I agree to the 2,3 except 1&4 since even with those ppl hogging with the wb hunt, the drop rate of the rares like karacha, wind runner is still very rare to begin with. Hence, restricting the number of kills one could get may indirectly cause market inflation on these items.
Meanwhile, imo I canāt really agree that broadcasting all channels throughout the server is a wise idea since the game is already not āOptimizedā, players would just pour into the channel and cause channel crash(happens) or massive lag. Besides, I think its fun to camp for bosses if timers are much more randomize and whats the point of having random spawn times if everyone in the server are notified for its spawn
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These which I have disagreed would not even be needed if the loot are fairly given to all of the contributors (not 1hit =1box). Currently it is pointless for lower lvls or decently lvl/geared players to even camp for bosses like cerberus, since players who are 280 and highly geared would just easily swoop away the limited cubes and efforts done by the rest. 