Tree of Savior Forum

What is the issue with healers?

So any Cleric 1 with other classes at 120+ is likely not capable of main heal role?

The heal tiles themselves will still be effective, but it only takes 1 missing hp to use up 1 tile of their only 5 tiles and only 5 x2 tiles to play with every 22 seconds can be hard?

[quote=ā€œnazrious, post:21, topic:198706, full:trueā€]
So any Cleric 1 with other classes at 120+ is likely not capable of main heal role?
[/quote]Capable but harder. But a smart Cleric1 is more useful than a bad cleric2.
There’s a difference between Cleric with non-support build that can support and Cleric with support build that cannot support (basically same as above)

Had the lv100+ dungeon run today as a solo Priest with 3 sword and 1 mage. Kept my team alive with 1 death and I died 4 times myself. Can get tight :frowning: I was barely enough to keep my team alive this time because had a 10 level difference (Was lv 114 and highest was 124 so the boss can aoe 50% my hp)

I assume you mean heal tiles.

There are very few heal abilities in the game and they generally carry large cooldowns.

This is made worse by the fact that most players eat an obscene amount of avoidable damage.

Then consider that most players fail to use our abilities appropriately. Such as using heal tiles when barely injured, maintaining poor positioning for mass heal or avoiding safety wall like it is death itself.

The final issue is that without two circles of cleric you have extremely limited healing. Most support oriented clerics will sacrifice and obtain this second rank, buy many clerics roll with the intent to deal damage. I understand there is no other option for healing in the game, but it is just the same as your 10K HP damage hero swordsman compared to your 40K HP tank. Only swordsman can tank (to the fullest extent), but many (most) are built for damage.

Hope this insight helps, my lodge is full of clerics…

Just a little correction. It gives Crit Attack not Crit chance so it is not necessary useful for everybody.

The other problem with Zalciai is that you actually should put it on monsters to debuff them…and at the same time walk in it… it is a bit of downside of Zalciai.

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Yes.I hate this non stop pulling heros.
They think we dont have a cooldown on our Healspells.

thanks for the correction, it seem i didnt read it well enough, so it seem the debuff+buff together is still great when criting enemies, but not quite in the way i thought it worked.

@acolyte
Yeah lvl gaps of 10 hurt for tanks just the same. I can tank a same lvl boss by just holding block. 10 lvls higher and that same boss can knock me around like im a rag doll.

Sadly it seems that even at 120+ people still have no clue how to play their Class.

Also so many lvl 120+ running around in lvl 75 gear, and im not talking +5/3 or gear with great stat bonus. Not to mention durability issues with severly underlevel gear vs higher mobs.

To be honest, if you are a melee and about to die you should run around to avoid damage or look for the heal tiles on the floor and stay in front of the healer.

The top tip also, is to not soak up more heal tiles than necessary cos it can really screw things up.

I think I am fine at supporting, but when there’s 3 swordsmen that run around like careless chickens… at that point it’s not fair to blame the cleric :wink:

There’s a 25s cd so if the party has used up all the heals, and you let yourself get red and then don’t move… >.<

There’s an attribute for the Cleric tree that makes Heal do no damage. You can toggle it on and off so in groups, I toggle this on so that Heal only heals. This will allow you to place it wherever it’s needed without worrying that mobs will take up your heal squares.

This also reduces the accuracy of enemies in the radius which is useful.

Yes, @asphidel had informed this 2 days ago

I am happy to see the back and forth in this thread it has provided me with a lot of useful information and invite one of you to create the same thread but in the swordsman section.

my build is cleric2, krivis1, sadhu2, im still consider a healer? would you be ok if you are asking in chat for a healer to party and I say im one?

[quote=ā€œAyalon, post:25, topic:198706, full:trueā€]
The other problem with Zalciai is that you actually should put it on monsters to debuff them…and at the same time walk in it… it is a bit of downside of Zalciai.[/quote]
It’s got a shorter cd than duration, especially with the attribute maxed, so I typically buff the party first, then I can throw it on mobs after. It’s also big enough that you can cast it halfway so just the edge catches enemies with plenty of safe space to run through it.

Other players do get the Magic Amp effect, and since magic can’t crit that’s the only use for the skill in a caster-heavy party, so don’t worry about debuffing mobs.
STR builds have low crit rate, so you’ll want to debuff mobs as top priority or they’ll never see the boosted damage.
DEX builds have low crit atk, so buffing players is more useful, but both help.

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Yes you can.
Almost every healer uses Cleric c2 only, but if you join the party as healer, you need to remenber it all the way.

I’m FS Cleric>Priest c3>Pardoner c2 and have no problems healing above level 200. I’m going for Pardoner C3 with 2:1 spr:con

That is true. It is manageable. So it is good anyway. It’s just a bit tricky sometimes…and yeah you have to consider what party members you have…but because I’m planning a build that maybe utilize it itself… I maybe will be a bit more selfish… xD Unless I rly have like 4 archers or Magic users in my party.

Our problem is that if someone keeps running like a headless chicken avoiding our heals
I’ll just place the tiles in a nice spot not too far from the fight and hope they make it. Better let one player die instead of the whole party :slight_smile:

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[quote=ā€œJonnu, post:38, topic:198706, full:trueā€]
Our problem is that if someone keeps running like a headless chicken avoiding our heals
I’ll just place the tiles in a nice spot not too far from the fight and hope they make it. Better let one player die instead of the whole party :slight_smile:
[/quote]Never forget there will be archers who will be on the edge of the map always even in lv130 dungeons because they’re used to max range.
These people will miss any aoe buffs and mass heals. The reason heal tiles are important is because of these soloers.

And I’ve had people die on me because they ran off the opposite direction of the heal tiles.
I’m already tired now, both in my Cleric2 and in my Priest. If someone’s being an idiot I just let them die. If I party up with another cleric, usually that cleric will be nice enough to chase the guy down and heal him, but that risk the rest of the party as you said.

Yeah better let them die. Quick death is better than running a marathon with the scared dps. :slight_smile: