Quick Edit: Well, due to limitations of the forum, I cannot add any more polls or options after 5 minutes of posting. So, unless a staff/GM takes over the job, or I get a special role (which will not happen), I cannot add more options. I will add them to the info list though, while I try to solve this, as it seems to have gathered the interest of many. This is still being updated!
#Click on the questions to see the info, and please check the disclaimer at the end
So, I’ve seen quite a few threads about different issues on this forum. While I agree on many (and don’t on some others), I think the main situation right now is that there are too many dispersed posts, and if IMC staff actually has to look through every single complaint, changes are gonna take their time. And being a few weeks close to public release, that time might be too long, and cause the game to become unplayable.
**What is this post about?**
[quote]Basically, a few moments ago (after seeing [this recopilation](https://forum.treeofsavior.com/t/a-big-ole-thread-of-complaints-about-restrictions-and-bad-design/176787) made by @samuraijakkass) I got an idea: how about we make a main thread with a multiple choice poll, where everyone can vote on each problem they consider is an issue that needs to be worked on by IMC. That way the staff can easily check:- How many people is concerned about these in general,
- What are the issues with the highest priority for players,
- What suggestions have been provided by the community for an specific issue.
This is not perfect, of course. Nothing is really. For example, it will show the most voted issues, but won’t show which ones are more critical in a technical sense. But it’s almost certainly the nicest way to show info in this forum system from what I’ve researched…
Maybe this will work, maybe it won’t. But it’s better to post it and try, than to not post it and keep thinking if it could have helped in some way.[/quote]
TL;DR: Vote below, choosing theissues you consider IMC should work on. Don’t vote only the one you want to be fixed the most, consider it a vote on each particular issue. If an issue is not on the list, please comment or PM me and I’ll add it.
#List of Issues (with info, posts and possible solutions)
[quote]In progress…
Headphone spamming crisis
[ul]
[li]The Problem: headphones are being abused by bots and spammers, becoming completing useless for regular users.[/li]
[li]Related posts: Shout Gold Spam Solution [/li]
[li]Possible solutions: Remove headphones, or include some restrictions of level/cooldown/some-sort-of-r9k [/li][/ul]
Wrong interaction with statue at Orsha
[ul]
[li]The Problem: The goddess statue at the village of Orsha has a bad hitbox, and so it seems to become unusable in several ocassions, forcing a player to either leave the map and re-enter it, or log out and back in for it to work (changing channels also can solve it)[/li]
[li]Related posts: none added here so far [/li]
[li]Possible solutions: Fixing the hitbox, or checking what is causing it to stop working. [/li][/ul]
Low spawn rates
[ul]
[li]The Problem: Spawn rates seem to have been reduced from the ones in iCBT2. This has been noticed a lot, as the amount of players causes most maps to be empty most of the time, and causing leveling to be more grindy than it should.[/li]
[li]Related posts: none added here so far [/li]
[li]Possible solutions: Increase the spawn rates, not much to say over here… [/li][/ul]
Broken Looting system
[ul]
[li]The Problem: While there are some minimal options for this, the reality is that some seem to be bugged, and the default system usually takes place: the one allowed to collect the dropped items is the one which caused most of the damage. This affects many classes in very negative ways, specially having trading, market and team storage so restricted.[/li]
[li]Related posts: none added here so far [/li]
[li]Possible solutions: There are many possible solutions, to be added here in the next few days. Some involve changes to the trading/market/TeamSto, but for right now I’ll add one that doesn’t neccesarily involve those. At least for parties, a method that has worked in many games in the past is a “Low/High” minigame for items. The leader chooses which minimum rarity triggers it (usually this cannot be used on normal drops), and when a valid item is dropped, all players choose either High, Low, or reject getting the item (the choice is broadcasted to the group). Then, the server chooses a random number between 0 and 99. The ones on the winning side are the ones that can randomly get the drop. This allows the party to gift the item to a certain member, which could make use of it. This is one of many ideas, which (as I mentioned above) will be added in the future. [/li][/ul]
[/quote]
- Headphones spamming crisis
- Wrong interaction with statue at Orsha
- Low Spawn Rates
- Broken looting system (drop owner depends on most DMG, many classes suffer this)
- Lack of a “Report Bot” button
- Trade exclusivity for Token owners.
- Team storage exclusivity for Token owners.
- Limitations on Team storage (Loss of potential)
- Penalization on non-random Dungeon parties.
- Map completion won’t change when switching characters.
- Missing items in some maps
0 voters
Items to be added to the pool (once forum bug is fixed):
#Disclaimer
This is an incomplete list. Please, if there’s an issue not included here, make sure to comment about it in a reply, if possible including:
- description
- link to related posts on the forum
- suggested solutions (if any have been proposed)