People are saying, if you hit once and get a drops, makes drops worthless, or the lucky guy getting the loot and high level not wanting to bother, i can agree
I think OP suggested 3% dmg for the party, which is fair, especially if you put in perspective that OP also mentioned raising the boss’s tankiness and hp, so 3% is not gonna be 2 hits or something
But if we can’t get quest 10 level above us in a map (map recommended lv 90, you need lv80 to quest there for example), why can’t we do something similar where you do 0 dmg to bosses if you are 10 level lower then the boss. say lv 94 cerberus, you need lv 84 to do damage
Or we can also go the other extreme and gives it a max level cap, so new players also get a shot at some easier world bosses. maybe if you are 30%+20 level above a certain boss, you cannot get a cube regardless, so a templeshooter at level 74 (?) means you can’t do it after level 74+23+20 = 126 for example
Yes, if you do something like this, the level each boss will need to be considered again, so level 280 or even level 300 can do the top bosses right now
And the top level limit will also mean it protects the economy of lower level players as they progress, because they are the only one able to sell drops from these bosses
And yes, make spawn time more random, it would only be fair to stop campers just logging in and make them actually have to camp, and make it longer in some cases, and if we do that, there is no need to limit to 1 cube per day, because there are only a few of the same bosses that spawn a day instead of like one every 2 hours and 4 channel so thats like 48 bosses…