Tree of Savior Forum

[Guide] How to heal your party with Cleric c1

I will start off saying that I have a build with cleric 1 priest 3 at level 190 focusing across 3 stats (con,int,spr) and have had no issues being able to heal my party in dungeons as well as missions and frequently have leftover heal tiles.

I have yet to test how it works in pvp (since there is no arena yet) as well as trying it without priest 3 but I suspect it won’t work without some kind of damage prevention from whatever class.

So how do I do it so you can too?


I. Use Heal on CD

After your tank has gathered the mobs place down your heal tiles away from the mobs so that it’s visible to the entire party even if everyone has full HP. Whenever your heal tile CD is over, place both charges again. Heal your tank with Mass Heal, but if he/she is in danger of dying try to place a set of heal tiles over him/her and the rest to the normal away spot for the rest of the party.

Don’t place your tiles over party members except with the above case. Place your tiles a safe distance from the boss but still in visible range so that archer/mage team members can get to it without coming too close to the boss. Try to discourage people from standing over heal tiles with full HP so they don’t eat them when they don’t need them. For example bloodletting can eat up a lot of heal tiles if they are standing over them unnecessarily.

II. Allow others to use Safety Zone

If all your heals are on CD and your tank is in danger of dying, give them your safety zone by stepping on his/her spot and using it. You can do the same for your squishy archer and mages by placing your safety zone over them where they stand or if they’re moving around a lot just place it in a convenient spot. They’ll use it.

III. Use defensive buffs only when needed

If you just spam your buffs, you may not have it when you actually really need it. If you see monsters that hit hard, use stone skin then but otherwise wait for it. Use revive when a party member is about to die if your cd doesn’t over lap (from the attribute). You don’t need to use aspersion most times if your stone skin is blocking everything. Don’t use stone skin or aspersion if most people are in your safety zone with you or it’s a waste.

IV. Be aware of the buff limit

You can’t always have every buff on and some people have personal buffs (that you can’t see for some reason in party search dungeons), so only use the buffs that you actually need all at once. You don’t need Monstrance for example if your party is filled with mages. Use Monstrance only when you don’t need to focus on defense but rather offense if you have physical classes that will benefit from it and not overriding another buff.


Well hopefully this has helped you. I figure some of these tips are also useful if you’ve taken cleric c2 as well. But it seems overall if you have a lot of damage prevention, you can get away with taking once less cleric rank.

Your thoughts? Your findings? Anyone else with other builds that work and can solo support parties with just cleric c1?

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I personally want to say that people also need to being more “strategic”. I hate when tank/whoever not Cleric dies because it’s overmobbing and only blame healers on that…

When I get to level 50 with my own Krivis, I can say that it’s possible to solo the first dungeon with my character despite it’s not fully cleared the monsters but I manage to beat the boss as well. No kafrisun or whatever OP setup, it’s simply know when to use offensive and defensive skills and not “gather all monsters spotted on screen”…

This game somehow doesn’t teach you to timing. If you play WoW, RO2, FF XIV boss can charge powerful attack on certain HP or time (like every 5 minutes) that even can kill maxed level character due to scaling damage. So when that happens, you need to stop mobbing, stop DPS-ing, all defensive buffs or healing spells must be not on CD, or avoid the big area they cast… The trap system on boss for this game is really a joke…

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The title is kind of misleading tbh, because it’s not really Only Cleric c1, it’s Cleric c1 Priest c3.
Having Mass Heal makes a huge difference when it comes to healing.

You should rename your topic: How to heal your party with cleric c1 and Priest C3
You know, priest c3 provide quite good damage reduction for party if he have SPR a bit…
For now your topic name confuses a lot people

@iago_l @denis.oblov
Topic is not only a guide but also meant to be discussion of experiences for those that took only cleric 1. I know priest works for sure because I have tested it so that’s why I didn’t say that all classes could do it. The guide can also be used by ALL cleric classes so idk what the big deal is. I suppose I could rename it to “How do I Cleric?: git gud”

To be honest I only have 1 rank in Mass Heal so it’s not really doing all that much as well as only 1 rank in Stone Skin to test some things on purpose.


