Krivis: krivis has damage and a bit of support.
The big blue circle is Zelciai. It gives crit chance to those who went in for the buff, and reduce crit resistance of enemies , hence double dipping on the crit goodness (also gives the caster magic amplificatin from attribute, but i believe its only for the cleric who casted it, no more)
The yellow circle with lightning is Zeibas, its only damage, nothing special here.
The bigger bonfire is Aukuras, it improves the natural HP regen and reduce the time needed before each tick of natural regen. Aukuras also has âaggroâ of its own.
They can also put a dbuff on one monster and when this monster is killed, it gives a STR and INT buff to all party members around, but this is a Krivis 2 thing, which you wont see often.
Krivis also gives Dainos, which gives more buff slots.
overall, krivis dont provide much defensive support except aukuras for a bit more natural healing.
IMPORTANT TIP ON NATURAL HEALING: natural healing is normally 20 sec. each 20 sec, you recieve a tick of healing according to your hp regen and sp regen stat. If you sit at the half point (10 sec normally, less with aukuras), you also recieve a full tick of regen since sitting provides this each 10 sec instead of each 20 sec, so sit once wach 10 sec to get more hp/sp.
Sadhu: Sadhu is mostly a damage class also. They have this ability called out of body, which makes them send their spirit to attack. The spirit is invincible, it cant be damaged at all, it does small damage and adds a -30% def debuff to monsters (50% chance on hit). Its mostly used when the cleric used all his other good spells.
When in Out Of Body (oob), the clericâs body is still there, with the spirit linked to it. any hit on the body cancels oob. The cleric can still cast spells, but all spells will come from the BODY, not the SPIRIT, so sadhu placement will usually be either behind, for safe oob, or kinde close to provide support while being under safety zone, or eventually druidâs C2 invicibility. If a sadhu cast fade after casting oob, even if he attacks with his spirit, he wont appear for the full duration of fade, he needs to cast a spell for that.
Astral body explosion will detonate the spirit and knockback all surounding monsters.
Possession is cast from the body, it will root 5 monsters and do many hits on them, so it helps a bit on the cc while providing big damage. As for oob, any hit on the sadhu will cancel this since its a channel.
the rest of sadhuâs kit is not important
review: its mostly a class for no downtime and safe damage after casting the spells. Expect sadhu to use the defensive spells a bit more for them since damage interupt them, but they should still use these spells close to the fight to help the party before doing it for themselves. If you see a sadhu with only cleric 1, then start crying since this is gonna be a dps cleric with almost no support/heal worth mentioning (only 5 healing tilesâŚ)
Both the classes i mentioned are dps classes, mostly, but the best support from cleric comes from cleric 2. These 2 classes should help bring down monsters quite fast anyway, but are not at their best in killing tons of monsters, mostly killing a few really fast, or bringing elites/bosses down fast with all the multihit skills and constant damage from oob.