Because of many request at reddit i will also leave my post here.
I’m an 265 archer class in kr server so i think i have seen/know enough of this game issue. This game may be better (or worse) later but at the time i don’t think it’s worth to play at the time. Maybe you guys still hyped or some fanboy will pop-up here but i don’t care about it.
Talking about mmo most of the time we will talk about 2 side of the game: PvE and PvP
1.PvE:
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With me it’s bored. Exactly every day you will do the same things. From the start to lv 230 there will be side and main quest, i’m not complain about it because other mmo are the same but after that you will have nothing to do. Everything left that keep you level up are doing daily dungeons and mission.
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Talking about mission there are total 6 of it but only one (Siaulai) is worth to do because of it’s exp scale with player 's level. I never seen anyone queue at other mission and you have to do 5 per day, it cost 40mins to 1 hours depend on your luck when random matching. The problem is it’s no challenge at all unless one of your party member have 10+ higher level than the lowest one, if it does boss atks will be 3 times stronger because of level penalty and most of the time one shot the lowest level one if they not careful enough.
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About the dungeons the same problem with mission it’s very easy although sometimes if you are not lucky your party will have no healer but it’s not really a problem at all. 5 times of lv 240 dungeon will cost you from 100 mins to 150 mins depend on your random matching. (After 600% exp buff from random matching patch most of player are up to it, they never make an premade party unless doing some boss rush for boss 's cubes)
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Someone will mention about field grind ? Field grind is almost useless unless you want material for your recipes. At lv 260+ 3 stars maps it’s even worse. You will get silver penalty every time you died here (even using revive orb you will still lose silver). Mobs in this map have tons of hp like a mini boss and hits hard but the items/silver rate is too low when you compare to lower level maps. At the same time farming at 11x maps gives more items/silver benefit than 260+ map. So why we have to take the risk ? That 's why people only up to daily dungeon and mission.
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There are daily quest at fedimian but it only scale up to lv 9 exp card when monster in quest scale with your level. So at around lv 230 most of people don’t do it anymore and at 260 i don’t think anyone want to take the risk of 260+ map with a tiny benefit of lv 9 exp card.
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So end up you will spend at least 140mins for the PvE part every day which is the same, idk if people think it’s common but with me it’s really boring. And because of it i don’t think PvE builds are necessary when people will up to party and clear dungeon/ mission like a piece of cake.
2.PvP:
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Here i will talk about the battle league and PvP 's balance.
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The battle league feature is an daily schedule pvp ranking mode. Sounds fun ? No, the matching is poorly. Classes are not divine as their role, it’s totally random. End up one team with 3-4 healer when other one have none or 3 people in top 10 in a team when other not even have one in 100 ranking.
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There 's also level penalty in PvP which exactly what happened in PvE. So low level people never can beat high level one with the same class because their dmg is 3 times stronger with same build, stuff and attributes.
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There are tons of bug but they can fix it later, idk i still complain because the process is too slow, MAYBE after a year they can fix these stupid bugs. Those common bug know as: connection stability in the first round, no points given on the first match, AoE skills spaming at respawn zone, can’t see magic circle and there are rumor that top players on ranking are cheating, i’m not sure about that.
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But the most problem in PvP is the class balance which i will tell you why.
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With stat systems and mechanic in PvP magical attacker (wiz-cleric) will always on top. So far the PvP tier at the time is: cleric = wizard > archer > sword man. Maybe people will talk like because the players are sucks or weak equipment … but the main issue is the stat and mechanic it self.
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About stat points: magical class always have their advantages when they only need 2 stat: INT and CON. Physical class need 3 stat: STR - CON and DEX. That’s why supporter and mages of this game are so tanky and also does good damage. Sword man have advantages on hp gain but due of it most of people don’t have high CON (except tanker build) then lead them to have lower block rate than magical class.
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2 type of attack: magical attacks are superior compare to physical they can’t miss or blocked when physical type can. Also most of magical class 's skills have long range and have much more hard cc than physical type. And block in this game nullity the damage which is very OP.
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2 type of defense: you can gain physical defense very easier through equipments and stat when magical defense is much harder. 1CON = 1p.def when 1SPR = 0.2m.def. Shirt and pants gives tons of p.def when only cloth types only gives tiny amount. Even m.def from bracelet(x2) + necklace + cloth shirt and pants not even can surpass the p.def gain from plate equiments.
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Compare of range base attack class: wizard and archer: You never can 1 shot an well build magical class even with Snipe and Cannon burst which is 2 strongest skills of archer. As an archer class you lack of hard cc when wizard have tons of it. You let them cc you once, you are dead because most of wizard pvp build can do prema cc such as cromancer and psychokino 's skills.
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Compare of melee base attack class: Sword man and Cleric. Clerics are natural sword man 's counter (not really, every class can counter sword man unless you build cata c3 > dragoon). They cast magic circle and stand on it, you can only see them from afar and when you think magic circle are gone they begin to use defense skills. That’s why as an sword man you can’t think about fight against cleric alone, you will end up killing yourself.
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Compare of magical and physical skills: Magical skills are superior because it have more cc, have range, big aoe, cannot be dodge/blocked and many more useful buff. Most of OP buff are resurrection, revive which can easily turn the table of the game and Stone skin which make physical class almost useless.
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I don’t really have time to make an in-depth about skills but the basic problem is there are many way to counter physical attacks, prema cc from range attack of wizard and op buff from clerics.
The post seems too long, i will end it here.
The only thing i enjoy about this game is the art style and the OST/BGM but this is a game isn’t it, i can’t call it a good one when it’s olny good at things like that.