Overall I think other damage prevention classes could possibly achieve this as well, but I’d like to hear their feedback and experiences. I’d also like to hear from people that planned on taking cleric c2 in a much later rank and how their experiences were before and after taking the extra rank.

I hoped others realise this too…because I was always lazy to mention it haha… I used it like this in cbts too. The only problem was that a lot of times my tiles weren’t visible because of the terrain… and others didn’t see I put them down…but it should be better now…although I don’t know how much was it fixed.

Good tips, but I do agree with comments that mention how misleading the title is. It should be along the lines of “Cleric1>Priest3” is viable and sufficient healing.

Clerics that go other build may not have the defence buffs Priest3 provides, as well as Mass Heal. This truly contributes a lot to the survivability of the party. By taking less damage, naturally, less Heal tiles are required.

The only thing referencing Cleric 1 is the need to time Heals properly, and tips on how to alternate heals and Safety Zone for more protection uptime.

Also, 2/4 of your tips are directed at Preist 3. “Use defensive buffs only when needed” and “Be aware of buff limit”.

For other Cleric1s that do not take Priest 3, this “guide” doesn’t say much. Don’t take an aggressive stance on such comments, because they are not sent with malice, but rather to inform you what could go better with your topics!

Cheers

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Heal tiles often seem to have a delay before they’re properly visible.

Using heal near low health allies (esp if they’re not paying enough attention) for that reason can be quite beneficial.

Though i prefer to spam both uses the second they’re available, ideally within range of laima on my diev, and place them in a good spot. (not to close to enemies, not to far from allies, need to visible. Usually 1 near tank rest near others.)

Doubly so since overheat currently causes the first charge to take 40s to recharge, so using both charges asap nets you more healing.

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All classes have some kind of buffs though that can be applied to these tips. I just spoke directly about priest because it was from my experience. I’m sure people can still apply the tip to Diev’s Carve World Tree when there’s magical enemies, Oracle’s Counter Spell, Druid’s Sterea Trofh etc. Everyone in general even outside of clerics could do well to pay attention to buff limit especially wizards classes that that take all the support classes.


In general it seems everyone is VERY build focused, but while I think a good build helps, in the end it’s really about how you play that’s going to really help you improve and that’s what I’m also trying to point out / help with here.

It’d be nice if you guys would talk less about the title of my post (I removed the word “only” since it was triggering you all so much) and about the actual topic, your actual experiences with only cleric 1 in ANY build or just general tips on how to be a better cleric. Thanks.

First of all “you can not not communicate.” Be honest to your party that they will be seeing fewer heal tiles. Assure them, however, that you can manage the seemingly unideal condition. Always tell your party to accommodate (check your build, their cooperation depends on your build choice); it’s not like they will run the dungeon without Heal per se.

These skills help in recovering HP:

  1. Mass Heal,
  2. Aukuras,
  3. Restoration,
  4. Healing Factor,
  5. Bonfire (last resort).

These skills help to mitigate damage to some extent:

  1. Safety Zone,
  2. Stone Skin,
  3. Statues,
  4. Aukuras (untested accuracy debuff or I might be wrong),
  5. Mackangdal,
  6. All defensive buffs,
  7. Barrier,
  8. Ein Sof,
  9. Revenged Sevenfold,
  10. Sterea Trofh.

Use your defensive buffs, CC, debuffs, whatever you have on hands to halt received damage just until Heal finishes cooling down. Tell people to decrease their DPS by n% (figuratively) if they don’t want to cooperate but still want to be alive. Be prepared to kite a lot and use plenty of potions. In the end it would be so much better than running dungeon without a Cleric at all is.

