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I’m all for the good/great ideas that people have provided regarding the loot system, but personally it doesn’t affect me as much as those who actively toiled for their materials thru direct farming (I did dailies on 8 characters for 2 weeks and 2 days and bought my entire Yellow Caro Antenna requirement thru the market).
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Cubes, most might argue, are good for ET (whether ET itself is a good pseudo-endgame is a different topic) because it allows them to hold on to their [tentative materials] and they have the option to spend some extra silver to get more material per run (assuming they do). I agree that it’s a bit off-base for the HGs though, although I’ve visited each HG once and never came back to them.
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This is sadly true and I feel for you on this on the less exaggerated end of things (I’ve played for 3700+ hours now) and I have encountered a lot of people that have resorted to Necromancy (get it?) to stay “competitive”. I’ve never succumbed to it though and with my experience playing the game, I remain relatively well geared all things considered.
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Not really my cup of tea, so I’ll leave this to the others.
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You’re not the only one. Though honestly, channel crash-abusers aside, the upgrade RNG feels fair enough for me that I have my wins and my losses as well, and so do other people.
Here’s some more to keep you company:
But it’s not all worse-case scenarios, there’s plenty of people that (like me… maybe) enjoy the thrill of the upgrade (not so much the need to farm so many things to prepare for it though).
Lastly, I don’t agree with this wholeheartedly as it is possible to stay ahead (at least above the mediocre/average) without having to resort to doing anything against the rules… sadly people that do abuse the game, do get ahead by a lot, so that’s where we see eye-to-eye.