“Token pls”
“Pls Token sir”
It sure is! Except it becomes illegitimate when they lock base game features behind it. I’m not gonna argue against the Token, the Token is cool. It’s what’s added to the Token that’s not.
I’d say being given -20% off your AH tax fee, +30% EXP from Monsters, and +2 extra instances daily counts as ‘advantage’. You get more money, and you definitely get more EXP. Of course these are things I personally don’t care about; leave them in there so your Token can sell. But the Trade feature? What’s the point in trying to sell the Token so hard, that you can’t even sell the game itself to certain people in the process.
And as with all Cash Shop items, as the supply for the item goes down and the demand stays steady or goes up, so will the price. No doubt about it, we’re gonna reach a point where that Token hits 9m+ per buy. If IMC adds anymore abilities/value to it (Which they will), we’ll only reach that price quicker.
And mid-game? You can’t look at your playerbase and say “You don’t need to Trade until end-game, and that’s when you can easily afford the Token, so wait until then.” Yes there’s plenty of ways to do that, but there’s also plenty of equipment with low drop rates that can’t be used by all classes or that someone may not want, that they should have the option to Trade to friends who don’t all have Tokens.
And adds one good reason for people to not feel attracted to the game.
And this is International.