Tree of Savior Forum

Wabblet's High Level EXP Rate Feedback!

Oh but hey, guess what…who cares if someone reaches 200 in under 2 weeks? They can grind as much, and as long as they want. That doesn’t mean that everyone else is grinding just like them. There are plenty of things to do in a game besides grind. Just because HE/SHE reaches 200 doesn’t mean majority of the player base is right behind him. And who cares for the Diablo III paragon system? Most of the players don’t even take part in that, they’ll still stop at paragon 1-10. Because who gives a crap about grinding for no reason? Grinding is acceptable to a point.

People don’t drop good MMO’s when they max out. Most players on Tera, Runescape, WoW or Ragnarok… or maplestory or guild wars, or just think of one, don’t drop out so early. An MMO’s job is to add end game content to allow for players to have fun for years. The maxing out part should only take a few months. Also there are 54 classes currently, so plenty to experiment with after you get your first maxed out, and the GM’s have hinted towards max level being 500-600 (and if you look on the ToS map, at the upper left hand corner are level 582 mobs).

(Also why does it have to be hard for the first 1/4 of the game? Why like most games, isn’t there just a difficulty curve at about the 50-60% mark? That’s how most successful MMO’s work. That would mean at about level 100 or 200, the game actually gets difficult, and it would still satisfy the hardcore community, whilst keeping the casual community.)

We will see if EXP rates are fine as soon as the real Hardcoreplayer join the fray once ToS released. CBT1 just ended people reached like level 100? Oh wow…EXP rate is nobodys concern for now - makes me feel like it’s peoples first CBT ever. Your job is not to grind 24/7 and let the community know “exp rates are fine exp rates are crap” - They scale anyways from CBT to CBT next CBT we could have 10 times the EXP and what then? People come to the forum “oh no you ruined the game exp is too high” - seriously i would laugh my butt off xDD Guys its CBT live with that and complain about EXP rate once the game released or as soon as they announce anything about exp.

I’m not sure you understand how D3 works, from the moment you max out but keep playing you gain paragon levels, if your grinding, look for loot or just playing in general. Maxing out takes a few weeks, so in a matter of months you have all the classes maxed out and have no choice but to increase your paragon or look for new equipement, which inadvertently increases your paragon. Increasing paragon levels helps out slightly, but not as much as when you reach the end game content, so not being high paragon level is irrelevant.

Consider Wabblet, he got to level 100 in 5 days and says he could do it in 3 with the knowledge he posses. Now let’s take it into the extreme and say he plays non stop for 16 hours a day x 3 days. That means it would take him roughly 48 hours over a 3 day period. Compare that to a more relaxed gamer that plays a whooping 3 hours a days, it would take an incredible 16 days !! Wooo wasn’t that hard and excessive ! And when you have instances like this : http://www.twitch.tv/healthytofu/v/9550696 then it just seems easy to get past 100. And yes I know it is in KCBT which have 3x the exp rate, but even 2 levels for 1 mob is alot !

If we take your example, and apply it to max level being 600, and then apply the idea that it gets much harder as the game progresses, you are looking at 4-5 months to max out a single character. This does not include gearing the character, using any of the other features of the game (like making a guild, exploring, pvping and hanging out with friends). This also doesn’t include moments where a player may get stuck on a boss they find difficult within a quest and requires help from friends. So maybe 6 months for a casual player to max out, perhaps 3 months for a hardcore player. Then we need to apply the idea that there are currently at-least 54 classes within the game, which multiple status builds available to them. So to max out 2 of these characters, as a casual, without doing anything but grinding, and without gaining proper gear found by grinding end game boss monsters, you are looking at 1 years worth of work.

Casual players (which make up the majority of a MMO’s player base) will not stick around that long.

If the game is casual friendly till 200-300, making it challenging but not requiring 5-10hours of play a day, then I can see many more casuals, making it to 300, stopping and making a new class. Like on RO, how casuals would make it to 70, then make a new class, whilst the hardcore community became transcendent.

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A well thought out post on EXP based on reason with analysis, and no crying or insults?

APOCOLYPSE NOW!!!

I was acting retarded cause you couldn’t grasped the fact that this game is casual. Not sure if you have a terrible insight.

Except that I never said such thing.

I won’t even bother to look all the comments above to find what you had mentioned. Meh

Raising EXP will not do any good for anyone. I like my games hard the reward factor goes down if you boost the exp.

@Jabagenia Because there’s already content in the game up until 600, including maps and enemies. People are assuming a cap of something like 500-550 because any lower than that and you could either miss or do 1 damage to said level 600 enemies no matter what your build is.

200 is not an endgame level, it could even be argued that 200 is when the game really starts since this is where they’re starting a lot of things like pvp arenas, instance dungeons and other things at. Because by 200 you should be finishing circle 5 and at least have a few skills into circle 6 and thus have some sort of a build ready to go and be viable. And not running around waiting on CDs because you only have 2 attack skills.

@sephi4321 I’ve said it before and I’ll say it again. Level 100 is literally nothing, even just compared to a 200 cap.

