Tree of Savior Forum

Wabblet's High Level EXP Rate Feedback!

I guess everyone has their opinion. All I want is someone to play the game with even if the grind might be gruesome. I do enjoy the grind from time to time, but when I’m starting to feel like I’m torturing myself… that’s when you take a break. Sit… chat with your friends in town. Explore the whole map of tree of savior. This game isn’t like dragon nest where you have to grind your ass off all the time. This game encourages us to explore and not limit ourselves to just getting to the level cap and be the strongest(although that may be the point of the game in some cases.) I stopped at around lvl 52-53. Got bored of the grind and decided to explore the far northern parts of the world. I enjoyed it. Did some quests that were interesting.

Was I too much? This is how I felt about the game and how I enjoy it. The grind is fine. Just don’t punish yourself with it.

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i got to 65 and i agree with the exp rates being fine glad i see someone on higher level agreeing with me :slight_smile:

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VITADRINK LOVE YOU… thanks for your words about the grind thanks for supporting thanks For Existing!!!

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@Wenina I honestly have no idea what you are trying to say. Please write in a way that human beings can understand.

Hello. I was really happy, when I read the XP rates were lowered, so we will get them 2x-4x quicker. I hate the EXP rates, but I like the suggestions (as I said in Divergent's XP Feedback)

OP’s suggestions were what a lot of people who are against the early grinding want and tried to explain why.

If there are more places to grind, more ways to grind, less KS’ing, more things to do beside grinding then grinding is fine. Some suggested to ease the process to rank 3 so people can have more skills and be able to grind more effective. But there is a lot of works for the developers to implement things like new maps (not only they will have to create new maps, they will have to change the whole world-map layout), also things like adding more monsters on some maps may break the nature / personality / lore design of the maps too, while we know the later levels already have these contents (more leveling places at each level range as well as things to do, etc), so to make it easier for the developers, we think there is a clear option of getting rid or at least ease the early grind. It won’t affect that much to the enjoyment of the people who want to grind since there are plenty more levels for that but it will help the game gains a bigger population of players who ain’t so fond of hardcore grinding. With more people playing, the game will also be more fun (it’s an MMO after all), the developers will have more budget to maintain and further develop the game, more contents will be offered to everyone, more people will be happy. This isn’t a situation when one side has to win when the other loses and has to leave.

Those are my thoughts which I have tried to put out in the past few days (or at least the first few days). Now I know many won’t read my post nor they will only read some lines and start arguing / insulting me despite most of what I want may as well be the same as them.

For all of this debating / arguing, I personally respect @FatePGN the most since after explained his thoughts and got a response from the staffs, he simply made some polls to objectively help showing the players’ thoughts on this. This will indeed help the developers to some extend instead of giving them a mess of an argument. Never once he started mocking / insulting directly or indirectly anyone who disagree with him. For this the developers may want to read more into his thoughts and suggestions than those of some others and I believe they should. Of course I am unable to avoid being biased since I am in agreement with him after all, still my points stand.

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On a game with 80 classes, spending thousands of hours getting to max level, I will never level an alternative character to max level after that. This wastes the potential of the game, and it seems like people are only thinking of grinding to max, not what comes after max. I’d like a PvP character, and MvP character, a PvE character and experimenting. The EXP is not ok.

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You know what? you are the first guy that support current exp rate with reasonable and polite , I am appreciate that. :grin:

I dont want to end on the flamers side, for what i know i would done a nolifer with the beta if i could or if my full party actually recieved the key. But things as are now make the game complex to a lot of ppl. Making this big difference and making everyone level in the same place and getting the same drops not just bore people with the game, but destroys it’s market. I can’t even believe the differences in market price from KR to International. With just 5k players we got ppl actually selling items cheaper than the sell to a NPC. 500 silver a hat? Really? If ppl get that much hours on the same map there will be, eventually, tons of the same “rare drop” item, dropping the price like hell and destroying any chance of a good market and the move of silver out of the NPCs. The exp rates are to blame for that and sure, you can use some of the ideas you put there, like other maps with grind spots (and with it other monsters and drops), but pushing ppl to go nolifer to sctually get to enjoy the game isn’t the solutions to the actual exp problem.

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Here’s some food for thought: What I don’t understand is why so many people assume that end game content is at level 500. What if the end game content is meant for level 250-300 and extreme grinders would have the potential to reach 500 ? You also have to think that by increasing the overall rates now you would have people level 200 in under 2 weeks, no matter if they did it by playing excessively. It took me roughly 4 hours to get to level 30 with no knowledge of the game and I would not find it attractive if in the same time I would have made it to level 50 with almost no effort.

