Tree of Savior Forum

Proper PvE Monk Guide - No Theory Bollox

Oh, I just saw this post today.
First, thank you sir for this well-written guide.

While most people agree or not to your build, I, for one, agree with most of your choice.
I completely agree whit you when you are saying that Monk is a hybrid DPS/Support class and I think people are way too much thinking that Monk is great DPS… Thing is, it will never be better than a true DPS class.

Anyway, besides having Blessing lvl 3 and Revive lvl 10, I think I have, more or less, the same distribution point of skills for now. (I am only lvl 128, just became Monk a few days ago).

I was just wondering, when timing “Mass heal”, do you sometimes have trouble to heal your teammate because they are running everywhere and you can’t heal them all? If so, what did you choose when you had to either heal the person playing the role of the tank (Even if he was not really a tank class) or wait for the teammate to gather a little more to heal them all?

I faced many times this kind of situation and each time, I was almost panicking at which choice I should have made.

For those reading what I’ve written, I would like to add that Priest 3 > Monk 3 is also viable for PvP.

It depends on the boss’ armor type. If it’s anything but Plate/Cloth(I think cloth is the one that does neutral dmg), yes.
But you also have to take in consideration the amount of hits you’ll get from 2 Owl for the entire durstion of them comparing to the amount of dmg you’d get by not casting it.
At lv5 it lasts for like… 40seconds?(at phone right now) and it fires once every 2s more or less, which gives us 120 hits for both owls, which is actually pretty damn good comparing to the dmg you’d do with 3secs of DP(ofc, best case scenario for Owls).

[quote=“Masaya, post:56, topic:214220, full:true”]
Oh
I was just wondering, when timing “Mass heal”, do you sometimes have trouble to heal your teammate because they are running everywhere and you can’t heal them all? If so, what did you choose when you had to either heal the person playing the role of the tank (Even if he was not really a tank class) or wait for the teammate to gather a little more to heal them all?

I faced many times this kind of situation and each time, I was almost panicking at which choice I should have made.
[/quote]Practice makes perfect. You have to balance when to use heal tiles and mass heal.
Usually i let the smart ones gather and ignore the ones that run off.
And whoever i can’t heal properly I place heal tiles near them.
Usually I place heal tiles after mass heal because of this.

They weren’t joking when they marked Priest’s Difficulty as Hard.

Thanks for the advice :3
And yeah, they were not joking about the difficulty xD
And about your strategy, I agree but…After using my two heals, I need a certain time for the cooldown and most of the time my teammate are playing like I could heal whenever I want…Anyway.

Frankly speaking, I can more or less manage to balance both of the heal…Well, most of the time…
But, well, adding to the situation I spoke of above, there’s always some player that, when their health is low, are coming just in front of me waiting me to heal them when I already I’m still waiting for Heal’s cooldown. I mean, I can’t even heal him with Mass heal because the moment I use the skill, he’s already below me xD…I really hope that later, other players will understand that going near the healer isn’t going to help…Even more if he’s a priest for Mass heal.

Oh there’s also the case of people dying and without letting me use resurrection, they restart at the beginning of the dungeon map… :confused:

Anyway, I guess I need more practice! Thanks for you reply though,

There are some annoyances when it comes to using Mass Heal that’s certainly true. The most annoying are the idiots that constantly run behind you. Then you have to remind them Priests heal in-front of them. However I’d say with my groups in general I have a mostly good experience.

An I actually think for a Monk Mass Heal is the best heal. Maybe Heal Rank 15 would be better, but nobody goes circle 3 Cleric so that’s a null point. I generally notice it’s the braver players that benefit mostly from Priest heals & buffs.

The players that run away at the first sign of damage generally just run out of your heals & revive buffs an die. But hey it’s hard to stop a bad player being bad. That’s what resurrect is for I guess?

Finally you’ll generally notice as you get later into the game. The net number of derps you get teamed with generally decreases. So your frustrations with healing bad players generally does as well.

Maybe this thread will alleviate some of your frustration?

@Menech
I can only agree about the player running behind you… It happened so many times unfortunately.
Weirdly enough, I’ve met one Cleric rang 3. I let him do all the heal since well… Heal lvl 15 was more than enough haha.
And from what I’ve seen, Heal lvl 15 would be better than Mass heal. But well, a two ranks used for Heal and Safety Zone…It’s not worth it in my opinion.

The problem with “bad” players is, when they die…They resurrect at the beginning of the map without even letting me the time to resurrect them :confused: It’s kind of a vicious circle… And in the end, the damage they made is reduced by a lot since they “couldn’t” attack. Anyway, thanks for your input. I appreciate it.

@acolyte
Oh! This. This thread is important. I wish they were more people reading this thread! But seems like a lot of people are not even going on the forum so…It’s quite hopeless x)

owl is a boss killer skill , go diev monk, even with no int, owl can outdmg a lot of ur stuff (except for energy blast maybe)
and its good for grinding
carve laima ( laima taunts mobs ) > carve 2 owls ( owl is overheat )
and u have ur own grinding trap, mobs will run and try to attack the laima statue or the owl and th own will kill them in less than a second

i would really recommend getting owl, even though it scales with int, it deals really good base dmg at lvl 5, even at endgame it kills monsters fast with no int points

owl is amazing, i wont use it late game for doing that.
but in dungeons or field where im grinding, owl can out dps ur monk skills
u use carve laima then set up 2 owls aimed at laima, then the monsters run towards laima and ur owl killls then fast. its a good way to grind fast, using double punch in a situation like that wont be effective as using owl.

