So does that mean that the skill description needs to be updated and not to be whats stated in the current skill description?
Cause it definitely a bug, based on the skill description.
Then they should still fix it, its misleading.
So does that mean that the skill description needs to be updated and not to be whats stated in the current skill description?
Cause it definitely a bug, based on the skill description.
Then they should still fix it, its misleading.
Yeah, the skill description is incorrect. It is indeed supposed to be seconds as s1lv3rw0lf pointed out.
It will be.
Oh thanks for that info. I always thought the skill was bugged, so it was the tooltip xD
That VGA dc stuff. One of the most “disconnection issues” already reported
Cyclone, Warcry skills and Highlander crit bonus missing.
No problem. Maybe the forum denizens can come up with a flow chart of problems to get fixed before I get home from work. Here is an example of the current one being used:
There’s old posts which I dont have time right now to dig up with problems listed to fill in the slots.
Most urgent bugs IMO:
Sonic strike does not deal damage on the next round. However it doesn’t mean that it doesn’t happen. it is weird I know.
This happens because the targets from the character are not wiped at the beggining of the next round. so the last player you shot an arrow at is still marked as the effective target for preemtive strike - yes this is a preemtive strike issue -
The beggining of round 2 is clearly not considering everything when cleaning the arena so we have this issue, it possible is the same thing making hunter skill persist after round end and cryomancer’s skill. The clean method should be fixed!
How to reproduce the “sonic strike” thingy. Shoot anyone during the first round. At the second round immediatly cast preemtive strike, the effective target from last round is still in place and it instantly goes after it.
please send to us some feedback!
just these 9 for now… i know im not giving concise/precise/exact details myself, but,
atleast, as a player and customer, these 9 are my top concern/aspect that will leave a deep impression to me
huehuehue
The corsair skill animations are no longer as fluid as from before; whenever u cast the skills there will be a long pause before you can cast again, even if u hit the mobs.
Pre-patch, u would be able to easily chain your skills by timing your casts (rapidly tapping can make you lose some of the skill’s hits)
This new patch kinda kills the skill combo’ing theme of the Corsair; it makes everything clunky and less fun, especially when you now have to commit to the flag’s combo thing.
I hope this gets fixed soon, thankies!
Is Energy Blast supposed to be like from 2016, where it’s easily cancelled when the character gets hit? The devs were supposed to buff Monk not gimp it even more.
No one mentioning it? (Conversion from paladin)
Really?
Ive definitely seen sonic strike kill/hurt players on the next round.
Keep reading please.
So you’re saying: It does not deal damage on the next round, but it does.
Gotcha.
More reading please.
Sonic strike is not the culprit. it is a misleading claim. You cannot target someone with sonic strike from the other side of the arena.
If you read carefully I explain the culprit: preemtive strike. Preemtive strike auto cast sonic strike agaisnt a flagged target. This can only happen when the flag is not removed at the start of a round.
I’m not arguing what the cause is, but saying that Sonic Strike isn’t dealing damage is denying the effect. Yeah its probably due to how resetting a round is coded but it doesn’t change the fact that Sonic Strike is dealing damage to players when a new round starts sometimes, and that can probably be fixed multiple ways, not just by changing how rounds are handled.
And I’m saying that if you say “sonic strike is dealing damage” is misleading because people will focus their attention to sonic strike.
When the root cause is not sonic strike but preemtive strike. That it deals damage or not, when infact it does is irrelevant in this claim. We want the problem fixed, I’m pointing to the root of the problem.
@STAFF_Max Do you know when will the bug with the map, preventing us to complete them at 100% will be fixed?
This is an important one for example.
3 cards here, and here and elsewhere makes it a huge exp loss, and I don’t want to re-run them since a while ago I was in it for the quests.