Sonic strike does not deal damage on the next round. However it doesn’t mean that it doesn’t happen. it is weird I know.
This happens because the targets from the character are not wiped at the beggining of the next round. so the last player you shot an arrow at is still marked as the effective target for preemtive strike - yes this is a preemtive strike issue -
The beggining of round 2 is clearly not considering everything when cleaning the arena so we have this issue, it possible is the same thing making hunter skill persist after round end and cryomancer’s skill. The clean method should be fixed!
How to reproduce the “sonic strike” thingy. Shoot anyone during the first round. At the second round immediatly cast preemtive strike, the effective target from last round is still in place and it instantly goes after it.