Everything has it’s pros and cons. The experience gain was already quite alright in the beta test imo, wouldn’t you say so too? It’s generally good to find a good middle-ground, the optimal exp rate so to say. Most of the time it’s never to the advantage of the players to leave it at an extremum of very high or very low rates because it changes the pace of the game in a bad way.

But this rate was okay. Whether you make it a little easier or a little more difficult from there on will not change that much overall for people who are used to grinding, but it will change a lot for people who are not fond of it. If you saw the exp curve, this was only the beginning. It will still get much much harder to level later on, so even if you increase the rate a tad or two, it will still be hard enough for you. It’s not like the game will be over once you reach maximum. The game isn’t even out yet and the level goes up till 600. And you might want to maximize a bunch of characters and not just one for several purposes as well.

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Sorry i went to bed shortly after posting my reply! xD But i’m awake now!

The Dungeon bosses spawn at a fixed location :wink: Some move around but some are stuck at a platform type of location =P.
We’ve encountered dungeon bosses that spawn every 1 hour-2 hour-2.5hour-etc

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Thanks a lot man, very useful information right there.

tl;dr: git gud

but seriously, its beta odds are that most people complaining dont understand the game

Oh dont get me wrong. I completly agree with you. The thing is the guy I replied to doesn’t agree with us. He wants to completly remove and rework the game to be a quest based game from 1 to 600.

The people who are not use to grind just want to beat the game without working for anything. Why make the game more beneficial for them?

You already hinted at it with a keyword: Work.
You want the game to feel like a game and not like an assembly line job.
Since that’s what it is supposed to be, a game. The idea of games is still to provide fun for the ones playing.
And not to turn everything into mindless, skillless and repetitive automatization processes just for the purpose of creating artificial extra playtime.
If that’s your idea of fun, why not apply for a job as weaver instead?

From my standpoint people who want everything infinitely dragged out just for the hell of it are just as tasteless as the ones who want to get everything spoon-fed to them.
You want your levelup to feel like a grand success. But in reality a too long mob grind makes the game so stale that the communication between the people becomes the only thing that still makes the game fun in those kinds of games. The feeling of success? Doesn’t matter much anymore at that point. Worst of all people who argue for more grind usually never even played any of those games with pure mob grind for very long either, otherwise they would appreciate a good game that does not solely rely on endless mob grinding for once. There are already countless of those games out there.

It also raises a simple question:
Why did you even come to this place if all you are looking for is another generic mob grinding MMORPG? The reason most people are here is because they saw something in this game that they felt was new and refreshing.

But hey, you want a game with endless grind? Here, have a go at it:
http://de.flyff.webzen.com/intro3/
http://aika.t3fun.com/Home/Home.aspx
http://www.joymax.com/silkroad/


You could still argue about exp changes into both directions and bring up good reasons for either side.
But your argumentation sounds so one-sided that it’s hard to even take it seriously. Is there any reason you want to gain less exp aside from your general statement of “they all just want everything handed to them”?
For you to bring up a reason as to why option B(more exp) is bad does not automatically make your option A(less exp) the better option.

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[quote=“kill5link, post:100, topic:35642, full:true”]
The idea of games is still to provide fun for the ones playing.[/quote]

Truth spoken - but what if his idea of fun really is to grind all day and week and month long? Yes he could join one of the older grind games indeed
but to be fair
You could sing the same old song to people who want to reach endcontent in a day or two and hate the feeling of grinding for months.

[quote=“kill5link, post:100, topic:35642, full:true”]
The reason most people are here is because they saw something in this game that they felt was new and refreshing.[/quote]

Probably he did as well? and wanna enjoy his beloved grinding along with the new cool and refreshing awesome stuff.

[quote=“kill5link, post:100, topic:35642, full:true”]
But your argumentation sounds so one-sided that it’s hard to even take it seriously.[/quote]

Well ya…the sound of my flush is a stronger argument than his reply
Yet it was enough for you to lump all of the “grind lovers” together

I am one of the people who loves the grind - i have played Angels Online - Tales of Pirates both grind heavy P2W games
I would love to grind in ToS cause it’s fun to talk in Teamspeak with your party and do some chilled gameplay
On the other hand i have played AION Tera and the newly released Echo of Soul - in any of them i reached cap in less than 2 days but i stilled liked it and enjoyed playing - i knew from the start that i wont play any of these games for very long at most a year

ToS is a game i do care about cause it’s the game i have been waiting for.
Grinding for months? No problem ill take it
Grinding for a week till cap? No problem ill take it

Would both ruin the game for me and make me quit? Hell no why would they? I love the game itself it’s background and different classes - i know from the start that i gonna play it for longer than a year cause -nothing- can ruin the fun for me. I am not somebody who cries for every little thing and pee my pants because things dont go the way i want it.
For those who dont think like me and have the same passion for this special game as i do . enjoy your stay - have some nice months of playing the game until you move on to another game - or simply start to love it like i do and feel the same passion for it.

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