So I actually went the path that you said probably wasn’t a great idea.

Cle1/pre2/pally1/monk3

Granted I’m going pvp monk
My whole thought process was magic defense over
Block.

I didn’t feel as though stone skin was worth it enough, compared to resto/smite/ele resist.

What do you think?

Safety Zone at level 5 w/ Cleric C1 blocks 10 attacks.
Safety Zone at level 10 w/ Cleric C2 blocks 40 attacks.

https://tos.neet.tv/skill-planner#41144.1a253a65.1a2a5575
https://tos.neet.tv/skill-planner#41177.1a253a65.122a37415565

This isn’t that hard.

Well I went that build during the CBT, problems I noticed are as follows…

  1. Restoration isn’t everything it’s cracked up to be. It’s range it limited an doesn’t act like a proper buff, instead your character acts like a pylon an only close close receive the benefit.

This is further a disappointment when you realise how useless the HP recovery stat is compared to standard heals like Mass Heal & Heal. Even then unless you’re really close party members aren’t receiving the benefit.

As for the SP recovery component that’s slightly more useful but only for party members if they’re close enough. It’s no use to me what so ever as a Monk, I never run out of mana. So overall the skill isn’t great or even good in my opinion.

Long story short restoration is useless to a Monk, it’s merely a party buff.

  1. C1 Smite is only useful against mobs it’s super effective against, otherwise I simply didn’t use it. An just didn’t generally rate the skill anyway. The animation is slow.

The cool down an use ratio is reasonable. but for dealing damage smite isn’t that great of a skill at all. Unless you’re fighting a monster type it’s super effective against. But I don’t rate skills with limited use situations like that.

  1. Elemental Resist is pretty good an the only reason you’d consider C1 Paladin. However for PvE purposes that elemental resistance can easily be overcome simply be healing more with more points in Mass Heal from C3 Priest.

An Stone Skin isn’t the only advantage. You can have higher rankings in Mass Heal, Sacrament & Revive. Would I swap Stone Skin for Elemental Resist probably. But I wouldn’t lose 5 ranks in Mass Heal Sacrament, extra rank in Revive & 15 priest skill points for it. Not a chance.

@mdurben What’s your point I’m completely aware of the difference between Safety Zone C1 & C2.

I see where you’re coming from. Thanks for the feedback too.

9% magic nullification with 150 extra resist just seemed to irresistible for me in pvp terms.

I was also thinking about the future in terms of r8 and above when considering pally

What are the drawbacks of my decision you think?

C2 Paladin doesn’t get anything good. You either go C1 for the resistance or C3 for Barrier & Conviction. So you’d need circle 9 to make it worth while.

Even then I think picking up Plague Doctor after finishing Monk is better for both PvE & PvP. So really you need circle 10 to be unlocked for that possibility.

That also assumes better choices aren’t developed in the mean time. Which I also find unlikely. So overall I don’t see you ever finishing Paladin for the good stuff.

I mean I think if 9 circles where unlocked at some point I’d like to try C3 Cleric, C3 Paladin, C3 Monk. But that’s a lot of development of being possible. An future classes may put Paladin to shame.

Gotcha.

I love monk but I can’t see myself remaking to fit a p3. Priest leveling was grueling enough haha.

I’m happy with the resistance. And I guess I can party with a p3 configuration to pick up where I’m lacking.

i made a cleric2>diev2>monk3 im at diev 2 right now and leveling was easy. carve 1 shot everything and when theres 6+ monsters or im grinding for a quest i just use carve owl and carve laima combo

Don’t worry if you’re already a pala1.
I’ve seen monks running around with a pala1.
These are just guidelines. We just find that these fit our playstyle.

Try with what you have and see if you like it.
There’s no ‘wrong’ build - only less effective ones.
Plus as I always say - ‘best’ build is useless if you don’t enjoy it because you’ll end up playing it half heartedly.
Just like my poor cleric2/diev…

Plus in my case the reason I went priest3 is mainly for soloing. Sure I can support (and unfortunately I’m doing that more than I expected) but my initial plan was lonely tos life.

A question, you are a STR monk, I think you dont crit because your dex is low at lv 230, I have a question, how hard do you hit with DP?

I am still in two minds about high dex or high str haha, to be hitting crits all the time or forget it and go high str.

And acolyte, why didnt you go straigh with your cleric2/diev2?

[quote=“hotarudiao, post:74, topic:214220, full:true”]
And acolyte, why didnt you go straigh with your cleric2/diev2?
[/quote]You mean why I don’t keep on it?
I still play it, just really slowly.
It’s too reliant on burst damage, and I run around too much waiting for heal/cure/carve/statue cooldowns, and using heal to attack and heal yourself is more annoying to manage than I thought.
Plus when I dungeon, noone cares about the statues and safety zone, and I had too much downtime, feeling like a heal bot, and I had to keep saving sp for heal because somehow I feel sp drains fast.

Just didn’t suit my playstyle, I can see how fun it is to some people but I prefer supporting my party up close, and not worry about cooldowns that much.

My archer and wizard friends hate their cooldowns and sp consumptions too, but I haven’t tried their classes. Felt like I get a taste of what they meant.