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The correct way to heal your party with Cleric c1 is to get a static group that isn’t made of braindeads. You’ll barely ever have to heal. :smirk:

Otherwise you will need to supplement your Cleric c1 with a Cleric c2 or a Priest c2-3

[quote=“Randy, post:10, topic:235735, full:true”]
First of all “you can not not communicate.” Be honest to your party that they will be seeing fewer heal tiles. Assure them, however, that you can manage the seemingly unideal condition. Always tell your party to accommodate (check your build, their cooperation depends on your build choice); it’s not like they will run the dungeon without Heal per se.
[/quote]I just started playing an archer to get a viewpoint…
Well interestingly, the number of heal tiles doesn’t matter, I feel like jumping to any heal tiles I can find. If there’s 20, and they run out, I’ll be worried nonetheless, especially for non-INT clerics where the heal tiles get consumed quickly.
And as an archer, apparently I’m always scared to be hit by mobs or boss because I won’t be able to charge my skill or screw my positioning.

Then as a Cleric2/Diev2, I find that even in lv90 dungeons you can easily let people die. Get a party that rush into cockatrices or can’t block, and they get hp drained and hit by too many mobs that they can’t escape the encirclement before they reach the heal tiles (even if it’s right below them, they can’t see which direction to walk too because it’s hidden by mobs). Safety zone is hardly useful when being mobbed by 20, but still amazing for bosses that cannot knock you out of it ( or like ponta who likes to push you off )

Unfortunately playing two clerics made me solidify my position that unless your party has enough brain cells, it’s pretty hopeless. I’m starting to like the Priest2/Cleric2 idea for healing, but I wouldn’t give up stone skin for my Priest3/Monk.

For Cleric2/Diev2, this guide should make you think the right timing to place safety zone and statues, mindlessly placing heal tiles isn’t the solution.

Every single run (except as @atmostekk mentioned above - I’m starting to have this one static group too) you just have to learn about how smart and how stupid your party is. Learn to focus on the smart ones and forget the idiots. Make sure your buffs focuses on the smart ones, and make sure to not waste mass heal or heal tiles on that one stray idiot. Place them closer to the smart ones and if the idiot wants to stray away, so be it (if it’s not an idiot, chase him down and place heal tiles on his way)

Cleric1/Priest3 is actually more useful than Cleric2/DPS builds with worse parties, you can respond to a lot of things instantly rather than praying that they see your heal tiles and they don’t do stupid things.

As @Wurmheart said, recently I’ve seen more and more often heal tiles not appearing for like a few seconds. In fact, I’ve also seen a lot of heal tiles ‘partially hidden’ - you can see the borders but not the + sign. I’m not sure how to go about this issue but warn your parties (they might see it differently than you too orz - like you can see but they not and vice versa) or just pray they notice them.

Also would like to remind this thread that has been useful for a few of us

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[Guide] How to heal your party with Cleric c1

This has already been said a few times, but this is mainly a guide for Cleric C1/Priest C3.

I’m bringing it up again because you’re trying to write it off as a minor point, but it’s actually a big deal. Mass Heal makes a big difference, allowing you to quickly spike heal your tank while keeping your puny level 5 Heal tiles up near the rest of your party.

The only tip applicable to all Cleric C1 builds is the one about safety zone.

I find this very interesting that is your conclusion from experience. When you were in parties without a healer do people act differently?

Sometimes the terrain itself covers them and it doesn’t have to do with the lag but the actual map. If people don’t notice my heals I just jump up and down or spin really fast next to them when their HP is low and I’m on CD and people usually catch on that the tiles are there without me having to type anything. Maybe that’ll work for you too.

Interesting. Thank you for posting this.

But to those who are reading and have no experiences in being a cleric/healer, please note that you cannot be a “party” healer with only cleric rank 1.

However, you can be a “party” healer as long as you have enough healing skills to cover for said lack of rank in cleric. It can be supplemented with skills from the Priest class.

Also, the video below might help. =3

Are you talking about 0 cleric parties? Or me being sole cleric?
If 0 cleric, everyone runs away all the time, and sits in front of bonfire all the time, and picks up a few mobs at a time :dizzy_face: it’s horrible experience.
I’d take premade with healer than queueing anytime :dizzy_face:

EDIT: oh don’t forget idiots thinks they’re all that who run off and kites the mobs to you while you’re trying to recover hp/sp