Tree of Savior Forum

[Update] Daily dungeon 2 entrances +1 extra with token

I mean linker 1 now looks pretty bad, people wont get it for the “great utility” and that’s fine, but f u c k i n g up the later circles feels bad.

Circle 2 means 1 more second for disable with 5 more points in HK and 3 more targets for JP (5 more points),which is fine.

Then u go circle 3 and u get 1 more second with 5 more points and 2 more JP targets (not worth it at all).

still waiting for some atributes making it look better at least for c2, cause it seems a little bit fucked up, as they already increased in 50% the cds of JP and HK anyways). I feel sad

Not when the system makes a solo-only random cross-server finder the most efficient way to run dungeons.

This would kill the popularity of dungeons since the dungeons in this game are very simple, plain mob hallways. The 160 dungeon in iCBT2 was really hard to find groups for since everyone thought the exp wasn’t worthwhile. Capping dungeon runs allows the devs to make individual runs highly rewarding.

Before the exp bonuses were added, dungeons were turning into solo grinders. A bunch of people preferred to solo them because they’d get more exp per run that way, so IMC added grouping bonuses to stop that. The same could be done to fix any aspect of the game where people think they’re better off soloing (like the recent fix to monster journal kill rewards).

Except it doesn’t describe field grinding. The field has varying conditions, and there’s activities like exploration cards, monster journal kill cards, collections, world bosses, “events” like in constructor’s chapel, etc, while dungeons are the same every time in this game.

Of course, there’s still room for improvement (e.g. the channel system is so busted that guy was complaining about fighting over limited spawns in a game with channels, which shouldn’t happen), but the non-dungeon game already has more variety.

tl;dr A low dungeon cap is good because it allows variety in gameplay and high rewards at the same time. Personally, I would’ve made it weekly instead of daily, though.

3 Likes

Circle 3 is for Umbrical Chord only.
Circle 2 is for buff sharing.

Yet nerfing it’s fighting power(hangman knot) to that extent is not a great Idea, I admit.

1 Like

It’s awful and spotlights how clueless the developers are. What reason is there to play this version of the game, again? Increased cost of all free tp items, doubled time required to regenerate it, daily dungeon access reduced by 80%, and you have to pay money in order to even play it.

1 Like

…Still only cd starts at the end of usages…

Right, but 3 stacks Overheat = 6 strikes in a row.

It’s not really a nerf then, it’s a rework.

1 stack= 1 attack.

xD

I dont care for the cd. As skyliner is still strong.
But heck, i knew it was comming xD.

Ktos is to heavy on spamming single skills.

1 attack with two hits, remember. Still 6 hits in a row.

Yep, I agree.

check skyliner again.

Crosscut does 2 hits.
Skyliner 1.

Skyliner does more damage against bleeding.

Checked the thread, here’s what Matt wrote.

1 Like

Ohh … they changed that.

Didn’t notice. xD…

shamefully twifls his finger on the ground

See, told ya.

So it’s still more a rework than nerf. We basically trade zero cooldown for Overheat stacks, making Skyliner more or less a multihit skill.

Still strong.

Actually… makes it stronger. This is a buff.

Previously it was op.
Now it is strong and a bit balanced.

2 hits on 2 times damage (trough attribute) +200% damage modifier … makes it good.

Yeah. I really thought we were done for a second there, but actually, everything’s even better now.

Still rolling my builds as usual. But still expecting videos, of course.

Well if they dont limit the total dungeon entry perday like 5 in ktos, this might not be a bad thing as you can go farm the lower level dungeon for boss cube. But knowing IMC I’m skeptical.

Still not IMC fault. People ask for grinding non-linear progression like ro. Now, they limit dungeon play and force u to grind, while before u can still choose either want grind or doing dungeon. Next, non-linear progression. Im not surprise if they randomly move the map next. Maybe lvl400++ map next to klaipedia. People keep nagging for more. Human never satisfy. Same like game release discussion. People never satisfy.

8))

[3/18/2016 Update]

More client side changes as of March 18th.

  • Dungeon entrance count modified again to 2 normal + 2 additional with token.
  • Token description changed from listing +20% exp from monsters to +30% exp from monsters.
  • Steam premium pack tp boxes changed again to 650/380/160 TP.
  • Steam premium 50TP box, 100TP box, Skill Reset, Stat Reset, 30 day token and 60 day token added to the premium item list (most of these related to preorder bonus)
  • Hoglan pet coupon added.
  • Notice screen saying you need to pre-purchase to play listing the benefits of doing so added/updated.
  • Various translation strings added related to steam launch and related items.
2 Likes

#relief
Post must be at least 20 characters

Good to hear. Though I’d personally prefer 2 normal + 1 token and some more ways to get stuff and exp aside from dungeons.

And Hoglan isn’t really a great choice(

They’d better made something new specially for founders with stats slightly lower then guild ones (like 5 in everything).

Not sure why companions even need INT, but it’s fine)

#sadness :disappointed: