 or 3 parties, consisting of the same players each time, getting the loot and afterwards linking to the cube with the “gg ez” comment (yea, I’m mad) Seriously doesn’t matter if I check dulla at 3 a.m. or if I happen to have a day free of uni, and at 11 a.m., the same people are there EACH FREAKING TIME, getting all the cubes.
Fedimian used to be a nice server, people used to call world bosses via /shout, even 180lv or so players were able to get the loot because NOBODY was camping the bosses, if anyone happened to know the timers, they called 2 or 3 parties anyway because it was impossible to kill the WORLD BOSS as a single party (consisting of players, who play this game a lot, however not 24/7) in less than 3min
Now it’s probably 20-30 poop-sockers controlling all world bosses and as a result the economy. A lot of my friends, with whom we were enjoying our time scouting the maps for bosses and then inviting other friends to kill them, have quit already, because one of the most enjoyable aspects of the game have been destroyed by a few players, or rather the poor design, they’re just taking advantage of. World boss loot distribution is extremely unhealthy and frustrating in this game.
What are my suggestions to improve the system?
1. Spawns should be more randomized in the terms of place and time. If any guild wants to dedicate all their time for boss hunting - fine! It’s gonna take them an hour or more anyway, if there is a possibility of a boss to spawn on a random channel on one out of 3 or 4 maps. It SHALL NOT be like currently, that people keep playing on their alts, then move to the 280 character 3 min before the boss spawns, kill it as a party of 5 in 3 min and log out;
2. World bosses should be fking world instead of single-party-of-280s ones and require at least 50 people in order to kill it, so that there is a requirement for others to announce it on /shout in order to take it down. Keep in mind however, I have here in mind their defences and health, NOT damage, so that the boss doesn’t one-shoot everyone below the level-cap. Game optimization for it is needed as well but developers claim, they’ve been working on it.
3. (!!! THIS ONE SHOULD BE IMPLEMENTED ASAP, wtf is the current design) Clerics’ buffs and heals should be party-exclusive, seriously that moment when I throw mass heal at the crowd in order to heal my low-hp ally and some randoms get prioritized. Wtf, hardly anything in this game is that infuriating;
4. Instead of 4 hours, bosses should spawn every 12 (+/- 3 hours);
5. Each person/party (obviously in a party, the damage of members should sum up), which contributed, let’s say, at least 3-5% of max hp should be given a cube. Lower the chances of dropping a valuable item, make the talt be 99% and the rest 1% altogether and leave the fate of the drop in RNG god’s hands;
6. The last but not least… tanks. No clue how to make them viable in mvping, the only idea which comes to my mind is not only taking under consideration, during loot distribution, the damage dealt, but maybe also damage received. It should be, however, further discussed in which proportion.
Please make the discussion civil and even if you disagree with me, do not offend me or paste pathetic memes like “your tears are delicious”. It’s internet, you won’t tick me off that easily I need to go now, will be back in 2h and answer, if there are any questions or objections.