Now consider Diablo 3 (which is not a grindy game, I am aware): it was arguably the easiest game to reach max level and alot of people dropped the game because of it. From what I remember it took me less then month to max out. What ended up happening is they had to add a lot of content to compensate for it being so short. They added the paragon system which you can level up to 9999. Now if you take that and apply the same mentality and tell people from the start “Hey guys, you can make it all the way up to 9999”, people would go insane and say it takes way to much time/effort and isn’t achievable for the casual gamer, unless they play for years. Oh and by the way, the highest current paragon level is 2085, after almost 2 years.

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Oh but hey, guess what…who cares if someone reaches 200 in under 2 weeks? They can grind as much, and as long as they want. That doesn’t mean that everyone else is grinding just like them. There are plenty of things to do in a game besides grind. Just because HE/SHE reaches 200 doesn’t mean majority of the player base is right behind him. And who cares for the Diablo III paragon system? Most of the players don’t even take part in that, they’ll still stop at paragon 1-10. Because who gives a crap about grinding for no reason? Grinding is acceptable to a point.

People don’t drop good MMO’s when they max out. Most players on Tera, Runescape, WoW or Ragnarok… or maplestory or guild wars, or just think of one, don’t drop out so early. An MMO’s job is to add end game content to allow for players to have fun for years. The maxing out part should only take a few months. Also there are 54 classes currently, so plenty to experiment with after you get your first maxed out, and the GM’s have hinted towards max level being 500-600 (and if you look on the ToS map, at the upper left hand corner are level 582 mobs).

(Also why does it have to be hard for the first 1/4 of the game? Why like most games, isn’t there just a difficulty curve at about the 50-60% mark? That’s how most successful MMO’s work. That would mean at about level 100 or 200, the game actually gets difficult, and it would still satisfy the hardcore community, whilst keeping the casual community.)

We will see if EXP rates are fine as soon as the real Hardcoreplayer join the fray once ToS released. CBT1 just ended people reached like level 100? Oh wow…EXP rate is nobodys concern for now - makes me feel like it’s peoples first CBT ever. Your job is not to grind 24/7 and let the community know “exp rates are fine exp rates are crap” - They scale anyways from CBT to CBT next CBT we could have 10 times the EXP and what then? People come to the forum “oh no you ruined the game exp is too high” - seriously i would laugh my butt off xDD Guys its CBT live with that and complain about EXP rate once the game released or as soon as they announce anything about exp.

I’m not sure you understand how D3 works, from the moment you max out but keep playing you gain paragon levels, if your grinding, look for loot or just playing in general. Maxing out takes a few weeks, so in a matter of months you have all the classes maxed out and have no choice but to increase your paragon or look for new equipement, which inadvertently increases your paragon. Increasing paragon levels helps out slightly, but not as much as when you reach the end game content, so not being high paragon level is irrelevant.

Consider Wabblet, he got to level 100 in 5 days and says he could do it in 3 with the knowledge he posses. Now let’s take it into the extreme and say he plays non stop for 16 hours a day x 3 days. That means it would take him roughly 48 hours over a 3 day period. Compare that to a more relaxed gamer that plays a whooping 3 hours a days, it would take an incredible 16 days !! Wooo wasn’t that hard and excessive ! And when you have instances like this : http://www.twitch.tv/healthytofu/v/9550696 then it just seems easy to get past 100. And yes I know it is in KCBT which have 3x the exp rate, but even 2 levels for 1 mob is alot !

If we take your example, and apply it to max level being 600, and then apply the idea that it gets much harder as the game progresses, you are looking at 4-5 months to max out a single character. This does not include gearing the character, using any of the other features of the game (like making a guild, exploring, pvping and hanging out with friends). This also doesn’t include moments where a player may get stuck on a boss they find difficult within a quest and requires help from friends. So maybe 6 months for a casual player to max out, perhaps 3 months for a hardcore player. Then we need to apply the idea that there are currently at-least 54 classes within the game, which multiple status builds available to them. So to max out 2 of these characters, as a casual, without doing anything but grinding, and without gaining proper gear found by grinding end game boss monsters, you are looking at 1 years worth of work.

Casual players (which make up the majority of a MMO’s player base) will not stick around that long.

If the game is casual friendly till 200-300, making it challenging but not requiring 5-10hours of play a day, then I can see many more casuals, making it to 300, stopping and making a new class. Like on RO, how casuals would make it to 70, then make a new class, whilst the hardcore community became transcendent.

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A well thought out post on EXP based on reason with analysis, and no crying or insults?

APOCOLYPSE NOW!!!

I was acting retarded cause you couldn’t grasped the fact that this game is casual. Not sure if you have a terrible insight.

Except that I never said such thing.

I won’t even bother to look all the comments above to find what you had mentioned. Meh

Raising EXP will not do any good for anyone. I like my games hard the reward factor goes down if you boost the exp.