I played ktos. level 150+ is not endgame. In fact you can reach it in about a week and that’s playing without token and playing casually.
These are definately talking points and I recognise that these are advantages, that goes for dungeon count and 1:1 trading. These problems are due to creating a divide in the f2p and token users.
The thing is though, these aren’t going to make it more difficult for f2p players to kill monster X or World Bosses.
The advantage from stat enhancers give physical advantages that give advantages that are better than alternatives, in-game mechanics that require a certain level of commitment and effort to get the same advantage.
F2P can still play with their friends because hey are a different group of people who are probably trying the game and aren’t really committed yet.
People should feel rewarded for how much effort they put into their characters and into the game. Not by how much money they put into it. You can get those same benefits from saving silver to purchase token.
Your argument that token prices will be extremely expensive doesn’t hold. So i can’t respond to this.